# Set Playable Map Area

Grammar — Set the playable map area to region
FlagsNative | Action

Sets the playable map area, which is the area within which units are generally confined. The edges of the specified region will be rounded to the nearest even-numbered cell edge. Camera bounds will be automatically adjusted to accomodate the new playable map area. Use the “Set Camera Bounds” action to change the camera bounds.

# Arguments

  • region — Region

Returns — void

native void RegionPlayableMapSet(region r);

Category: Region / Useful Regions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L904
RegionPlayableMapSet(gv_playableArea)
// L989
RegionPlayableMapSet(gv_playableArea)
// L1043
RegionPlayableMapSet(RegionFromId(24))
// L1065
RegionPlayableMapSet(RegionFromId(26))
// L1085
RegionPlayableMapSet(RegionFromId(27))
// L1151
RegionPlayableMapSet(gv_playableArea)
// L1212
RegionPlayableMapSet(RegionFromId(24))
// L1234
RegionPlayableMapSet(RegionFromId(26))
// L1265
RegionPlayableMapSet(RegionFromId(27))
// L1331
RegionPlayableMapSet(gv_playableArea)
// L774
RegionPlayableMapSet(RegionPlayableMap())
// L852
RegionPlayableMapSet(gv_playableArea)
// L937
RegionPlayableMapSet(gv_playableArea)
// L994
RegionPlayableMapSet(RegionFromId(21))
// L1015
RegionPlayableMapSet(RegionFromId(22))
// L1036
RegionPlayableMapSet(RegionFromId(23))
// L1101
RegionPlayableMapSet(gv_playableArea)
// L1162
RegionPlayableMapSet(RegionFromId(21))
// L1183
RegionPlayableMapSet(RegionFromId(22))
// L1203
RegionPlayableMapSet(RegionFromId(23))
// L911
RegionPlayableMapSet(gv_playableArea)
// L1002
RegionPlayableMapSet(gv_playableArea)
// L1062
RegionPlayableMapSet(RegionFromId(21))
// L1083
RegionPlayableMapSet(RegionFromId(22))
// L1103
RegionPlayableMapSet(RegionFromId(23))
// L1172
RegionPlayableMapSet(gv_playableArea)
// L1232
RegionPlayableMapSet(RegionFromId(21))
// L1253
RegionPlayableMapSet(RegionFromId(22))
// L1273
RegionPlayableMapSet(RegionFromId(23))
// L1342
RegionPlayableMapSet(gv_playableArea)
// L1133
RegionPlayableMapSet(RegionFromId(1))
// L3960
RegionPlayableMapSet(RegionEntireMap())
// L4673
RegionPlayableMapSet(RegionFromId(1))
// L740
RegionPlayableMapSet(RegionFromId(30))
// L5556
RegionPlayableMapSet(RegionEntireMap())
// L6132
RegionPlayableMapSet(RegionFromId(31))
// L6423
RegionPlayableMapSet(RegionFromId(32))
// L6562
RegionPlayableMapSet(RegionEntireMap())
// L567
RegionPlayableMapSet(RegionFromId(17))
// L3301
RegionPlayableMapSet(RegionEntireMap())
// L3641
RegionPlayableMapSet(RegionFromId(7))
// L655
RegionPlayableMapSet(RegionFromId(2))
// L4520
RegionPlayableMapSet(gv_mapAreaNormal)
// L5226
RegionPlayableMapSet(gv_mapAreaNormal)
// L6077
RegionPlayableMapSet(gv_mapAreaNormal)
// L1321
RegionPlayableMapSet(RegionFromId(10))
// L3622
RegionPlayableMapSet(RegionEntireMap())
// L3683
RegionPlayableMapSet(RegionFromId(13))
// L5553
RegionPlayableMapSet(RegionEntireMap())
// L5616
RegionPlayableMapSet(RegionFromId(14))
// L7491
RegionPlayableMapSet(RegionEntireMap())
// L7557
RegionPlayableMapSet(RegionFromId(34))
// L9416
RegionPlayableMapSet(RegionEntireMap())
// L9693
RegionPlayableMapSet(RegionFromId(127))
// L9769
RegionPlayableMapSet(RegionEntireMap())
// L589
RegionPlayableMapSet(RegionFromId(41))
// L4351
RegionPlayableMapSet(RegionFromId(11))
// L4730
RegionPlayableMapSet(RegionFromId(11))
// L1133
RegionPlayableMapSet(RegionFromId(1))
// L3960
RegionPlayableMapSet(RegionEntireMap())
// L4673
RegionPlayableMapSet(RegionFromId(1))
// L740
RegionPlayableMapSet(RegionFromId(30))
// L5556
RegionPlayableMapSet(RegionEntireMap())
// L6132
RegionPlayableMapSet(RegionFromId(31))
// L6423
RegionPlayableMapSet(RegionFromId(32))
// L6562
RegionPlayableMapSet(RegionEntireMap())
// L567
RegionPlayableMapSet(RegionFromId(17))
// L3301
RegionPlayableMapSet(RegionEntireMap())
// L3641
RegionPlayableMapSet(RegionFromId(7))
// L655
RegionPlayableMapSet(RegionFromId(2))
// L4520
RegionPlayableMapSet(gv_mapAreaNormal)
// L5226
RegionPlayableMapSet(gv_mapAreaNormal)
// L6077
RegionPlayableMapSet(gv_mapAreaNormal)
// L1321
RegionPlayableMapSet(RegionFromId(10))
// L3622
RegionPlayableMapSet(RegionEntireMap())
// L3683
RegionPlayableMapSet(RegionFromId(13))
// L5553
RegionPlayableMapSet(RegionEntireMap())
// L5616
RegionPlayableMapSet(RegionFromId(14))
// L7491
RegionPlayableMapSet(RegionEntireMap())
// L7557
RegionPlayableMapSet(RegionFromId(34))
// L9416
RegionPlayableMapSet(RegionEntireMap())
// L9693
RegionPlayableMapSet(RegionFromId(127))
// L9769
RegionPlayableMapSet(RegionEntireMap())
// L589
RegionPlayableMapSet(RegionFromId(41))
// L4351
RegionPlayableMapSet(RegionFromId(11))
// L4730
RegionPlayableMapSet(RegionFromId(11))
// L904
RegionPlayableMapSet(gv_playableArea)
// L989
RegionPlayableMapSet(gv_playableArea)
// L1043
RegionPlayableMapSet(RegionFromId(24))
// L1065
RegionPlayableMapSet(RegionFromId(26))
// L1085
RegionPlayableMapSet(RegionFromId(27))
// L1151
RegionPlayableMapSet(gv_playableArea)
// L1212
RegionPlayableMapSet(RegionFromId(24))
// L1234
RegionPlayableMapSet(RegionFromId(26))
// L1265
RegionPlayableMapSet(RegionFromId(27))
// L1331
RegionPlayableMapSet(gv_playableArea)
// L774
RegionPlayableMapSet(RegionPlayableMap())
// L852
RegionPlayableMapSet(gv_playableArea)
// L937
RegionPlayableMapSet(gv_playableArea)
// L994
RegionPlayableMapSet(RegionFromId(21))