# Pause/Unpause Time Of Day
Grammar — pause|Pause/Unpause time of day cycle
Flags —Native
|Action
Pauses or unpauses the time of day cycle.
# Arguments
bool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void GameTimeOfDayPause(bool inPause);
# Related
Category: Environment / Lighting
- [F] —
void
— Game Day/Night State Change — ( TriggerAddEventGameTimeEvent ) - [F] —
void
— Set Lighting — ( GameSetLighting ) - [F] —
void
— Set Lighting For Player — ( PlayerSetLighting ) - [F] —
void
— Set Time Of Day — ( GameTimeOfDaySet ) - [F] —
void
— Set Time Of Day (Seconds) — ( GameTimeOfDayValueSet ) - [F] —
void
— Set Time Of Day (Hours, Minutes, Seconds) — ( GameTimeOfDayTimeValueSet ) - [F] —
void
— Set Time of Day Lighting — ( GameSetToDLighting ) - [F] —
void
— Set Time of Day Lighting For Player — ( PlayerSetToDLighting ) - [F] —
void
— Set Day Length — ( GameTimeOfDaySetLength ) - [F] —
void
— Pause/Unpause Time Of Day — ( GameTimeOfDayPause ) - [F] —
int
[ preset::DayNightEventType ] — Triggering Day/Night State — ( EventGameTimeEvent ) - [F] —
string
[ timeofday ] — Current Time Of Day — ( GameTimeOfDayGet ) - [F] —
int
— Current Time Of Day (Seconds) — ( GameTimeOfDayValueGet ) - [F] —
int
[ preset::DayNightEventType ] — Current Day/Night State — ( GameTimeOfDayCurrentTimeEvent ) - [F] —
fixed
— Day Length — ( GameTimeOfDayGetLength ) - [F] —
bool
— Time Of Day Is Paused — ( GameTimeOfDayIsPaused )
# Examples
# campaigns/liberty.sc2campaign
// L1334
GameTimeOfDayPause(true)
// L1456
GameTimeOfDayPause(false)
// L2822
GameTimeOfDayPause(true)
// L2939
GameTimeOfDayPause(false)
// L1615
GameTimeOfDayPause(true)
// L1833
GameTimeOfDayPause(false)
// L1534
GameTimeOfDayPause(true)
// L1736
GameTimeOfDayPause(false)
// L2006
GameTimeOfDayPause(true)
// L2174
GameTimeOfDayPause(false)
// L2303
GameTimeOfDayPause(true)
// L2449
GameTimeOfDayPause(false)
// L2664
GameTimeOfDayPause(true)
// L2803
GameTimeOfDayPause(false)
// L1370
GameTimeOfDayPause(true)
// L1452
GameTimeOfDayPause(false)
// L2809
GameTimeOfDayPause(true)
// L2958
GameTimeOfDayPause(false)
// L1313
GameTimeOfDayPause(true)
// L1393
GameTimeOfDayPause(false)
// L5680
GameTimeOfDayPause(true)
// L681
GameTimeOfDayPause(true)
// L792
GameTimeOfDayPause(true)
// L4728
GameTimeOfDayPause(true)
// L5348
GameTimeOfDayPause(true)
// L803
GameTimeOfDayPause(true)
// L5947
GameTimeOfDayPause(true)
// L3902
GameTimeOfDayPause(true)
// L4448
GameTimeOfDayPause(true)
// L4666
GameTimeOfDayPause(false)
// L5596
GameTimeOfDayPause(true)
// L5077
GameTimeOfDayPause(true)
// L5449
GameTimeOfDayPause(true)
// L5584
GameTimeOfDayPause(false)
// L5660
GameTimeOfDayPause(true)
// L5070
GameTimeOfDayPause(true)
// L5485
GameTimeOfDayPause(true)
// L5696
GameTimeOfDayPause(false)
// L5820
GameTimeOfDayPause(true)
// L5913
GameTimeOfDayPause(true)
// L6298
GameTimeOfDayPause(true)
// L6485
GameTimeOfDayPause(false)
// L6562
GameTimeOfDayPause(true)
// L6822
GameTimeOfDayPause(false)
// L7029
GameTimeOfDayPause(true)
// L11098
GameTimeOfDayPause(true)
// L11259
GameTimeOfDayPause(true)
// L11409
GameTimeOfDayPause(false)
// L11600
GameTimeOfDayPause(true)
// L11738
GameTimeOfDayPause(false)
// L11981
GameTimeOfDayPause(true)
// L12094
GameTimeOfDayPause(false)
// L12179
GameTimeOfDayPause(true)
// L12433
GameTimeOfDayPause(false)
// L12689
GameTimeOfDayPause(true)
// L4601
GameTimeOfDayPause(true)
// L4900
GameTimeOfDayPause(true)
// L5053
GameTimeOfDayPause(false)
// L5150
GameTimeOfDayPause(false)
// L5308
GameTimeOfDayPause(true)
// L5422
GameTimeOfDayPause(false)
// L5513
GameTimeOfDayPause(true)
// L5683
GameTimeOfDayPause(false)
// L5764
GameTimeOfDayPause(true)
// L4647
GameTimeOfDayPause(true)
// L4843
GameTimeOfDayPause(true)
// L730
GameTimeOfDayPause(true)
// L4599
GameTimeOfDayPause(true)
// L16745
GameTimeOfDayPause(true)
// L485
GameTimeOfDayPause(true)
// L4742
GameTimeOfDayPause(true)
// L3936
GameTimeOfDayPause(true)
// L4245
GameTimeOfDayPause(true)
// L5001
GameTimeOfDayPause(true)
// L5549
GameTimeOfDayPause(true)
// L5958
GameTimeOfDayPause(true)
// L6088
GameTimeOfDayPause(false)
// L6238
GameTimeOfDayPause(true)
// L6372
GameTimeOfDayPause(false)
// L4509
GameTimeOfDayPause(true)
// L5010
GameTimeOfDayPause(true)
// L5003
GameTimeOfDayPause(true)
// L5168
GameTimeOfDayPause(true)
// L5425
GameTimeOfDayPause(false)
// L6074
GameTimeOfDayPause(true)
// L6428
GameTimeOfDayPause(true)
// L3300
GameTimeOfDayPause(true)
// L3645
GameTimeOfDayPause(true)
// L3853
GameTimeOfDayPause(false)
// L3933
GameTimeOfDayPause(true)
// L4518
GameTimeOfDayPause(true)
// L4851
GameTimeOfDayPause(true)
// L4979
GameTimeOfDayPause(false)
// L5085
GameTimeOfDayPause(true)
// L5279
GameTimeOfDayPause(false)
// L5514
GameTimeOfDayPause(true)
// L5658
GameTimeOfDayPause(false)
// L5781
GameTimeOfDayPause(true)
// L5939
GameTimeOfDayPause(false)
// L6075
GameTimeOfDayPause(true)