# Set Time of Day Lighting

Grammar — Change the light used for time of day lighting to light
FlagsNative | Action

Sets the lighting used by the time of day.

# Arguments

  • string [ gamelink::Light ] — Light

Returns — void

native void GameSetToDLighting(string inId);

Category: Environment / Lighting

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L679
GameSetToDLighting("MeinhoffCampaignDay")
// L4705
GameSetToDLighting("MeinhoffCampaignDay")
// L802
GameSetToDLighting("Haven")
// L6531
GameSetToDLighting("Haven")
// L728
GameSetToDLighting("MarSaraCampaignNight")
// L5081
GameSetToDLighting("MarSaraCampaignDay")
// L566
GameSetToDLighting("Typhon")
// L3332
GameSetToDLighting("MeinhoffCampaign")
// L3366
GameSetToDLighting("MeinhoffCampaign")
// L4441
GameSetToDLighting("AiurFlashbackStart")
// L5182
GameSetToDLighting("Aiur")
// L5246
GameSetToDLighting("AiurFlashback")
// L5317
GameSetToDLighting("AiurFlashback")
// L5497
GameSetToDLighting("Aiur")
// L558
GameSetToDLighting("Shakuras")
// L679
GameSetToDLighting("MeinhoffCampaignDay")
// L4705
GameSetToDLighting("MeinhoffCampaignDay")
// L802
GameSetToDLighting("Haven")
// L6531
GameSetToDLighting("Haven")
// L728
GameSetToDLighting("MarSaraCampaignNight")
// L5081
GameSetToDLighting("MarSaraCampaignDay")
// L566
GameSetToDLighting("Typhon")
// L3332
GameSetToDLighting("MeinhoffCampaign")
// L3366
GameSetToDLighting("MeinhoffCampaign")
// L4441
GameSetToDLighting("AiurFlashbackStart")
// L5182
GameSetToDLighting("Aiur")
// L5246
GameSetToDLighting("AiurFlashback")
// L5317
GameSetToDLighting("AiurFlashback")
// L5497
GameSetToDLighting("Aiur")
// L558
GameSetToDLighting("Shakuras")
// L3466
GameSetToDLighting("JarbanMinor_Jungle")
// L3466
GameSetToDLighting("JarbanMinor_Jungle")