# Evaluate Trigger Conditions
Grammar — Evaluate t conditions
Flags —Native
|Function
Tests a trigger*“s conditions and returns true if they passed. This does not actually run the actions of the trigger. Note that the trigger”*s event is not actually firing, so functions that normally respond to events, such as “Triggering Unit”, will not be meaningful in the context of using this function to testing a trigger’s conditions.
# Arguments
trigger
— Trigger
Returns — bool
native bool TriggerEvaluate(trigger t);
# Related
Category: Trigger / Basic
- Create Trigger From Trigger
- New Trigger —
trigger
— TriggerCreate - Run Trigger —
void
— TriggerExecute - Run Trigger By Name —
void
— libNtve_gf_TriggerExecuteByName - Stop Trigger —
void
— TriggerStop - Destroy Trigger —
void
— TriggerDestroy - Turn Trigger On/Off —
void
— TriggerEnable - Trigger Is On —
bool
— TriggerIsEnabled - Current Trigger —
trigger
— TriggerGetCurrent - Wait For Trigger —
void
— TriggerWaitForTrigger - Current Trigger Thread SetFlags —
void
— TriggerCurrentTriggerThreadSetFlags - Allow Trigger To Be Skipped —
void
— TriggerSkippableBegin - Player Skips Trigger —
void
— TriggerAddEventTriggerSkipped - Register Events — macro
- Send Generic Event —
void
— TriggerSendEvent - Generic Event —
void
— TriggerAddEventGeneric - Generic Event Parameter —
string
— TriggerEventParamName - Triggering Event Name —
string
— EventGenericName - Triggering Trigger —
trigger
— EventTrigger - Trigger Active Count —
int
— TriggerActiveCount - Trigger Execution Count —
int
— TriggerGetExecCount - Trigger Evaluation Count —
int
— TriggerGetEvalCount - Trigger Function Name —
string
— TriggerGetFunction - Evaluate Trigger Conditions —
bool
— TriggerEvaluate
# Examples
— None found —