# Effect Amount
Base type —
int
Name | Identifier | Code |
---|---|---|
Absorbed | c_effectAmountAbsorbed | 0 |
Damaged | c_effectAmountDamaged | 1 |
Dodged | c_effectAmountDodged | 2 |
Found | c_effectAmountFound | 3 |
Healed | c_effectAmountHealed | 4 |
Killed | c_effectAmountKilled | 5 |
Splashed | c_effectAmountSplashed | 6 |
Life Changed | c_effectAmountLifeChanged | 7 |
Shields Changed | c_effectAmountShieldsChanged | 8 |
Energy Changed | c_effectAmountEnergyChanged | 9 |
Life Leeched | c_effectAmountLifeLeeched | 10 |
Shields Leeched | c_effectAmountShieldsLeeched | 11 |
Energy Leeched | c_effectAmountEnergyLeeched | 12 |
# Related
Category: Environment / Support
- [P] — Day/Night Event Type
- [P] — Time Of Day Value Type
- [P] — Background Type
- [P] — Height Type
- [P] — Environment Type
- [P] — Pathing Type
- [P] — No Water
- [P] — Water Blend Type
- [P] — Creep Permanent Option
- [P] — Creep Speed Type
- [P] — Explosion Size
- [P] — Explosion Type
- [P] — Effect Player
- [P] — Effect Location
- [P] — Damage Location
- [P] — Effect Unit
- [P] — Effect Amount
# Examples
— None found —