# Transfer Behavior
Grammar — Transfer inCount inBehavior from inSource|Source to inDest
Flags —Native
|Action
Transfers a behavior from a source unit to a destination unit.
# Arguments
unit
— Source Unitunit
— Destination Unitstring
<gamelink::Behavior> — Behaviorint
— Count
Returns — void
native void UnitBehaviorTransfer(
unit inSource,
unit inDest,
string inBehavior,
int inCount,
);
# Related
Category: Behavior / Basic
- Remove Behaviors By Category —
void
— UnitBehaviorRemoveCategory - Remove Behavior (Player) —
void
— UnitBehaviorRemovePlayer - Remove Behavior —
void
— UnitBehaviorRemove - Add Behavior (Player) —
void
— UnitBehaviorAddPlayer - Add Behavior —
void
— UnitBehaviorAdd - Set Behavior Count —
void
— libNtve_gf_SetBehaviorCount - Number Of Behaviors On Unit —
int
— UnitBehaviorCountAll - Unit Behavior —
string
<gamelink::Behavior> — UnitBehaviorGet - Unit Has Behavior —
bool
— UnitHasBehavior2 - Unit Has Behavior (Enabled) —
bool
— UnitHasBehavior - Unit Behavior Enabled —
bool
— UnitBehaviorEnabled - Stack Count Of Behavior On Unit —
int
— UnitBehaviorCount - Behavior Has Flag —
bool
— UnitBehaviorHasFlag - Transfer Behavior —
void
— UnitBehaviorTransfer - Set Unit Behavior Duration —
void
— UnitBehaviorSetDuration - Set Unit Behavior Duration Remaining —
void
— UnitBehaviorSetDurationRemaining - Duration Remaining Of Behavior On Unit —
fixed
— UnitBehaviorDuration - Duration Of Behavior On Unit —
fixed
— UnitBehaviorDurationTotal - Set Unit Behavior Spawn Count —
void
— UnitBehaviorSpawn - Unit Behavior Effect Player —
int
— UnitBehaviorEffectPlayer - Unit Behavior Effect Unit —
unit
— UnitBehaviorEffectUnit - Set Unit Behavior User Data —
void
— UnitBehaviorEffectTreeSetUserData - User Data Of Behavior On Unit —
fixed
— UnitBehaviorEffectTreeUserData - User Data Of Behavior On Unit Exists —
bool
— UnitBehaviorEffectTreeUserDataExists - Unit Behavior Changes —
void
— TriggerAddEventUnitBehaviorChange - Unit Behavior Changes From Category —
void
— TriggerAddEventUnitBehaviorChangeFromCategory - Triggering Behavior —
string
<gamelink::Behavior> — EventUnitBehavior - Triggering Behavior Change —
int
<preset::BehaviorChange> — EventUnitBehaviorChange - Unit Behavior Damage Modify Remaining —
fixed
— UnitBehaviorDamageModifyRemaining - Unit Behavior Damage Modify Limit —
fixed
— UnitBehaviorDamageModifyLimit - For Each Behavior On Unit — macro
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4717
// Implementation
UnitBehaviorTransfer(lp_source, lp_target, "DarkTemplarRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOARecallOnDeathRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldWeakness", c_unitBehaviorCountAll);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4718
// Implementation
UnitBehaviorTransfer(lp_source, lp_target, "DarkTemplarRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOARecallOnDeathRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldWeakness", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldImmunity", c_unitBehaviorCountAll);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4719
UnitBehaviorTransfer(lp_source, lp_target, "DarkTemplarRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOARecallOnDeathRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldWeakness", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldImmunity", c_unitBehaviorCountAll);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4720
UnitBehaviorTransfer(lp_source, lp_target, "SOARecallOnDeathRecentlyRecalled", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldWeakness", c_unitBehaviorCountAll);
UnitBehaviorTransfer(lp_source, lp_target, "SOAHeroicShieldImmunity", c_unitBehaviorCountAll);
}