# Effect Amount
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Absorbed | c_effectAmountAbsorbed | 0 |
| Damaged | c_effectAmountDamaged | 1 |
| Dodged | c_effectAmountDodged | 2 |
| Found | c_effectAmountFound | 3 |
| Healed | c_effectAmountHealed | 4 |
| Killed | c_effectAmountKilled | 5 |
| Splashed | c_effectAmountSplashed | 6 |
| Life Changed | c_effectAmountLifeChanged | 7 |
| Shields Changed | c_effectAmountShieldsChanged | 8 |
| Energy Changed | c_effectAmountEnergyChanged | 9 |
| Life Leeched | c_effectAmountLifeLeeched | 10 |
| Shields Leeched | c_effectAmountShieldsLeeched | 11 |
| Energy Leeched | c_effectAmountEnergyLeeched | 12 |
# Related
Category: Environment / Support
- Day/Night Event Type — preset —
int - Time Of Day Value Type — preset —
int - Background Type — preset —
int - Height Type — preset —
int - Environment Type — preset —
int - Pathing Type — preset —
int - No Water — preset —
water - Water Blend Type — preset —
int - Creep Permanent Option — preset —
bool - Creep Speed Type — preset —
int - Explosion Size — preset —
int - Explosion Type — preset —
int - Effect Player — preset —
int - Effect Location — preset —
int - Damage Location — preset —
int - Effect Unit — preset —
int - Effect Amount — preset —
int
# Examples
— None found —