# Mark Sound For Duration Preload
Grammar — Mark info|Sound Link for duration preload
Flags —SubFunctions
|Action
The duration for the given sound will be preloaded during the loading screen. Any sounds that are explicitly referenced in triggers will automatically be preloaded. The Info parameter must specify a direct sound value, not a variable or function call. Sound lengths marked for duration preload are network-sync’d, allowing them to be safely used for multiplayer.
# Arguments
soundlink
— Info
Returns — void
# Related
Category: Sound / Sound Properties
- Sound Asset Index —
int
— SoundLinkAsset - Sound ID —
string
<gamelink::Sound> — SoundLinkId - Sound Link —
soundlink
— SoundLink - Sound Subtitle Text —
text
— SoundSubtitleText - Sound Portrait Model —
string
<gamelink::Model> — SoundPortraitModel - Sound Duration —
fixed
— SoundLengthSync - Mark Sound For Duration Preload — macro
- Query Sound Duration —
void
— SoundLengthQuery - Wait For Sound Durations —
void
— SoundLengthQueryWait
# Examples
— None found —