# AIAddDetectionDanger

FlagsNative

# Arguments

  • int — player
  • string — unitType

Returns — void

native void AIAddDetectionDanger(
	int player,
	string unitType,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeAI.galaxy

// L358
AIAddDetectionDanger(player, c_TU_WidowMine)
// L359
AIAddDetectionDanger(player, c_TU_Ghost)
// L360
AIAddDetectionDanger(player, c_TU_Banshee)
// L361
AIAddDetectionDanger(player, c_TB_GhostAcademy)
// L362
AIAddDetectionDanger(player, c_TB_StarportTechLab)
// L363
AIAddDetectionDanger(player, c_PU_DarkTemplar)
// L364
AIAddDetectionDanger(player, c_PB_DarkShrine)
// L365
AIAddDetectionDanger(player, c_ZU_SwarmHost)
// L366
AIAddDetectionDanger(player, c_ZU_Locust)
// L367
AIAddDetectionDanger(player, c_ZU_Lurker)

# mods/starcoop/starcoop.sc2mod

CampaignAI.galaxy

// L256
AIAddDetectionDanger(player, c_TU_Ghost)
// L257
AIAddDetectionDanger(player, c_TU_Banshee)
// L258
AIAddDetectionDanger(player, c_TU_Wraith)
// L259
AIAddDetectionDanger(player, c_TU_Spectre)
// L260
AIAddDetectionDanger(player, c_TU_WidowMine_Alias)
// L261
AIAddDetectionDanger(player, c_TB_StarportTechLab)
// L262
AIAddDetectionDanger(player, c_PU_DarkTemplar)
// L263
AIAddDetectionDanger(player, c_PB_DarkShrine)
// L264
AIAddDetectionDanger(player, c_ZU_SwarmHost)
// L265
AIAddDetectionDanger(player, c_ZU_Locust)

# mods/starcoop/starcoop.sc2mod

MeleeAI.galaxy

// L358
AIAddDetectionDanger(player, c_TU_WidowMine)
// L359
AIAddDetectionDanger(player, c_TU_Ghost)
// L360
AIAddDetectionDanger(player, c_TU_Banshee)
// L361
AIAddDetectionDanger(player, c_TB_GhostAcademy)
// L362
AIAddDetectionDanger(player, c_TB_StarportTechLab)
// L363
AIAddDetectionDanger(player, c_PU_DarkTemplar)
// L364
AIAddDetectionDanger(player, c_PB_DarkShrine)
// L365
AIAddDetectionDanger(player, c_ZU_SwarmHost)
// L366
AIAddDetectionDanger(player, c_ZU_Locust)
// L367
AIAddDetectionDanger(player, c_ZU_Lurker)