# Set Unit Behavior Spawn Count
Flags —
Native
|Action
Modifies the number of spawned units controlled by a behavior. If a behavior is not specified, it will affect all spawned behaviors.
# Arguments
unit
— Unitstring
[ gamelink::Behavior ] — Behaviorint
— Count
Returns — void
native void UnitBehaviorSpawn(
unit inUnit,
string inBehavior,
int inCount,
);
# Related
Category: Behavior / Basic
- [F] —
void
— Remove Behaviors By Category — ( UnitBehaviorRemoveCategory ) - [F] —
void
— Remove Behavior (Player) — ( UnitBehaviorRemovePlayer ) - [F] —
void
— Remove Behavior — ( UnitBehaviorRemove ) - [F] —
void
— Add Behavior (Player) — ( UnitBehaviorAddPlayer ) - [F] —
void
— Add Behavior — ( UnitBehaviorAdd ) - [F] —
void
— Set Behavior Count — ( libNtve_gf_SetBehaviorCount ) - [F] —
int
— Number Of Behaviors On Unit — ( UnitBehaviorCountAll ) - [F] —
string
[ gamelink::Behavior ] — Unit Behavior — ( UnitBehaviorGet ) - [F] —
bool
— Unit Has Behavior — ( UnitHasBehavior2 ) - [F] —
bool
— Unit Has Behavior (Enabled) — ( UnitHasBehavior ) - [F] —
bool
— Unit Behavior Enabled — ( UnitBehaviorEnabled ) - [F] —
int
— Stack Count Of Behavior On Unit — ( UnitBehaviorCount ) - [F] —
bool
— Behavior Has Flag — ( UnitBehaviorHasFlag ) - [F] —
void
— Transfer Behavior — ( UnitBehaviorTransfer ) - [F] —
void
— Set Unit Behavior Duration — ( UnitBehaviorSetDuration ) - [F] —
void
— Set Unit Behavior Duration Remaining — ( UnitBehaviorSetDurationRemaining ) - [F] —
fixed
— Duration Remaining Of Behavior On Unit — ( UnitBehaviorDuration ) - [F] —
fixed
— Duration Of Behavior On Unit — ( UnitBehaviorDurationTotal ) - [F] —
void
— Set Unit Behavior Spawn Count — ( UnitBehaviorSpawn ) - [F] —
int
— Unit Behavior Effect Player — ( UnitBehaviorEffectPlayer ) - [F] —
unit
— Unit Behavior Effect Unit — ( UnitBehaviorEffectUnit ) - [F] —
void
— Set Unit Behavior User Data — ( UnitBehaviorEffectTreeSetUserData ) - [F] —
fixed
— User Data Of Behavior On Unit — ( UnitBehaviorEffectTreeUserData ) - [F] —
bool
— User Data Of Behavior On Unit Exists — ( UnitBehaviorEffectTreeUserDataExists ) - [F] —
void
— Unit Behavior Changes — ( TriggerAddEventUnitBehaviorChange ) - [F] —
void
— Unit Behavior Changes From Category — ( TriggerAddEventUnitBehaviorChangeFromCategory ) - [F] —
string
[ gamelink::Behavior ] — Triggering Behavior — ( EventUnitBehavior ) - [F] —
int
[ preset::BehaviorChange ] — Triggering Behavior Change — ( EventUnitBehaviorChange ) - [F] —
fixed
— Unit Behavior Damage Modify Remaining — ( UnitBehaviorDamageModifyRemaining ) - [F] —
fixed
— Unit Behavior Damage Modify Limit — ( UnitBehaviorDamageModifyLimit ) - [F] —
void
— For Each Behavior On Unit — ( )
# Examples
# campaigns/swarmstory.sc2campaign
// L4037
UnitBehaviorSpawn(lp_hatchery, "SpawnLarva", lp_larvaCount)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L3600
UnitBehaviorSpawn(lp_hatchery, "SpawnLarva", lp_larvaCount)
# mods/missionpacks/novacampaign.sc2mod
// L3727
UnitBehaviorSpawn(lp_hatchery, "SpawnLarva", lp_larvaCount)
# mods/starcoop/starcoop.sc2mod
// L11557
UnitBehaviorSpawn(lp_hatchery, "SpawnLarva", lp_larvaCount)
# mods/voidprologue.sc2mod
// L2817
UnitBehaviorSpawn(lp_hatchery, "SpawnLarva", lp_larvaCount)