# Cosine

Grammar — Cos(a)
FlagsNative | Function

Returns the cosine of an angle. The angle should be specified in degrees.

# Arguments

  • fixed — Angle

Returns — fixed

native fixed Cos(fixed degrees);

Category: Math / Trigonometry

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7035

        lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
        lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
        lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
        libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
        UnitSetPosition(lv_plane, lv_posTarget, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2360

    lv_d = DistanceBetweenPoints(lv_a, lv_b);
    lv_di = FixedToInt((lv_d / 5.0));
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2366

    lv_i = 1;
    for ( ; ( (auto04D15821_ai >= 0 && lv_i <= auto04D15821_ae) || (auto04D15821_ai < 0 && lv_i >= auto04D15821_ae) ) ; lv_i += auto04D15821_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:7035

        lv_alpha = AngleBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
        lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
        lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
        libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
        UnitSetPosition(lv_plane, lv_posTarget, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2360

    lv_d = DistanceBetweenPoints(lv_a, lv_b);
    lv_di = FixedToInt((lv_d / 5.0));
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2366

    lv_i = 1;
    for ( ; ( (auto04D15821_ai >= 0 && lv_i <= auto04D15821_ae) || (auto04D15821_ai < 0 && lv_i >= auto04D15821_ae) ) ; lv_i += auto04D15821_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1855

    ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_kerriganSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1862

    lv_i = 1;
    for ( ; ( (autoA1C900F0_ai >= 0 && lv_i <= autoA1C900F0_ae) || (autoA1C900F0_ai < 0 && lv_i >= autoA1C900F0_ae) ) ; lv_i += autoA1C900F0_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1921

    ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_narudSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1928

    lv_i = 1;
    for ( ; ( (auto053EBF50_ai >= 0 && lv_i <= auto053EBF50_ae) || (auto053EBF50_ai < 0 && lv_i >= auto053EBF50_ae) ) ; lv_i += auto053EBF50_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1855

    ActorScopeKill(ActorScopeFromActor(gv_kerriganSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_kerriganSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1862

    lv_i = 1;
    for ( ; ( (autoA1C900F0_ai >= 0 && lv_i <= autoA1C900F0_ae) || (autoA1C900F0_ai < 0 && lv_i >= autoA1C900F0_ae) ) ; lv_i += autoA1C900F0_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_kerriganSoundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1921

    ActorScopeKill(ActorScopeFromActor(gv_narudSoundRegionActor));
    Wait(0.0625, c_timeGame);
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_narudSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:1928

    lv_i = 1;
    for ( ; ( (auto053EBF50_ai >= 0 && lv_i <= auto053EBF50_ae) || (auto053EBF50_ai < 0 && lv_i >= auto053EBF50_ae) ) ; lv_i += auto053EBF50_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_narudSoundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3842

    lv_d = DistanceBetweenPoints(lv_a, lv_b);
    lv_di = FixedToInt((lv_d / 5.0));
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3848

    lv_i = 1;
    for ( ; ( (auto6B813145_ai >= 0 && lv_i <= auto6B813145_ae) || (auto6B813145_ai < 0 && lv_i >= auto6B813145_ae) ) ; lv_i += auto6B813145_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3842

    lv_d = DistanceBetweenPoints(lv_a, lv_b);
    lv_di = FixedToInt((lv_d / 5.0));
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    gv_soundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3848

    lv_i = 1;
    for ( ; ( (auto6B813145_ai >= 0 && lv_i <= auto6B813145_ae) || (auto6B813145_ai < 0 && lv_i >= auto6B813145_ae) ) ; lv_i += auto6B813145_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(gv_soundRegion, true, Point(lv_x, lv_y), 3.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4832


    lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
    lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:5978

        lv_xPartial = (Sin(lv_r) * lv_xDistance);
        lv_yPartial = (Sin(lv_r) * lv_yDistance);
        lv_zPartial = (Cos(lv_r) * lv_zTotal);
        UnitSetPosition(lv_kerriganStrikeAmon, Point((PointGetX(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_xPartial), (PointGetY(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_yPartial)), true);
        UnitSetHeight(lv_kerriganStrikeAmon, (-45.0 + (lv_zPartial + 0.0)), 0.0625);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6006

        lv_xPartial = (Sin(lv_r) * lv_xDistance);
        lv_yPartial = (Sin(lv_r) * lv_yDistance);
        lv_zPartial = (Cos(lv_r) * lv_zTotal);
        UnitSetPosition(lv_kerriganStrikeAmon, Point((PointGetX(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_xPartial), (PointGetY(UnitGetPosition(lv_kerriganOriginalUnit)) + lv_yPartial)), true);
        UnitSetHeight(lv_kerriganStrikeAmon, (-45.0 + (lv_zPartial + 0.0)), 0.0625);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:1246

    // Automatic Variable Declarations
    // Implementation
    ActorSend(lp_model, libNtve_gf_SetRotation(Cos(lp_angle), Sin(lp_angle), 0, 0, 0, 1.0));
}

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1142

    // Automatic Variable Declarations
    // Implementation
    ActorSend(lp_model, libNtve_gf_SetRotation(Cos(lp_angle), Sin(lp_angle), 0, 0, 0, 1.0));
}

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmodbase.stormdata/LibPVEB.galaxy:1508

        lv_offset = AbsF((lv_distanceUnitPre * Sin((lv_angelUnit - lv_angelLane))));
        if ((lv_offset >= libPVEB_gv_pvEWaveLeashDistance_On_C)) {
            lv_ptAnchor = PointWithOffsetPolar(lv_ptPre, AbsF((lv_distanceUnitPre * Cos((lv_angelUnit - lv_angelLane)))), lv_angelLane);
            UnitIssueOrder(lv_itUnit, OrderTargetingPoint(AbilityCommand("move", 0), lv_ptAnchor), c_orderQueueReplace);
            UnitGroupAdd(libPVEB_gv_pvEWaves[lp_waveIndex].lv_unitsLeashing, lv_itUnit);

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEM.galaxy:179

        lv_offset = AbsF((lv_distanceUnitPre * Sin((lv_angelUnit - lv_angelLane))));
        if ((lv_offset >= libPVEM_gv_pvEAttackWaveLeashDistance_On_C)) {
            lv_ptAnchor = PointWithOffsetPolar(lv_ptPre, AbsF((lv_distanceUnitPre * Cos((lv_angelUnit - lv_angelLane)))), lv_angelLane);
            UnitIssueOrder(lv_itUnit, OrderTargetingPoint(AbilityCommand("move", 0), lv_ptAnchor), c_orderQueueReplace);
            UnitGroupAdd(libPVEM_gv_pvEAttackWaves[lp_waveIndex].lv_unitsLeashing, lv_itUnit);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:263

        lv_targetYToEdgeOfMap = (PointGetY(RegionGetBoundsMax(RegionPlayableMap())) - PointGetY(lv_targetPoint));
        lv_targetAngle = AngleBetweenPoints(lv_casterPoint, lv_targetPoint);
        lv_cosineofTargetAngle = Cos(lv_targetAngle);
        if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
            lv_abilityTargetPoint = Point(PointGetX(lv_targetPoint), PointGetY(RegionGetBoundsMax(RegionPlayableMap())));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:268

        }
        else {
            lv_triangle1C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:270

            lv_triangle1C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);
            if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
                lv_abilityTargetPoint = Point(PointGetX(RegionGetBoundsMax(RegionPlayableMap())), PointGetY(lv_targetPoint));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:275

            }
            else {
                lv_triangle2C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
                if ((lv_triangle1C < lv_triangle2C)) {
                    lv_abilityTargetPoint = libNtve_gf_PointOffsetTowardsPoint(lv_targetPoint, (lv_triangle1C * -1.0), lv_casterPoint);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:289

        lv_targetYToEdgeOfMap = (PointGetY(RegionGetBoundsMax(RegionPlayableMap())) - PointGetY(lv_targetPoint));
        lv_targetAngle = (AngleBetweenPoints(lv_casterPoint, lv_targetPoint) - 90.0);
        lv_cosineofTargetAngle = Cos(lv_targetAngle);
        if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
            lv_abilityTargetPoint = Point(PointGetX(RegionGetBoundsMin(RegionPlayableMap())), PointGetY(lv_targetPoint));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:294

        }
        else {
            lv_triangle1C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:296

            lv_triangle1C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);
            if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
                lv_abilityTargetPoint = Point(PointGetX(lv_targetPoint), PointGetY(RegionGetBoundsMax(RegionPlayableMap())));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:301

            }
            else {
                lv_triangle2C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
                if ((lv_triangle1C < lv_triangle2C)) {
                    lv_abilityTargetPoint = libNtve_gf_PointOffsetTowardsPoint(lv_targetPoint, (lv_triangle1C * -1.0), lv_casterPoint);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:315

        lv_targetYToEdgeOfMap = PointGetY(lv_targetPoint);
        lv_targetAngle = (AngleBetweenPoints(lv_casterPoint, lv_targetPoint) - 180.0);
        lv_cosineofTargetAngle = Cos(lv_targetAngle);
        if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
            lv_abilityTargetPoint = Point(PointGetX(lv_targetPoint), PointGetY(RegionGetBoundsMin(RegionPlayableMap())));

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameDataHelperLib.galaxy:320

        }
        else {
            lv_triangle1C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);

mods/heromods/imperius.stormmodbase.stormdata/LibHIMP.galaxy:130

    }
    lv_iTAngle = MinF(AbsF((lv_imperiusUnitFacing360 - lv_relativeAngle360)), AbsF(((lv_imperiusUnitFacing360 + lv_relativeAngle360) - 360.0)));
    lv_iADistance = (Cos(lv_iTAngle) * lv_iTDistance);
    if (((lv_iADistance >= lv_minSkewerDistance) && (lv_iADistance <= lv_maxSkewerDistance))) {
        lv_alignmentPoint = PointWithOffsetPolar(lv_imperiusUnitPoint, lv_iADistance, lv_imperiusUnitFacing);

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:4632


    lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
    lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2mapMapScript.galaxy:4632


    lv_cameraPosition[0] = PointGetX(CameraGetTarget(1));
    lv_cameraPosition[1] = (PointGetY(CameraGetTarget(1))-(Cos(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, CameraGetTarget(1))+(Sin(CameraGetPitch(1))*CameraGetDistance(1)));
    lv_effectPosition[0] = PointGetX(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5236

        lv_casterYToEdgeOfMap = (PointGetY(RegionGetBoundsMax(RegionPlayableMap())) - PointGetY(lv_casterPoint));
        lv_targetAngle = AngleBetweenPoints(lv_casterPoint, lv_targetPoint);
        lv_cosineofTargetAngle = Cos(lv_targetAngle);
        if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
            lv_abilityTargetPoint = Point(PointGetX(lv_targetPoint), PointGetY(RegionGetBoundsMax(RegionPlayableMap())));

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5241

        }
        else {
            lv_triangle1C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
            lv_casterTriangle1C = (lv_casterXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5242

        else {
            lv_triangle1C = (lv_targetXToEdgeOfMap / Cos(lv_targetAngle));
            lv_casterTriangle1C = (lv_casterXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5244

            lv_casterTriangle1C = (lv_casterXToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);
            if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
                lv_abilityTargetPoint = Point(PointGetX(RegionGetBoundsMax(RegionPlayableMap())), PointGetY(lv_targetPoint));

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5249

            }
            else {
                lv_triangle2C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
                lv_casterTriangle2C = (lv_casterYToEdgeOfMap / Cos(lv_targetAngle));
                if ((lv_triangle1C < lv_triangle2C)) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5250

            else {
                lv_triangle2C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
                lv_casterTriangle2C = (lv_casterYToEdgeOfMap / Cos(lv_targetAngle));
                if ((lv_triangle1C < lv_triangle2C)) {
                    lv_abilityTargetPoint = libNtve_gf_PointOffsetTowardsPoint(lv_targetPoint, (lv_triangle1C * -1.0), lv_casterPoint);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5268

        lv_casterYToEdgeOfMap = (PointGetY(RegionGetBoundsMax(RegionPlayableMap())) - PointGetY(lv_casterPoint));
        lv_targetAngle = (AngleBetweenPoints(lv_casterPoint, lv_targetPoint) - 90.0);
        lv_cosineofTargetAngle = Cos(lv_targetAngle);
        if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
            lv_abilityTargetPoint = Point(PointGetX(RegionGetBoundsMin(RegionPlayableMap())), PointGetY(lv_targetPoint));

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5273

        }
        else {
            lv_triangle1C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
            lv_casterTriangle1C = (lv_casterYToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5274

        else {
            lv_triangle1C = (lv_targetYToEdgeOfMap / Cos(lv_targetAngle));
            lv_casterTriangle1C = (lv_casterYToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:5276

            lv_casterTriangle1C = (lv_casterYToEdgeOfMap / Cos(lv_targetAngle));
            lv_targetAngle = (90.0 - lv_targetAngle);
            lv_cosineofTargetAngle = Cos(lv_targetAngle);
            if ((lv_cosineofTargetAngle > -0.001) && (lv_cosineofTargetAngle < 0.001)) {
                lv_abilityTargetPoint = Point(PointGetX(lv_targetPoint), PointGetY(RegionGetBoundsMax(RegionPlayableMap())));

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10465

    lv_d = DistanceBetweenPoints(lv_a, lv_b);
    lv_di = FixedToInt((lv_d / 5.0));
    lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * 5.0));
    lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * 5.0));
    libCOMU_gv_mutatorLaserDrillSoundRegion = RegionCircle(Point(lv_x, lv_y), 1.0);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10471

    lv_i = 1;
    for ( ; ( (auto81A71E4C_ai >= 0 && lv_i <= auto81A71E4C_ae) || (auto81A71E4C_ai < 0 && lv_i >= auto81A71E4C_ae) ) ; lv_i += auto81A71E4C_ai ) {
        lv_x = (PointGetX(lv_a) + (Cos(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        lv_y = (PointGetY(lv_a) + (Sin(lv_facing) * (IntToFixed(lv_i) * 5.0)));
        RegionAddCircle(libCOMU_gv_mutatorLaserDrillSoundRegion, true, Point(lv_x, lv_y), 3.0);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:11438

                if ((lv_spawnDistance > libNtve_gf_HeightOfRegion(RegionPlayableMap()))) {
                    lv_spawnLocation = Point((lv_spawnDistance - libNtve_gf_HeightOfRegion(RegionPlayableMap())), libNtve_gf_HeightOfRegion(RegionPlayableMap()));
                    lv_destinationLocation = PointWithOffsetPolar(lv_spawnLocation, ((libNtve_gf_WidthOfRegion(RegionEntireMap()) - PointGetX(lv_spawnLocation)) / Cos(lv_rightTriangleAngle)), lv_moveDirection);
                }
                else {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:11442

                else {
                    lv_spawnLocation = Point(0.0, lv_spawnDistance);
                    lv_destinationLocation = PointWithOffsetPolar(lv_spawnLocation, (PointGetY(lv_spawnLocation) / Cos(lv_rightTriangleAngle)), lv_moveDirection);
                }
            }