# Effect Amount
Base type —
int
Name | Identifier | Code |
---|---|---|
Absorbed | c_effectAmountAbsorbed | 0 |
Damaged | c_effectAmountDamaged | 1 |
Dodged | c_effectAmountDodged | 2 |
Found | c_effectAmountFound | 3 |
Healed | c_effectAmountHealed | 4 |
Killed | c_effectAmountKilled | 5 |
Splashed | c_effectAmountSplashed | 6 |
Life Changed | c_effectAmountLifeChanged | 7 |
Shields Changed | c_effectAmountShieldsChanged | 8 |
Energy Changed | c_effectAmountEnergyChanged | 9 |
Life Leeched | c_effectAmountLifeLeeched | 10 |
Shields Leeched | c_effectAmountShieldsLeeched | 11 |
Energy Leeched | c_effectAmountEnergyLeeched | 12 |
# Related
Category: Environment / Support
- Day/Night Event Type — preset —
int
- Time Of Day Value Type — preset —
int
- Background Type — preset —
int
- Height Type — preset —
int
- Environment Type — preset —
int
- Pathing Type — preset —
int
- No Water — preset —
water
- Water Blend Type — preset —
int
- Creep Permanent Option — preset —
bool
- Creep Speed Type — preset —
int
- Explosion Size — preset —
int
- Explosion Type — preset —
int
- Effect Player — preset —
int
- Effect Location — preset —
int
- Damage Location — preset —
int
- Effect Unit — preset —
int
- Effect Amount — preset —
int
# Examples
— None found —