# Set Dialog Size
Grammar — Set size of dialog to (width, height)
Flags —Native
|Action
Sets the width and height of a dialog.
# Arguments
int
[ dialog ] — Dialogint
— Widthint
— Height
Returns — void
native void DialogSetSize(
int dialog,
int width,
int height,
);
# Related
Category: Dialog / Dialog Size And Position
- [F] —
void
— Set Dialog Size — ( DialogSetSize ) - [F] —
void
— Move Dialog — ( DialogSetPosition ) - [F] —
void
— Attach Dialog To Dialog — ( DialogSetPositionRelative ) - [F] —
void
— Attach Dialog To Unit — ( DialogSetPositionRelativeToUnit ) - [F] —
void
— Anchor Dialog To Unit — ( DialogSetPositionRelativeToUnitWithAnchor ) - [F] —
void
— Set Dialog Fullscreen — ( DialogSetFullscreen ) - [F] —
int
— Dialog Width — ( DialogGetWidth ) - [F] —
int
— Dialog Height — ( DialogGetHeight ) - [F] —
int
— Dialog Offset X — ( DialogGetOffsetX ) - [F] —
int
— Dialog Offset Y — ( DialogGetOffsetY ) - [F] —
int
[ preset::Anchor ] — Dialog Anchor — ( DialogGetAnchor ) - [F] —
int
[ preset::Anchor ] — Dialog Relative Anchor — ( DialogGetRelativeAnchor ) - [F] —
int
[ dialog ] — Relative Dialog — ( DialogGetRelativeDialog ) - [F] —
bool
— Dialog Is Fullscreen — ( DialogIsFullscreen )
# Examples
# campaigns/liberty.sc2campaign
// L4781
DialogSetSize(gv_roomCheatDialog, gv_roomCheatSizeX, gv_roomCheatSizeY)
// L4857
DialogSetSize(gv_roomCameraDialog, gv_roomCameraSizeX, gv_roomCameraSizeY)
// L10000
DialogSetSize(gv_armoryGradientDialog, lv_gradientWidth, 1200)
// L19482
DialogSetSize(gv_debugDialogForSizePos, StringToInt(StringWord(EventChatMessage(false), 2)), StringToInt(StringWord(EventChatMessage(false), 3)))
// L4781
DialogSetSize(gv_roomCheatDialog, gv_roomCheatSizeX, gv_roomCheatSizeY)
// L4857
DialogSetSize(gv_roomCameraDialog, gv_roomCameraSizeX, gv_roomCameraSizeY)
// L10000
DialogSetSize(gv_armoryGradientDialog, lv_gradientWidth, 1200)
// L19482
DialogSetSize(gv_debugDialogForSizePos, StringToInt(StringWord(EventChatMessage(false), 2)), StringToInt(StringWord(EventChatMessage(false), 3)))
# campaigns/libertystory.sc2campaign
// L1867
DialogSetSize(lp_dialog, FixedToInt(lv_w), FixedToInt(lv_h))
// L5807
DialogSetSize(libCamp_gv_tS_RoomChangeDialog, lv_sizeX, lv_sizeY)
# campaigns/swarmstory.sc2campaign
// L15194
DialogSetSize(DialogLastCreated(), 1150, (lv_y + 150))
# campaigns/void.sc2campaign
// L2002
DialogSetSize(gv_movingPlatform.lv_dialog, 480, 120)
// L2002
DialogSetSize(gv_movingPlatform.lv_dialog, 480, 120)
# campaigns/voidstory.sc2campaign
// L216
DialogSetSize(DialogLastCreated(), 1150, (lv_y + 150))
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L6186
DialogSetSize(libVCMI_gv_pM_GameCheat_Dialog, libVCMI_gv_pM_GameCheat_DialogWidth, libVCMI_gv_pM_GameCheat_DialogHeight)
// L6227
DialogSetSize(libVCMI_gv_pM_GameCheat_Dialog, 50, 50)
// L6232
DialogSetSize(libVCMI_gv_pM_GameCheat_Dialog, libVCMI_gv_pM_GameCheat_DialogWidth, libVCMI_gv_pM_GameCheat_DialogHeight)
// L6439
DialogSetSize(libVCMI_gv_pM_MissionCheat_Dialog, (DialogControlGetWidth(libVCMI_gv_pM_MissionCheat_Panel[lv_panelIndex], 1) + 0), DialogGetHeight(libVCMI_gv_pM_MissionCheat_Dialog))
// L6447
DialogSetSize(libVCMI_gv_pM_MissionCheat_Dialog, DialogGetWidth(libVCMI_gv_pM_MissionCheat_Dialog), (lv_cheatUIHeight + 75))
# mods/challenges.sc2mod
// L662
DialogSetSize(libChal_gv_cHL_VictoryPanelDlg, libChal_gv_cHLC_VICTORYPANEL_WIDTH, lv_height)
// L1226
DialogSetSize(libChal_gv_cHL_DefeatPanelDlg, libChal_gv_cHLC_DEFEATPANEL_WIDTH, lv_height)
// L1729
DialogSetSize(libChal_gv_cHL_WSPanelDlg, libChal_gv_cHLC_WSPANEL_WIDTH, lv_height)
# mods/core.sc2mod
// L3134
DialogSetSize(libNtve_gv_screenButtonDialogs[lp_screenButtonID], lp_width, lp_height)
// L3242
DialogSetSize(libNtve_gv_screenImageDialogs[lp_screenImageID], lp_width, lp_height)
// L3316
DialogSetSize(libNtve_gv_screenLabelDialogs[lp_screenLabelID], lp_width, lp_height)
// L2612
DialogSetSize(libNtve_gv_screenButtonDialogs[lp_screenButtonID], lp_width, lp_height)
// L2720
DialogSetSize(libNtve_gv_screenImageDialogs[lp_screenImageID], lp_width, lp_height)
// L2794
DialogSetSize(libNtve_gv_screenLabelDialogs[lp_screenLabelID], lp_width, lp_height)
# mods/missionpacks/novacampaign.sc2mod
// L5128
DialogSetSize(libNCMI_gv_NM_GameCheat_Dialog, libNCMI_gv_NM_GameCheat_DialogWidth, libNCMI_gv_NM_GameCheat_DialogHeight)
// L5166
DialogSetSize(libNCMI_gv_NM_GameCheat_Dialog, 50, 50)
// L5171
DialogSetSize(libNCMI_gv_NM_GameCheat_Dialog, libNCMI_gv_NM_GameCheat_DialogWidth, libNCMI_gv_NM_GameCheat_DialogHeight)
// L5379
DialogSetSize(libNCMI_gv_NM_MissionCheat_Dialog, (DialogControlGetWidth(libNCMI_gv_NM_MissionCheat_Panel[lv_panelIndex], 1) + 0), DialogGetHeight(libNCMI_gv_NM_MissionCheat_Dialog))
// L5387
DialogSetSize(libNCMI_gv_NM_MissionCheat_Dialog, DialogGetWidth(libNCMI_gv_NM_MissionCheat_Dialog), (lv_cheatUIHeight + 75))
# mods/missionpacks/novacampaign.sc2mod
// L306
DialogSetSize(libNovC_gv_nC_DebugCampaignTechUpgradesDialog, 1350, (lv_y + 250))
// L555
DialogSetSize(DialogLastCreated(), 1250, (lv_y + 150))