# Sound ID

Grammar — Sound ID of soundLink
FlagsNative | Function

Returns the sound ID for a given Sound Link. Sound Links are used to refer to specific sounds. Sound links are comprised of a sound ID (to identify the sound data entry) and an asset index (to identify the asset within that data entry).

# Arguments

  • soundlink — Sound Link

Returns — string [ gamelink::Sound ]

native string SoundLinkId(soundlink soundId);

Category: Sound / Sound Properties

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3736
SoundLinkId(lp_soundLink)
// L3738
SoundLinkId(lp_soundLink)
// L3785
SoundLinkId(lp_soundLink)
// L12308
SoundLinkId(gv_sceneMESound[(lp_sceneID)][lv_index])
// L3736
SoundLinkId(lp_soundLink)
// L3738
SoundLinkId(lp_soundLink)
// L3785
SoundLinkId(lp_soundLink)
// L12308
SoundLinkId(gv_sceneMESound[(lp_sceneID)][lv_index])

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L1194
SoundLinkId(lp_soundLink)

# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod

LibAREN.galaxy

// L997
SoundLinkId(lp_sound)