# Game Day/Night State Change
Grammar — Game Day/Night state changed to type
Flags —Native
|Event
# Arguments
int
[ preset::DayNightEventType ] — Type
Returns — void
native void TriggerAddEventGameTimeEvent(int type);
# Event parameters
- Triggering Day/Night State — EventGameTimeEvent
# Related
Category: Environment / Lighting
- [F] —
void
— Game Day/Night State Change — ( TriggerAddEventGameTimeEvent ) - [F] —
void
— Set Lighting — ( GameSetLighting ) - [F] —
void
— Set Lighting For Player — ( PlayerSetLighting ) - [F] —
void
— Set Time Of Day — ( GameTimeOfDaySet ) - [F] —
void
— Set Time Of Day (Seconds) — ( GameTimeOfDayValueSet ) - [F] —
void
— Set Time Of Day (Hours, Minutes, Seconds) — ( GameTimeOfDayTimeValueSet ) - [F] —
void
— Set Time of Day Lighting — ( GameSetToDLighting ) - [F] —
void
— Set Time of Day Lighting For Player — ( PlayerSetToDLighting ) - [F] —
void
— Set Day Length — ( GameTimeOfDaySetLength ) - [F] —
void
— Pause/Unpause Time Of Day — ( GameTimeOfDayPause ) - [F] —
int
[ preset::DayNightEventType ] — Triggering Day/Night State — ( EventGameTimeEvent ) - [F] —
string
[ timeofday ] — Current Time Of Day — ( GameTimeOfDayGet ) - [F] —
int
— Current Time Of Day (Seconds) — ( GameTimeOfDayValueGet ) - [F] —
int
[ preset::DayNightEventType ] — Current Day/Night State — ( GameTimeOfDayCurrentTimeEvent ) - [F] —
fixed
— Day Length — ( GameTimeOfDayGetLength ) - [F] —
bool
— Time Of Day Is Paused — ( GameTimeOfDayIsPaused )
# Examples
# mods/warcoop/warclassicsystem.sc2mod
// L950
TriggerAddEventGameTimeEvent(libGAwX_gt_CreepPlayerDawnDuskSwitch, -1)
// L1108
TriggerAddEventGameTimeEvent(libGAwX_gt_DayWarning, c_gameTimeEventDawn)
// L1147
TriggerAddEventGameTimeEvent(libGAwX_gt_NightWarning, c_gameTimeEventDusk)