# Wait For Sound Durations
Grammar — Wait until all active sound duration queries have been received
Flags —Native
|Action
Waits until all queries sent with “Query Sound Duration” have been received for all players.
Returns — void
native void SoundLengthQueryWait();
# Related
Category: Sound / Sound Properties
- [F] —
int
— Sound Asset Index — ( SoundLinkAsset ) - [F] —
string
[ gamelink::Sound ] — Sound ID — ( SoundLinkId ) - [F] —
soundlink
— Sound Link — ( SoundLink ) - [F] —
text
— Sound Subtitle Text — ( SoundSubtitleText ) - [F] —
string
[ gamelink::Model ] — Sound Portrait Model — ( SoundPortraitModel ) - [F] —
fixed
— Sound Duration — ( SoundLengthSync ) - [F] —
void
— Mark Sound For Duration Preload — ( ) - [F] —
void
— Query Sound Duration — ( SoundLengthQuery ) - [F] —
void
— Wait For Sound Durations — ( SoundLengthQueryWait )
# Examples
# campaigns/liberty.sc2campaign
// L7715
SoundLengthQueryWait()
// L12988
SoundLengthQueryWait()
// L13903
SoundLengthQueryWait()
// L26675
SoundLengthQueryWait()
// L33883
SoundLengthQueryWait()
// L34332
SoundLengthQueryWait()
// L34367
SoundLengthQueryWait()
// L34701
SoundLengthQueryWait()
// L35420
SoundLengthQueryWait()
// L35668
SoundLengthQueryWait()
// L7715
SoundLengthQueryWait()
// L12988
SoundLengthQueryWait()
// L13903
SoundLengthQueryWait()
// L26675
SoundLengthQueryWait()
// L33883
SoundLengthQueryWait()
// L34332
SoundLengthQueryWait()
// L34367
SoundLengthQueryWait()
// L34701
SoundLengthQueryWait()
// L35420
SoundLengthQueryWait()
// L35668
SoundLengthQueryWait()
// L607
SoundLengthQueryWait()
// L607
SoundLengthQueryWait()
# campaigns/swarmstoryutil.sc2mod
// L3706
SoundLengthQueryWait()
// L3861
SoundLengthQueryWait()
# campaigns/voidstory.sc2campaign
// L3118
SoundLengthQueryWait()
// L3217
SoundLengthQueryWait()
# campaigns/voidstory.sc2campaign
// L1723
SoundLengthQueryWait()
# mods/missionpacks/novacampaign.sc2mod
// L2698
SoundLengthQueryWait()
// L2790
SoundLengthQueryWait()