# Sine
Grammar — Sin(a)
Flags —Native
|Function
Returns the sine of an angle. The angle should be specified in degrees.
# Arguments
fixed
— Angle
Returns — fixed
native fixed Sin(fixed degrees);
# Related
Category: Math / Trigonometry
- [F] —
fixed
— Sine — ( Sin ) - [F] —
fixed
— Cosine — ( Cos ) - [F] —
fixed
— Tangent — ( Tan ) - [F] —
fixed
— Arcsine — ( ASin ) - [F] —
fixed
— Arccosine — ( ACos ) - [F] —
fixed
— Arctangent From Deltas — ( ATan2 ) - [F] —
fixed
— Arctangent From Value — ( ATan )
# Examples
# campaigns/liberty.sc2campaign
// L4151
Sin(180.0)
// L4152
Sin(90.0)
// L4153
Sin(gv_c_Pai)
// L7032
Sin(((lv_xCoe * lv_x) - lv_trigAngleStart))
// L7035
Sin((lv_alpha + lv_angle))
// L2361
Sin(lv_facing)
// L2367
Sin(lv_facing)
// L4151
Sin(180.0)
// L4152
Sin(90.0)
// L4153
Sin(gv_c_Pai)
// L7032
Sin(((lv_xCoe * lv_x) - lv_trigAngleStart))
// L7035
Sin((lv_alpha + lv_angle))
// L2361
Sin(lv_facing)
// L2367
Sin(lv_facing)
// L1856
Sin(lv_facing)
// L1863
Sin(lv_facing)
// L1922
Sin(lv_facing)
// L1929
Sin(lv_facing)
// L1856
Sin(lv_facing)
// L1863
Sin(lv_facing)
// L1922
Sin(lv_facing)
// L1929
Sin(lv_facing)
// L3843
Sin(lv_facing)
// L3849
Sin(lv_facing)
// L561
Sin(lv_normalizedCurrentAngle)
// L2116
Sin(lv_angleB)
// L3843
Sin(lv_facing)
// L3849
Sin(lv_facing)
// L561
Sin(lv_normalizedCurrentAngle)
// L2116
Sin(lv_angleB)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L4833
Sin(CameraGetPitch(1))
// L5976
Sin(lv_r)
// L5977
Sin(lv_r)
// L6004
Sin(lv_r)
// L6005
Sin(lv_r)
# mods/core.sc2mod
// L1246
Sin(lp_angle)
// L1142
Sin(lp_angle)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L1506
Sin((lv_angelUnit - lv_angelLane))
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L177
Sin((lv_angelUnit - lv_angelLane))
# mods/novastoryassets.sc2mod
// L1646
Sin((lv_currentRadius + 30.0))
// L1647
Sin((lv_currentRadius + 30.0))
// L1657
Sin((lv_currentRadius - 30.0))
// L1658
Sin((lv_currentRadius - 30.0))
// L4480
Sin(CameraGetPitch(1))
// L1646
Sin((lv_currentRadius + 30.0))
// L1647
Sin((lv_currentRadius + 30.0))
// L1657
Sin((lv_currentRadius - 30.0))
// L1658
Sin((lv_currentRadius - 30.0))
// L4480
Sin(CameraGetPitch(1))
# mods/starcoop/starcoop.sc2mod
// L21293
Sin(lv_facing)
// L21299
Sin(lv_facing)
// L21354
Sin(lv_facing)
// L21360
Sin(lv_facing)
// L21415
Sin(lv_facing)
// L21421
Sin(lv_facing)
// L25321
Sin(CameraGetPitch(lv_player))
// L29236
Sin(CameraGetPitch(lv_player))
# mods/starcoop/starcoop.sc2mod
// L10467
Sin(lv_facing)
// L10473
Sin(lv_facing)