# AIDefaultSuspectDetectionDanger

FlagsNative

# Arguments

  • int — player

Returns — bool

native bool AIDefaultSuspectDetectionDanger(int player);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/SharedAI.galaxy:37


    // default logic simply checks if we've seen any units of a type added with AIAddDetectionDanger
    suspectDanger = AIDefaultSuspectDetectionDanger(player);

    // script additions / override of the default

mods/core.stormmodbase.stormdata/TriggerLibs/SharedAI.galaxy:37


    // default logic simply checks if we've seen any units of a type added with AIAddDetectionDanger
    suspectDanger = AIDefaultSuspectDetectionDanger(player);

    // script additions / override of the default

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:810

    // Automatic Variable Declarations
    // Implementation
    return AIDefaultSuspectDetectionDanger(lp_player);
}