# Dialog Offset X
Grammar — X offset of dialog
Flags —Native|Function
Returns the horizontal offset of a dialog.
# Arguments
int<dialog> — Dialog
Returns — int
native int DialogGetOffsetX(int dialog);
# Related
Category: Dialog / Dialog Size And Position
- Set Dialog Size —
void— DialogSetSize - Move Dialog —
void— DialogSetPosition - Attach Dialog To Dialog —
void— DialogSetPositionRelative - Attach Dialog To Unit —
void— DialogSetPositionRelativeToUnit - Anchor Dialog To Unit —
void— DialogSetPositionRelativeToUnitWithAnchor - Set Dialog Fullscreen —
void— DialogSetFullscreen - Dialog Width —
int— DialogGetWidth - Dialog Height —
int— DialogGetHeight - Dialog Offset X —
int— DialogGetOffsetX - Dialog Offset Y —
int— DialogGetOffsetY - Dialog Anchor —
int<preset::Anchor> — DialogGetAnchor - Dialog Relative Anchor —
int<preset::Anchor> — DialogGetRelativeAnchor - Relative Dialog —
int<dialog> — DialogGetRelativeDialog - Dialog Is Fullscreen —
bool— DialogIsFullscreen
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1743
// Automatic Variable Declarations
// Implementation
return libCamp_gf_GD_IntegerToGrid(DialogGetOffsetX(lp_dialog), libCamp_ge_GRIDDLG_HV_Horizontal, libCamp_ge_GRIDDLG_HV2_NoneClient);
}