# Empty Region
Grammar — Empty region
Flags —Native
|Function
Returns an empty region.
Returns — region
native region RegionEmpty();
# Related
Category: Region / Useful Regions
- Empty Region —
region
— RegionEmpty - Entire Map —
region
— RegionEntireMap - Playable Map Area —
region
— RegionPlayableMap - Region From Name —
region
— RegionFromName - Set Playable Map Area —
void
— RegionPlayableMapSet
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2284
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2311
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2351
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:2401
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5665
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2284
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2311
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2351
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:2401
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5665
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:2899
ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound");
gv_psiFieldSoundRegion = RegionEmpty();
Wait(0.0625, c_timeGame);
gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:939
// Variable Initialization
lv_prisonersRegion = RegionEmpty();
// Actions
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:2899
ActorScopeSend(ActorScopeFromUnit(gv_psiDestroyer), "Signal StopSound");
gv_psiFieldSoundRegion = RegionEmpty();
Wait(0.0625, c_timeGame);
gv_psiFieldSoundRegion = RegionCircle(UnitGetPosition(gv_psiDestroyer), gv_psifieldradius);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:939
// Variable Initialization
lv_prisonersRegion = RegionEmpty();
// Actions
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3793
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:3833
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3793
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2map — MapScript.galaxy:3833
if ((gv_soundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(gv_soundRegionActor), "Signal StopSound");
gv_soundRegion = RegionEmpty();
gv_soundRegionCreated = false;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:996
// Implementation
if ((libAIAI_gv_defenderAI[lp_defenderAIIndex].lv_used == false)) {
return RegionEmpty();
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:1007
// Implementation
if ((libAIAI_gv_defenderAI[lp_defenderAIIndex].lv_used == false)) {
return RegionEmpty();
}
else {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21243
if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21286
if ((libCOMI_gv_laserDrillSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillSoundRegionCreated[lv_player] = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21347
if ((libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillBFGSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillBFGSoundRegionCreated[lv_player] = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21408
if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:21458
if ((libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player]), "Signal StopSound");
libCOMI_gv_laserDrillNukeSoundRegion[lv_player] = RegionEmpty();
libCOMI_gv_laserDrillNukeSoundRegionCreated[lv_player] = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10416
if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:10456
if ((libCOMU_gv_mutatorLaserDrillSoundRegionCreated == true)) {
ActorScopeSend(ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor), "Signal StopSound");
libCOMU_gv_mutatorLaserDrillSoundRegion = RegionEmpty();
libCOMU_gv_mutatorLaserDrillSoundRegionCreated = false;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:52
libCOOC_gv__FadeDialog = c_invalidDialogId;
libCOOC_gv__FadeImage = c_invalidDialogControlId;
libCOOC_gv_cC_NoSpawnRegion = RegionEmpty();
libCOOC_gv_cC_HumanPlayerGroup = PlayerGroupEmpty();
}