# AILimitTech
Flags —
Native
# Arguments
int
— playerint
— totalMinint
— totalGasint
— buildingMinint
— buildingGasint
— upgradeMinint
— upgradeGas
Returns — void
native void AILimitTech(
int player,
int totalMin,
int totalGas,
int buildingMin,
int buildingGas,
int upgradeMin,
int upgradeGas,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeHighAI.galaxy:66
}
AILimitTech( player,
maxTotalMinerals, maxTotalGas,
maxBuildingMinerals, maxBuildingGas,
mods/void.sc2mod — base.sc2data/TriggerLibs/MeleeHighAI.galaxy:66
}
AILimitTech( player,
maxTotalMinerals, maxTotalGas,
maxBuildingMinerals, maxBuildingGas,