# User Data Of Behavior On Unit Exists

Grammarbehavior user data userData on unit unit exists
FlagsNative | Function

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior
  • string — User Data

Returns — bool

native bool UnitBehaviorEffectTreeUserDataExists(
	unit inUnit,
	string behavior,
	string userData,
);

Category: Behavior / Basic

# Examples

— None found —