# Current Day/Night State
Grammar — Current game time of day
Flags —Native|Function
Returns the current game time of day.
Returns — int<preset::DayNightEventType>
native int GameTimeOfDayCurrentTimeEvent();
# Related
Category: Environment / Lighting
- Game Day/Night State Change —
void— TriggerAddEventGameTimeEvent - Set Lighting —
void— GameSetLighting - Set Lighting For Player —
void— PlayerSetLighting - Set Time Of Day —
void— GameTimeOfDaySet - Set Time Of Day (Seconds) —
void— GameTimeOfDayValueSet - Set Time Of Day (Hours, Minutes, Seconds) —
void— GameTimeOfDayTimeValueSet - Set Time of Day Lighting —
void— GameSetToDLighting - Set Time of Day Lighting For Player —
void— PlayerSetToDLighting - Set Day Length —
void— GameTimeOfDaySetLength - Pause/Unpause Time Of Day —
void— GameTimeOfDayPause - Triggering Day/Night State —
int<preset::DayNightEventType> — EventGameTimeEvent - Current Time Of Day —
string<timeofday> — GameTimeOfDayGet - Current Time Of Day (Seconds) —
int— GameTimeOfDayValueGet - Current Day/Night State —
int<preset::DayNightEventType> — GameTimeOfDayCurrentTimeEvent - Day Length —
fixed— GameTimeOfDayGetLength - Time Of Day Is Paused —
bool— GameTimeOfDayIsPaused
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:402
// Automatic Variable Declarations
// Implementation
return (GameTimeOfDayCurrentTimeEvent() == c_gameTimeEventDawn);
}