# Sine
Grammar — Sin(a)
Flags —Native
|Function
Returns the sine of an angle. The angle should be specified in degrees.
# Arguments
fixed
— Angle
Returns — fixed
native fixed Sin(fixed degrees);
# Related
Category: Math / Trigonometry
- Sine —
fixed
— Sin - Cosine —
fixed
— Cos - Tangent —
fixed
— Tan - Arcsine —
fixed
— ASin - Arccosine —
fixed
— ACos - Arctangent From Deltas —
fixed
— ATan2 - Arctangent From Value —
fixed
— ATan
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4151
}
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4152
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4153
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7032
}
lv_x += (lv_speed * 0.0625);
lv_y = (lv_yCoe * Sin(((lv_xCoe * lv_x) - lv_trigAngleStart)));
lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7035
lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
UnitSetPosition(lv_plane, lv_posTarget, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2361
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
auto04D15821_ae = lv_di;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2367
for ( ; ( (auto04D15821_ai >= 0 && lv_i <= auto04D15821_ae) || (auto04D15821_ai < 0 && lv_i >= auto04D15821_ae) ) ; lv_i += auto04D15821_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4151
}
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4152
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4153
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/797FA206") + FixedToText(Sin(180.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/4D1A6221") + FixedToText(Sin(90.0), 2)));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, (StringExternal("Param/Value/B772DDA5") + FixedToText(Sin(gv_c_Pai), 2)));
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7032
}
lv_x += (lv_speed * 0.0625);
lv_y = (lv_yCoe * Sin(((lv_xCoe * lv_x) - lv_trigAngleStart)));
lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7035
lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
UnitSetPosition(lv_plane, lv_posTarget, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2361
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
auto04D15821_ae = lv_di;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2367
for ( ; ( (auto04D15821_ai >= 0 && lv_i <= auto04D15821_ae) || (auto04D15821_ai < 0 && lv_i >= auto04D15821_ae) ) ; lv_i += auto04D15821_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1856
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_kerriganSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
lv_di = FixedToInt((lv_d / 5.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1863
for ( ; ( (autoA1C900F0_ai >= 0 && lv_i <= autoA1C900F0_ae) || (autoA1C900F0_ai < 0 && lv_i >= autoA1C900F0_ae) ) ; lv_i += autoA1C900F0_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1922
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_narudSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
lv_di = FixedToInt((lv_d / 5.0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1929
for ( ; ( (auto053EBF50_ai >= 0 && lv_i <= auto053EBF50_ae) || (auto053EBF50_ai < 0 && lv_i >= auto053EBF50_ae) ) ; lv_i += auto053EBF50_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1856
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_kerriganSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
lv_di = FixedToInt((lv_d / 5.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1863
for ( ; ( (autoA1C900F0_ai >= 0 && lv_i <= autoA1C900F0_ae) || (autoA1C900F0_ai < 0 && lv_i >= autoA1C900F0_ae) ) ; lv_i += autoA1C900F0_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1922
Wait(0.0625, c_timeGame);
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_narudSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
lv_di = FixedToInt((lv_d / 5.0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1929
for ( ; ( (auto053EBF50_ai >= 0 && lv_i <= auto053EBF50_ae) || (auto053EBF50_ai < 0 && lv_i >= auto053EBF50_ae) ) ; lv_i += auto053EBF50_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3843
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
auto6B813145_ae = lv_di;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3849
for ( ; ( (auto6B813145_ai >= 0 && lv_i <= auto6B813145_ae) || (auto6B813145_ai < 0 && lv_i >= auto6B813145_ae) ) ; lv_i += auto6B813145_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:561
// Implementation
lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2116
lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3843
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
auto6B813145_ae = lv_di;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3849
for ( ; ( (auto6B813145_ai >= 0 && lv_i <= auto6B813145_ae) || (auto6B813145_ai < 0 && lv_i >= auto6B813145_ae) ) ; lv_i += auto6B813145_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:561
// Implementation
lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:2116
lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4833
lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:5976
lv_r = 0.0;
for ( ; ( (auto28C26F1E_ai >= 0 && lv_r <= auto28C26F1E_ae) || (auto28C26F1E_ai < 0 && lv_r >= auto28C26F1E_ae) ) ; lv_r += auto28C26F1E_ai ) {
lv_xPartial = (Sin(lv_r) * lv_xDistance);
lv_yPartial = (Sin(lv_r) * lv_yDistance);
lv_zPartial = (Cos(lv_r) * lv_zTotal);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:5977
for ( ; ( (auto28C26F1E_ai >= 0 && lv_r <= auto28C26F1E_ae) || (auto28C26F1E_ai < 0 && lv_r >= auto28C26F1E_ae) ) ; lv_r += auto28C26F1E_ai ) {
lv_xPartial = (Sin(lv_r) * lv_xDistance);
lv_yPartial = (Sin(lv_r) * lv_yDistance);
lv_zPartial = (Cos(lv_r) * lv_zTotal);
UnitSetPosition(lv_kerriganStrikeAmon, Point((PointGetX(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_xPartial), (PointGetY(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_yPartial)), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6004
lv_r = 90.0;
for ( ; ( (auto49FA58AE_ai >= 0 && lv_r <= auto49FA58AE_ae) || (auto49FA58AE_ai < 0 && lv_r >= auto49FA58AE_ae) ) ; lv_r += auto49FA58AE_ai ) {
lv_xPartial = (Sin(lv_r) * lv_xDistance);
lv_yPartial = (Sin(lv_r) * lv_yDistance);
lv_zPartial = (Cos(lv_r) * lv_zTotal);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6005
for ( ; ( (auto49FA58AE_ai >= 0 && lv_r <= auto49FA58AE_ae) || (auto49FA58AE_ai < 0 && lv_r >= auto49FA58AE_ae) ) ; lv_r += auto49FA58AE_ai ) {
lv_xPartial = (Sin(lv_r) * lv_xDistance);
lv_yPartial = (Sin(lv_r) * lv_yDistance);
lv_zPartial = (Cos(lv_r) * lv_zTotal);
UnitSetPosition(lv_kerriganStrikeAmon, Point((PointGetX(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_xPartial), (PointGetY(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_yPartial)), true);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1246
// Automatic Variable Declarations
// Implementation
ActorSend(lp_model, libNtve_gf_SetRotation(Cos(lp_angle), Sin(lp_angle), 0, 0, 0, 1.0));
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1142
// Automatic Variable Declarations
// Implementation
ActorSend(lp_model, libNtve_gf_SetRotation(Cos(lp_angle), Sin(lp_angle), 0, 0, 0, 1.0));
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:1506
}
lv_angelUnit = AngleBetweenPoints(lv_ptPre, lv_ptUnit);
lv_offset = AbsF((lv_distanceUnitPre * Sin((lv_angelUnit - lv_angelLane))));
if ((lv_offset >= libPVEB_gv_pvEWaveLeashDistance_On_C)) {
lv_ptAnchor = PointWithOffsetPolar(lv_ptPre, AbsF((lv_distanceUnitPre * Cos((lv_angelUnit - lv_angelLane)))), lv_angelLane);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:177
}
lv_angelUnit = AngleBetweenPoints(lv_ptPre, lv_ptUnit);
lv_offset = AbsF((lv_distanceUnitPre * Sin((lv_angelUnit - lv_angelLane))));
if ((lv_offset >= libPVEM_gv_pvEAttackWaveLeashDistance_On_C)) {
lv_ptAnchor = PointWithOffsetPolar(lv_ptPre, AbsF((lv_distanceUnitPre * Cos((lv_angelUnit - lv_angelLane)))), lv_angelLane);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1648
if ((lp_side == ge_PRESET_LeftRight_Left)) {
if (((lv_currentRadius > 270.0) || (lv_currentRadius < 140.0))) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius + 30.0)))), (lv_currentRadius + 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius + 30.0))*2.0) + 1.5), 0.5);
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1649
if (((lv_currentRadius > 270.0) || (lv_currentRadius < 140.0))) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius + 30.0)))), (lv_currentRadius + 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius + 30.0))*2.0) + 1.5), 0.5);
}
else {
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1659
else {
if ((lv_currentRadius > 40.0)) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius - 30.0)))), (lv_currentRadius - 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius - 30.0))*2.0) + 1.5), 0.5);
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:1660
if ((lv_currentRadius > 40.0)) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius - 30.0)))), (lv_currentRadius - 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius - 30.0))*2.0) + 1.5), 0.5);
}
else {
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:4633
lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1648
if ((lp_side == ge_PRESET_LeftRight_Left)) {
if (((lv_currentRadius > 270.0) || (lv_currentRadius < 140.0))) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius + 30.0)))), (lv_currentRadius + 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius + 30.0))*2.0) + 1.5), 0.5);
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1649
if (((lv_currentRadius > 270.0) || (lv_currentRadius < 140.0))) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius + 30.0)))), (lv_currentRadius + 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius + 30.0))*2.0) + 1.5), 0.5);
}
else {
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1659
else {
if ((lv_currentRadius > 40.0)) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius - 30.0)))), (lv_currentRadius - 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius - 30.0))*2.0) + 1.5), 0.5);
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:1660
if ((lv_currentRadius > 40.0)) {
UnitIssueOrder(gv_warhawk, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(lv_midpoint, (lv_distance - (2.0 * Sin((lv_currentRadius - 30.0)))), (lv_currentRadius - 30.0))), c_orderQueueReplace);
UnitSetHeight(gv_warhawk, ((Sin((lv_currentRadius - 30.0))*2.0) + 1.5), 0.5);
}
else {
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2map — MapScript.galaxy:4633
lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21296
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionCircle(Point(lv_x, lv_y), 1.0);
auto4F31BA37_ae = lv_di;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21302
for ( ; ( (auto4F31BA37_ai >= 0 && lv_i <= auto4F31BA37_ae) || (auto4F31BA37_ai < 0 && lv_i >= auto4F31BA37_ae) ) ; lv_i += auto4F31BA37_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(libCOMI_gv_laserDrillSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21357
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
libCOMI_gv_laserDrillBFGSoundRegion[lv_player] = RegionCircle(Point(lv_x, lv_y), 1.0);
autoCBCE54E5_ae = lv_di;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21363
for ( ; ( (autoCBCE54E5_ai >= 0 && lv_i <= autoCBCE54E5_ae) || (autoCBCE54E5_ai < 0 && lv_i >= autoCBCE54E5_ae) ) ; lv_i += autoCBCE54E5_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(libCOMI_gv_laserDrillBFGSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21418
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionCircle(Point(lv_x, lv_y), 1.0);
auto19534EEF_ae = lv_di;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21424
for ( ; ( (auto19534EEF_ai >= 0 && lv_i <= auto19534EEF_ae) || (auto19534EEF_ai < 0 && lv_i >= auto19534EEF_ae) ) ; lv_i += auto19534EEF_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(libCOMI_gv_laserDrillNukeSoundRegion[lv_player], true, Point(lv_x, lv_y), 3.0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:25329
lv_cameraPosition[0] = PointGetX(lv_cameraTargetPoint);
lv_cameraPosition[1] = (PointGetY(lv_cameraTargetPoint)-(Cos(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, lv_cameraTargetPoint)+(Sin(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 5.0, 100.0, 0.5);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:29244
lv_cameraPosition[0] = PointGetX(lv_cameraTargetPoint);
lv_cameraPosition[1] = (PointGetY(lv_cameraTargetPoint)-(Cos(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, lv_cameraTargetPoint)+(Sin(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
lv_effectPosition[0] = PointGetX(lv_effectTargetPoint);
lv_effectPosition[1] = PointGetY(lv_effectTargetPoint);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10466
lv_di = FixedToInt((lv_d / 5.0));
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
libCOMU_gv_mutatorLaserDrillSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);
auto81A71E4C_ae = lv_di;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10472
for ( ; ( (auto81A71E4C_ai >= 0 && lv_i <= auto81A71E4C_ae) || (auto81A71E4C_ai < 0 && lv_i >= auto81A71E4C_ae) ) ; lv_i += auto81A71E4C_ai ) {
lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
RegionAddCircle(libCOMU_gv_mutatorLaserDrillSoundRegion, true, Point(lv_x, lv_y), 3.0);
}