# Behavior Has Flag

Grammarbehavior is flag
FlagsNative | Function

Returns true if the behavior has a specified flag.

# Arguments

  • string [ gamelink::Behavior ] — Behavior
  • int [ preset::BehaviorFlag ] — Flag

Returns — bool

native bool UnitBehaviorHasFlag(
	string inBehavior,
	int inCategory,
);

Category: Behavior / Basic

# Examples

— None found —