# AISetFilterBehaviorCount
Flags —
Native
# Arguments
aifilter
— filterint
— minBehaviorint
— maxBehaviorstring
— behaviorType
Returns — void
native void AISetFilterBehaviorCount(
aifilter filter,
int minBehavior,
int maxBehavior,
string behaviorType,
);
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:721
enemyFilter = AIFilter(player);
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies);
AISetFilterBehaviorCount(enemyFilter, c_noBehaviorMin, c_noBehaviorMax, c_BF_PsionicShockwave);
enemyGroup = AIGetFilterGroup(enemyFilter, enemyGroup);
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:721
enemyFilter = AIFilter(player);
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies);
AISetFilterBehaviorCount(enemyFilter, c_noBehaviorMin, c_noBehaviorMax, c_BF_PsionicShockwave);
enemyGroup = AIGetFilterGroup(enemyFilter, enemyGroup);
campaigns/void.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:843
// Ensnare units that have not been already marked or has existing behavior
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_AB_QueenMPEnsnare);
//AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:566
AISetFilterPlane(filterAI, c_planeGround);
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false);
AISetFilterBehaviorCount(filterAI, c_noBehaviorMin, c_noBehaviorMax, c_BF_TemporalField);
meleeEnemyGroup = AIGetFilterGroup(filterAI, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1084
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, chrono, c_fieldTargetFiltersAB)));
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_TimeWarp);
prodGroup = AIGetFilterGroup (filter, prodGroup);
if (prodGroup == null) {
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1563
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Disintegration);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Disintegration, c_fieldTargetFiltersAB)));
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:219
AISetFilterMelee(filter, c_onlyRanged);
AISetFilterPlane(filter, c_planeGround);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_ViperCloudBuff);
rangedGroup = AIGetFilterGroup(filter, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:310
filter = AIFilter(player);
AISetFilterPlane(filter, c_planeAir);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_ViperParasiticBomb);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
airGroup = AIGetFilterGroup(filter, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:533
// Cast on strongest enemy that can attack our allies
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_FungalGrowth);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, gameMark);
enemyGroup = AIGetFilterGroup(filter, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:964
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Contaminate);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Contaminate, c_fieldTargetFiltersAB)));
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1037
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterLife(filter, minVitality, c_noMax);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Corruption);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Corruption, c_fieldTargetFiltersAB)));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:79
filter = AIFilter(player);
AISetFilterPlane(filter, c_planeGround);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_DefilerDarkSwarm);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
nearbyAlliedUnits = AIGetFilterGroup(filter, nearbyAlliedUnits);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:219
// Ensnare units that have not been already marked or has existing behavior
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_AB_QueenMPEnsnare);
//AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1156
enemyFilter = AIFilter(player);
AISetFilterCanAttackAlly(enemyFilter, c_groundAlliesNearby, airAllies);
AISetFilterBehaviorCount(enemyFilter, c_noBehaviorMin, c_noBehaviorMax, c_BF_PsionicShockwave);
enemyGroup = AIGetFilterGroup(enemyFilter, enemyGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1684
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, "Irradiate");
AISetFilterBits(filter, UnitFilterStr("Biological;Heroic,Structure,Missile,Stasis,Item,Dead,Hidden,Invulnerable"));
irradiateGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:548
AISetFilterPlane(filterAI, c_planeGround);
AISetFilterCanAttackAlly(filterAI, c_groundAlliesNearby, false);
AISetFilterBehaviorCount(filterAI, c_noBehaviorMin, c_noBehaviorMax, c_BF_TemporalField);
meleeEnemyGroup = AIGetFilterGroup(filterAI, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1045
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ChronoBoost, c_fieldTargetFiltersAB)));
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_TimeWarp);
prodGroup = AIGetFilterGroup (filter, prodGroup);
if (prodGroup == null) {
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1557
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Disintegration);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Disintegration, c_fieldTargetFiltersAB)));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:257
//AISetFilterMelee(filter, c_onlyRanged);
AISetFilterPlane(filter, c_planeGround);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_ViperDisablingCloud);
rangedGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:296
AISetFilterMelee(filter, c_onlyRanged);
AISetFilterPlane(filter, c_planeGround);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_ViperCloudBuff);
rangedGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:382
filter = AIFilter(player);
AISetFilterPlane(filter, c_planeAir);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_ViperParasiticBomb);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
airGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:744
// Cast on strongest enemy that can attack our allies
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_FungalGrowth);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, gameMark);
enemyGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1173
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Contaminate);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Contaminate, c_fieldTargetFiltersAB)));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1246
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterLife(filter, minVitality, c_noMax);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Corruption);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Corruption, c_fieldTargetFiltersAB)));
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:437
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBehaviorCount(filter,0,0,"ThreatClearer");
if(chaos){