# Pause/Unpause Time Of Day
Grammar — pause|Pause/Unpause time of day cycle
Flags —Native|Action
Pauses or unpauses the time of day cycle.
# Arguments
bool<preset::PauseUnpauseOption> — Pause
Returns — void
native void GameTimeOfDayPause(bool inPause);
# Related
Category: Environment / Lighting
- Game Day/Night State Change — 
void— TriggerAddEventGameTimeEvent - Set Lighting — 
void— GameSetLighting - Set Lighting For Player — 
void— PlayerSetLighting - Set Time Of Day — 
void— GameTimeOfDaySet - Set Time Of Day (Seconds) — 
void— GameTimeOfDayValueSet - Set Time Of Day (Hours, Minutes, Seconds) — 
void— GameTimeOfDayTimeValueSet - Set Time of Day Lighting — 
void— GameSetToDLighting - Set Time of Day Lighting For Player — 
void— PlayerSetToDLighting - Set Day Length — 
void— GameTimeOfDaySetLength - Pause/Unpause Time Of Day — 
void— GameTimeOfDayPause - Triggering Day/Night State — 
int<preset::DayNightEventType> — EventGameTimeEvent - Current Time Of Day — 
string<timeofday> — GameTimeOfDayGet - Current Time Of Day (Seconds) — 
int— GameTimeOfDayValueGet - Current Day/Night State — 
int<preset::DayNightEventType> — GameTimeOfDayCurrentTimeEvent - Day Length — 
fixed— GameTimeOfDayGetLength - Time Of Day Is Paused — 
bool— GameTimeOfDayIsPaused 
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5680
    TechTreeUpgradeAddLevel(gv_p2_ZERG_ORANGE_NW, "hydraliskspeed", 1);
    TechTreeUpgradeAddLevel(gv_p2_ZERG_ORANGE_NW, "zerglingmovementspeed", 1);
    GameTimeOfDayPause(true);
    AITimePause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:681
    GameSetToDLighting("MeinhoffCampaignDay");
    GameTimeOfDaySet("12:00:00");
    GameTimeOfDayPause(true);
    GameTimeOfDaySetLength((gv_dAY_DURATION + gv_nIGHT_DURATION));
    return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:792
    VisExploreArea(gv_pLAYER_01_USER, RegionCircle(PointFromId(707), 12.0), true, false);
    gv_timeOfDay = ge_PRESET_TimeOfDay_Day;
    GameTimeOfDayPause(true);
    if ((libNtve_gf_DifficultyValueInt(1, 1, 0, 0) == 1)) {
        TimerStart(gv_transitionToNight, 80.0, false, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4728
    TimerPause(gv_mainTimer, true);
    TimerPause(gv_transitionToNight, true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5348
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameSetLighting("MeinhoffCampaignNight", 0.0);
    GameTimeOfDayPause(true);
    TimerPause(gv_mainTimer, true);
    TimerPause(gv_transitionToDay, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:803
    GameSetToDLighting("Haven");
    GameTimeOfDayPause(true);
    VisRevealerCreate(gv_pLAYER01_USER, RegionCircle(RegionGetCenter(RegionFromId(9)), 10.0));
    gv_colonist_Outpost_Alpha = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5947
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
    AITimePause(true);
    GameTimeOfDayPause(true);
    libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER03_COLONIST, libNtve_ge_AllianceSetting_Neutral);
    libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER05_COLONISTSTRUCTURES, libNtve_ge_AllianceSetting_Enemy);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3902
    gv_gameOver = true;
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4448
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    GameTimeOfDayPause(true);
    CreepSetSpeed(c_creepSpeedDecay, 0.0);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4666
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    CreepSetSpeed(c_creepSpeedDecay, 100.0);
    CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5596
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5077
    gv_gameOver = true;
    AITimePause(true);
    GameTimeOfDayPause(true);
    AIToggleBulliesInRegion(gv_p02_ORLAN_ENEMY, RegionEntireMap(), false);
    auto8AB4EA80_g = UnitGroup(null, gv_p02_ORLAN_ENEMY, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5449
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5584
        }
    }
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5660
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    BoardDestroy(gv_merc_Contract_Price_Board);
    libNtve_gf_HideScreenButton(false, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5070
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    libNtve_gf_ShowHideUnit(UnitFromId(2), false);
    autoA1F48B39_g = UnitGroup("AutoTurret", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5485
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    auto56DDDBC2_g = gv_raynorsRaidingForce;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5696
    Wait(0.5, c_timeReal);
    CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    VisRevealArea(gv_p01_USER, RegionFromId(4), 0.1, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5820
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5913
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    UnitRemove(UnitFromId(1));
    auto2A2FDF8E_g = UnitGroup("PathingBlocker1x1", c_playerAny, RegionFromId(17), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6298
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6485
    }
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6562
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_SendActorMessageToGameRegionWithFilters(RegionCircle(RegionGetCenter(RegionFromId(9)), 20.0), c_actorIntersectAgainstRadiusContact, "SetVisibility", "Doodad", "ScopeContains Balloons");
    libNtve_gf_SendActorMessageToGameRegionWithFilters(RegionCircle(RegionGetCenter(RegionFromId(9)), 20.0), c_actorIntersectAgainstRadiusContact, "SetVisibility", "Doodad", "ScopeContains TickerTapeFX");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6822
    UnitPauseAll(false);
    AITimePause(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7029
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    AITimePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11098
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11259
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_introHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11409
    UnitSetPropertyFixed(gv_raynor, c_unitPropLifePercent, 100.0);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1279), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11600
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_ShowHideUnit(gv_grenades01, false);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11738
    UnitPauseAll(false);
    libNtve_gf_ShowHideUnit(gv_grenades01, true);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11981
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_midHiddenUnitGroupLab02 = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12094
    UnitPauseAll(false);
    VisRevealerDestroy(gv_revealerLab02);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12179
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    TriggerEnable(gt_MidHybridKillsScientistsnearhim, true);
    TriggerEnable(gt_MoveAreaScientsts, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12433
        UnitGroupAdd(gv_playerGroupforAI, auto58DFE7D0_var);
    }
    GameTimeOfDayPause(false);
    VisRevealerDestroy(gv_revealerHybridArea);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12689
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitRemove(UnitFromId(1028));
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4601
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    autoCA11FDE1_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoCA11FDE1_u = UnitGroupCount(autoCA11FDE1_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4900
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_introCinHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5053
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5150
    }
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5308
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    autoF3C8752D_g = UnitGroup(null, gv_p3_RIKSVILLE_YELLOW, RegionFromId(13), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoF3C8752D_u = UnitGroupCount(autoF3C8752D_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5422
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5513
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateFidgetingEnabled, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5683
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5764
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    UnitKill(UnitFromId(158));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4647
    gv_gameOver = true;
    AITimePause(true);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4843
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
    AITimePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:730
    GameSetToDLighting("MarSaraCampaignNight");
    GameTimeOfDaySet("18:00:00");
    GameTimeOfDayPause(true);
    GameTimeOfDaySetLength(140.0);
    VisRevealerCreate(gv_pLAYER01_USER, RegionCircle(UnitGetPosition(UnitFromId(258)), 6.0));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4599
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:16745
    GameSetSpeedLocked(true);
    GameTimeOfDaySet("08:00:00");
    GameTimeOfDayPause(true);
    VisRevealArea(1, RegionEntireMap(), 0.0, false);
    CameraLockInput(1, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:485
    VisExploreArea(gv_p01_USER, RegionFromId(20), true, false);
    GameTimeOfDaySet("08:00:00");
    GameTimeOfDayPause(true);
    GameSetLighting("TTosh01Normal", 0.0);
    libLbty_gf_AutoRevealRegion(RegionFromId(23), RegionFromId(23), gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4742
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    auto9E678113_g = UnitGroup(null, gv_p01_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto9E678113_u = UnitGroupCount(auto9E678113_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3936
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4245
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5001
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5549
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5958
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    auto3878D2A0_g = UnitGroup(null, c_playerAny, RegionFromId(69), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto3878D2A0_u = UnitGroupCount(auto3878D2A0_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6088
    UnitSetPosition(gv_nova, PointFromId(750), false);
    UnitSetFacing(gv_nova, 0.0, 0.0);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
    UnitSelect(gv_nova, gv_pLAYER01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6238
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    auto9FB3EEE1_g = UnitGroup(null, c_playerAny, RegionFromId(69), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto9FB3EEE1_u = UnitGroupCount(auto9FB3EEE1_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6372
    UnitSetPosition(gv_nova, PointFromId(752), false);
    UnitSetFacing(gv_nova, 315.0, 0.0);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
    UnitSelect(gv_nova, gv_pLAYER01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4509
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "ShakurasSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5010
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    autoD57B306E_g = UnitGroup(null, gv_p3_TEMPLE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoD57B306E_u = UnitGroupCount(autoD57B306E_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5003
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5168
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5425
    libNtve_gf_RescueUnit(UnitFromId(44), gv_p1_USER, true);
    UnitSetPropertyFixed(UnitFromId(508), c_unitPropEnergy, 50.0);
    GameTimeOfDayPause(false);
    GameSetBackground(c_backgroundFixed, null, 100.0);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6074
    }
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6428
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3300
    }
    AITimePause(true);
    GameTimeOfDayPause(true);
    RegionPlayableMapSet(RegionEntireMap());
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3645
    libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    autoAC90BF29_g = UnitGroup(null, gv_pLAYER03_PROTOSS, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3853
    UnitRemove(gv_midCineDropship);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3933
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    PlayerSetState(gv_pLAYER02_PROTOSS, c_playerStateFidgetingEnabled, false);
    PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4518
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    CameraSetBounds(gv_fORCEGOOD_GUYS, gv_mapAreaNormal, true);
    RegionPlayableMapSet(gv_mapAreaNormal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4851
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_introHiddenProtossGroup = UnitGroup(null, gv_pLAYER_02_ScriptedTOSS, RegionFromId(2), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4979
        libNtve_gf_ShowHideUnit(auto97D1B544_var, true);
    }
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(161), 0.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5085
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3));
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5279
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5514
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    TimerPause(gv_tIMERVortexCooldown, true);
    TimerPause(gv_warpPrismTimer, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5658
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5781
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    auto793D219F_g = UnitGroup("RipFieldGenerator", gv_pLAYER_05_WORLDSHIP, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    auto793D219F_u = UnitGroupCount(auto793D219F_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5939
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6075
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    CameraSetBounds(gv_fORCEGOOD_GUYS, gv_mapAreaNormal, true);
    RegionPlayableMapSet(gv_mapAreaNormal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6531
    gv_gameOver = true;
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7681
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7901
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "Bunker", 0, gv_p03_DOMINION_RED, PointFromId(358));
    gv_bunker04 = UnitLastCreated();
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:8465
    TimerPause(gv_dropPodTimer, true);
    AITimePause(true);
    GameTimeOfDayPause(true);
    return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9425
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    TriggerExecute(gt_DisableDamageDrivenTriggers, true, false);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9681
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9778
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    TriggerExecute(gt__1CallforHelpSNUFFED, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10065
    UnitRemove(gv__1BroodchamberNuke);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    CameraShakeStop(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10160
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    auto6EA8485F_g = gv__2NydusKillTeamSwarmlings;
    auto6EA8485F_u = UnitGroupCount(auto6EA8485F_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10404
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10501
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    TechTreeAbilityAllow(gv_p1_USER, AbilityCommand("BonesTossGrenade", 0), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10851
    UnitRemove(gv__2BroodchamberNuke);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    CameraShakeStop(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10943
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    TriggerEnable(gt_CinematicStartHoldout3EggsPopped, true);
    TriggerExecute(gt_DisableDamageDrivenTriggers, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11422
    }
    UnitBehaviorAdd(gv_tHEONERAYNOR, "RaynorRadar", gv_tHEONERAYNOR, 1);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5348
    gv_gameOver = true;
    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5603
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    AITimePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5876
    UnitPauseAll(false);
    AITimePause(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6540
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    TriggerEnable(gt_RemoveUnits, true);
    UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6692
        UnitRemove(auto7540E737_var);
    }
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
    libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6806
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    AITimePause(true);