# Wait For Sound Durations

Grammar — Wait until all active sound duration queries have been received
FlagsNative | Action

Waits until all queries sent with “Query Sound Duration” have been received for all players.

Returns — void

native void SoundLengthQueryWait();

Category: Sound / Sound Properties

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L7715
SoundLengthQueryWait()
// L12988
SoundLengthQueryWait()
// L13903
SoundLengthQueryWait()
// L26675
SoundLengthQueryWait()
// L33883
SoundLengthQueryWait()
// L34332
SoundLengthQueryWait()
// L34367
SoundLengthQueryWait()
// L34701
SoundLengthQueryWait()
// L35420
SoundLengthQueryWait()
// L35668
SoundLengthQueryWait()
// L7715
SoundLengthQueryWait()
// L12988
SoundLengthQueryWait()
// L13903
SoundLengthQueryWait()
// L26675
SoundLengthQueryWait()
// L33883
SoundLengthQueryWait()
// L34332
SoundLengthQueryWait()
// L34367
SoundLengthQueryWait()
// L34701
SoundLengthQueryWait()
// L35420
SoundLengthQueryWait()
// L35668
SoundLengthQueryWait()
// L607
SoundLengthQueryWait()
// L607
SoundLengthQueryWait()

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L3706
SoundLengthQueryWait()
// L3861
SoundLengthQueryWait()

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L3118
SoundLengthQueryWait()
// L3217
SoundLengthQueryWait()

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1723
SoundLengthQueryWait()

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L2698
SoundLengthQueryWait()
// L2790
SoundLengthQueryWait()