# Empty Region

Grammar — Empty region
FlagsNative | Function

Returns an empty region.

Returns — region

native region RegionEmpty();

Category: Region / Useful Regions

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2284

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2311

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2351

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2401

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5665

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2284

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2311

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2351

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:2401

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:5665

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2899


    ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound");
    gv_psiFieldSoundRegion = RegionEmpty();
    Wait(0.0625, c_timeGame);
    gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:939


    // Variable Initialization
    lv_prisonersRegion = RegionEmpty();

    // Actions

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2mapMapScript.galaxy:2899


    ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound");
    gv_psiFieldSoundRegion = RegionEmpty();
    Wait(0.0625, c_timeGame);
    gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2mapMapScript.galaxy:939


    // Variable Initialization
    lv_prisonersRegion = RegionEmpty();

    // Actions

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3793

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3833

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3793

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:3833

    if ((gv_soundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
        gv_soundRegion = RegionEmpty();
        gv_soundRegionCreated = false;
    }

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/AILib.galaxy:996

    // Implementation
    if ((libAIAI_gv_defenderAI[lp_defenderAIIndex].lv_used == false)) {
        return RegionEmpty();
    }
    else {

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/AILib.galaxy:1007

    // Implementation
    if ((libAIAI_gv_defenderAI[lp_defenderAIIndex].lv_used == false)) {
        return RegionEmpty();
    }
    else {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21243

    if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21286

    if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21347

    if ((libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillBFGSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21408

    if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:21458

    if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
        libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
        libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10416

    if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
        libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
        libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMU.galaxy:10456

    if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
        ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
        libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
        libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:52

    libCOOC_gv__FadeDialog = c_invalidDialogId;
    libCOOC_gv__FadeImage = c_invalidDialogControlId;
    libCOOC_gv_cC_NoSpawnRegion = RegionEmpty();
    libCOOC_gv_cC_HumanPlayerGroup = PlayerGroupEmpty();
}