# Effect Location
Base type —
int
Name | Identifier | Code |
---|---|---|
Caster Unit | c_effectLocationCasterUnit | 0 |
Caster Point | c_effectLocationCasterPoint | 1 |
Source Unit | c_effectLocationSourceUnit | 6 |
Source Point | c_effectLocationSourcePoint | 7 |
Target Unit | c_effectLocationTargetUnit | 12 |
Target Point | c_effectLocationTargetPoint | 13 |
Outer Unit | c_effectLocationOuterUnit | 9 |
Outer Point | c_effectLocationOuterPoint | 10 |
Origin Unit | c_effectLocationOriginUnit | 18 |
Origin Point | c_effectLocationOriginPoint | 19 |
# Related
Category: Environment / Support
- [P] — Day/Night Event Type
- [P] — Time Of Day Value Type
- [P] — Background Type
- [P] — Height Type
- [P] — Environment Type
- [P] — Pathing Type
- [P] — No Water
- [P] — Water Blend Type
- [P] — Creep Permanent Option
- [P] — Creep Speed Type
- [P] — Explosion Size
- [P] — Explosion Type
- [P] — Effect Player
- [P] — Effect Location
- [P] — Damage Location
- [P] — Effect Unit
- [P] — Effect Amount
# Examples
— None found —