# Run Trigger By Name
Grammar — Run t (check|Check/Ignore Conditions, wait|Wait/Don’t Wait until it finishes)
Flags —Action
Executes the specified trigger. If Trigger A calls “Run Trigger” to execute Trigger B, then Trigger A will not continue execution until either Trigger B returns, reaches the end of its actions, or reaches a “Wait” action. If Trigger B has a “Wait” action, and the Wait parameter of “Run Trigger” was set to Don’t Wait, then Trigger A will resume execution. If the Wait parameter was set to Wait, then Trigger A will not resume execution until Trigger B has completed or returned.
# Arguments
string
— Trigger Namebool
[ preset::Trigger_Check_Conditions ] — Checkbool
[ preset::Trigger_Wait_Option ] — Wait
Returns — void
void libNtve_gf_TriggerExecuteByName(
string lp_t,
bool lp_check,
bool lp_wait,
);
# Related
Category: Trigger / Basic
- [F] —
trigger
— Create Trigger From Trigger — ( ) - [F] —
trigger
— New Trigger — ( TriggerCreate ) - [F] —
void
— Run Trigger — ( TriggerExecute ) - [F] —
void
— Run Trigger By Name — ( libNtve_gf_TriggerExecuteByName ) - [F] —
void
— Stop Trigger — ( TriggerStop ) - [F] —
void
— Destroy Trigger — ( TriggerDestroy ) - [F] —
void
— Turn Trigger On/Off — ( TriggerEnable ) - [F] —
bool
— Trigger Is On — ( TriggerIsEnabled ) - [F] —
trigger
— Current Trigger — ( TriggerGetCurrent ) - [F] —
void
— Wait For Trigger — ( TriggerWaitForTrigger ) - [F] —
void
— Current Trigger Thread SetFlags — ( TriggerCurrentTriggerThreadSetFlags ) - [F] —
void
— Allow Trigger To Be Skipped — ( TriggerSkippableBegin ) - [F] —
void
— Player Skips Trigger — ( TriggerAddEventTriggerSkipped ) - [F] —
void
— Register Events — ( ) - [F] —
void
— Send Generic Event — ( TriggerSendEvent ) - [F] —
void
— Generic Event — ( TriggerAddEventGeneric ) - [F] —
string
— Generic Event Parameter — ( TriggerEventParamName ) - [F] —
string
— Triggering Event Name — ( EventGenericName ) - [F] —
trigger
— Triggering Trigger — ( EventTrigger ) - [F] —
int
— Trigger Active Count — ( TriggerActiveCount ) - [F] —
int
— Trigger Execution Count — ( TriggerGetExecCount ) - [F] —
int
— Trigger Evaluation Count — ( TriggerGetEvalCount ) - [F] —
string
— Trigger Function Name — ( TriggerGetFunction ) - [F] —
bool
— Evaluate Trigger Conditions — ( TriggerEvaluate )
# Examples
# mods/starcoop/starcoop.sc2mod
// L1018
libNtve_gf_TriggerExecuteByName((lv_script + "_Func"), false, true)
// L1105
libNtve_gf_TriggerExecuteByName((lv_script + "_Func"), true, true)
# mods/warcoop/warcoopdata.sc2mod
// L380
libNtve_gf_TriggerExecuteByName(lv_functionname, false, true)