# Unit Behavior Effect Player

Grammar — Get Effect player for behavior (stackIndex) on unit
FlagsNative | Function

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior
  • int [ preset::EffectPlayer ] — Player
  • int — Stack Index

Returns — int

native int UnitBehaviorEffectPlayer(
	unit inUnit,
	string inBehavior,
	int inLocation,
	int inIndex,
);

Category: Behavior / Basic

# Examples

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L6242
UnitBehaviorEffectPlayer(lv_unit, "ArtanisSpearofAdunPurifierBeamTargeting", c_effectPlayerCaster, 0)
// L7720
UnitBehaviorEffectPlayer(lv_unit, EventUnitBehavior(), c_effectPlayerCaster, 0)
// L22095
UnitBehaviorEffectPlayer(EventUnit(), "SylvanasMindControlDarkLadysCallVisionReduction", c_effectPlayerSource, 0)
// L24068
UnitBehaviorEffectPlayer(lv_unit, lv_sanctificationBehavior, c_effectPlayerOrigin, 0)
// L24480
UnitBehaviorEffectPlayer(lv_killedUnit, lv_debuff, c_effectPlayerCaster, 0)

# mods/heroesdata.stormmod

GameLib.galaxy

// L7116
UnitBehaviorEffectPlayer(lv_itUnit, "EarnsXP", c_effectPlayerOrigin, 0)
// L15300
UnitBehaviorEffectPlayer(lv_triggeringUnit, EventUnitBehavior(), c_effectPlayerCaster, 0)
// L15331
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L15398
UnitBehaviorEffectPlayer(lv_triggeringUnit, EventUnitBehavior(), c_effectPlayerCaster, 0)
// L15440
UnitBehaviorEffectPlayer(lv_triggeringUnit, EventUnitBehavior(), c_effectPlayerCaster, 0)
// L20148
UnitBehaviorEffectPlayer(lv_triggeringUnit, EventUnitBehavior(), c_effectPlayerCaster, 0)

# mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod

LibNPLD.galaxy

// L942
UnitBehaviorEffectPlayer(EventUnit(), "Payload_HasTurret", c_effectPlayerCaster, 0)

# mods/heromods/alarak.stormmod

LibHALA.galaxy

// L527
UnitBehaviorEffectPlayer(lv_unit, "AlarakSadismRiteofRakShirTalentDebuff", c_effectPlayerCaster, 0)
// L531
UnitBehaviorEffectPlayer(lv_unit, "AlarakSadismRiteofRakShirTalentDebuff", c_effectPlayerCaster, 0)

# mods/heromods/dehaka.stormmod

LibHDEH.galaxy

// L790
UnitBehaviorEffectPlayer(EventUnit(), "DehakaIsolationVisionSource", c_effectPlayerCaster, 0)
// L835
UnitBehaviorEffectPlayer(EventUnit(), "DehakaIsolationVisionReduction", c_effectPlayerSource, 0)

# mods/heromods/maiev.stormmod

LibHMAI.galaxy

// L228
UnitBehaviorEffectPlayer(lv_targetUnit, "MaievContainmentDiscVisionSource", c_effectPlayerCaster, 0)
// L277
UnitBehaviorEffectPlayer(lv_targetUnit, "MaievContainmentDiscTimeStop", c_effectPlayerCaster, 0)

# mods/heromods/malganis.stormmod

LibHMLG.galaxy

// L178
UnitBehaviorEffectPlayer(lv_targetUnit, "MalGanisFelClawsBlindAsABatBehavior", c_effectPlayerCaster, 0)
// L227
UnitBehaviorEffectPlayer(lv_targetUnit, "MalGanisFelClawsBlindAsABatBehavior", c_effectPlayerCaster, 0)
// L607
UnitBehaviorEffectPlayer(lv_targetUnit, "MalGanisNightRushAloneInTheDarkTrigger", c_effectPlayerCaster, 0)
// L656
UnitBehaviorEffectPlayer(lv_targetUnit, "MalGanisNightRushAloneInTheDarkTrigger", c_effectPlayerCaster, 0)

# mods/heromods/zarya.stormmod

LibHZAR.galaxy

// L637
UnitBehaviorEffectPlayer(EventUnit(), "ZaryaGravitonSurgePull", c_effectPlayerCaster, 0)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L3539
UnitBehaviorEffectPlayer(lp_parent, lv_b, c_effectPlayerOrigin, 0)
// L14110
UnitBehaviorEffectPlayer(lv_unit, lv_buff, c_effectPlayerCaster, 0)
// L15054
UnitBehaviorEffectPlayer(lv_mindcontrolunit, lv_mindcontrolbehavior, c_effectPlayerCaster, 0)
// L18099
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L18182
UnitBehaviorEffectPlayer(EventUnit(), "FenixImmortalDetonation", c_effectPlayerCaster, 0)
// L22946
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L23047
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L23074
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L25552
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)
// L25765
UnitBehaviorEffectPlayer(EventUnit(), EventUnitBehavior(), c_effectPlayerCaster, 0)