# Run Trigger
Grammar — Run t (check|Check/Ignore Conditions, wait|Wait/Don’t Wait until it finishes)
Flags —Native
|Action
Executes the specified trigger. If Trigger A calls “Run Trigger” to execute Trigger B, then Trigger A will not continue execution until either Trigger B returns, reaches the end of its actions, or reaches a “Wait” action. If Trigger B has a “Wait” action, and the Wait parameter of “Run Trigger” was set to Don’t Wait, then Trigger A will resume execution. If the Wait parameter was set to Wait, then Trigger A will not resume execution until Trigger B has completed or returned.
# Arguments
trigger
— Triggerbool
<preset::Trigger_Check_Conditions> — Checkbool
<preset::Trigger_Wait_Option> — Wait
Returns — void
native void TriggerExecute(
trigger t,
bool testConds,
bool waitUntilDone,
);
# Related
Category: Trigger / Basic
- Create Trigger From Trigger
- New Trigger —
trigger
— TriggerCreate - Run Trigger —
void
— TriggerExecute - Run Trigger By Name —
void
— libNtve_gf_TriggerExecuteByName - Stop Trigger —
void
— TriggerStop - Destroy Trigger —
void
— TriggerDestroy - Turn Trigger On/Off —
void
— TriggerEnable - Trigger Is On —
bool
— TriggerIsEnabled - Current Trigger —
trigger
— TriggerGetCurrent - Wait For Trigger —
void
— TriggerWaitForTrigger - Current Trigger Thread SetFlags —
void
— TriggerCurrentTriggerThreadSetFlags - Allow Trigger To Be Skipped —
void
— TriggerSkippableBegin - Player Skips Trigger —
void
— TriggerAddEventTriggerSkipped - Register Events — macro
- Send Generic Event —
void
— TriggerSendEvent - Generic Event —
void
— TriggerAddEventGeneric - Generic Event Parameter —
string
— TriggerEventParamName - Triggering Event Name —
string
— EventGenericName - Triggering Trigger —
trigger
— EventTrigger - Trigger Active Count —
int
— TriggerActiveCount - Trigger Execution Count —
int
— TriggerGetExecCount - Trigger Evaluation Count —
int
— TriggerGetEvalCount - Trigger Function Name —
string
— TriggerGetFunction - Evaluate Trigger Conditions —
bool
— TriggerEvaluate
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:600
gf_ShowHideUI(true);
Wait(0.5, c_timeGame);
TriggerExecute(gt_SpawnViking, true, false);
gf_FadeInOutWithPicture(true, 2.0, false);
gf_DisplayLevelStartLabel(lp_level);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:781
void gf_Level1SpawnWaves () {
// Implementation
TriggerExecute(gt_Level1SpawnWaves, true, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:787
// Implementation
gf_DisplayBossComingMessage(StringExternal("Param/Value/120ED966"));
TriggerExecute(gt_SpawnLevel1BossCarrier, true, false);
while (!((gv_levelCleared == true))) {
Wait(0.25, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:906
void gf_Level2SpawnWaves () {
// Implementation
TriggerExecute(gt_Level2SpawnWaves, true, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:925
}
TriggerExecute(auto_gf_Level2SpawnWavesScourgeDownBack_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:974
}
TriggerExecute(auto_gf_Level2SpawnWavesScourgePatternFlyAway_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1057
}
TriggerExecute(auto_gf_Level2ScourgeSound_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1084
}
TriggerExecute(auto_gf_Level2SwarmGuardianMovement_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1118
// Implementation
gf_DisplayBossComingMessage(StringExternal("Param/Value/1842301C"));
TriggerExecute(gt_SpawnLevel2BossLeviathan, true, false);
while (!((gv_levelCleared == true))) {
Wait(0.25, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:1148
}
TriggerExecute(auto_gf_Level2BossLeviathanSpawnBombs_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:358
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/EB027D65"), null, UnitGetPosition(lp_unit));
libNtve_gf_RescueUnit(lp_unit, gv_p1_USER, true);
TriggerExecute(gt_BunkerLineQ, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:388
// Implementation
gv_tempTumorPoint = lp_spawnPoint;
TriggerExecute(gt_TumorSpawningTrigger, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:466
gv_tempNydusType = lp_type;
gv_tempNydusCooldown = lp_cooldown;
TriggerExecute(gt_NydusSpawningTrigger, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:488
// Implementation
gv_blastOffShip = lp_unit;
TriggerExecute(gt_ColonyShipBlastoffActions, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:502
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson01);
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03VariablesUnits, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:503
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson01);
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03VariablesUnits, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:504
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03VariablesUnits, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:505
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03VariablesUnits, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:506
TriggerExecute(gt_Init03VariablesUnits, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:507
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:334
UnitSetCustomValue(lp_attackedStructure, 0, gv_nightDefenderCooldown);
gv_nightDefenderPingUnit = lp_attackedStructure;
TriggerExecute(gt_NightDefenderPing, true, false);
SoundPlayAtPoint(SoundLink("NydusWorm_Unload", -1), PlayerGroupAll(), UnitGetPosition(lp_attackedStructure), 0.0, 100.0, 0.0);
libNtve_gf_CreateUnitsAtPoint2(libNtve_gf_DifficultyValueInt(3, 4, 5, 6), "InfestedCivilian", 0, gv_pLAYER_04_INFESTEDREFUGEES, UnitGetPosition(lp_attackedStructure));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:480
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson02);
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:481
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson02);
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:482
TriggerExecute(gt_Init01Technology, true, false);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:483
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:484
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:485
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:486
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:490
libCamp_gf_PurchaseStorymodeTech();
UIAlertPoint("Trigger", 1, StringToText(""), null, PointFromId(453));
TriggerExecute(gt_IntroSequence, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:760
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
TriggerExecute(gt_MapInitialInfestation, true, false);
Wait(0.2, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:449
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson03A);
TriggerExecute(gt_InitializePaths, true, true);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:450
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson03A);
TriggerExecute(gt_InitializePaths, true, true);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:451
TriggerExecute(gt_InitializePaths, true, true);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:452
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:453
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:454
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:455
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:456
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:460
libCamp_gf_PurchaseStorymodeTech();
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringToText(""), null, PointFromId(15));
TriggerExecute(gt_IntroSequence, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:940
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:443
gv_tEMP_ColonyIndex = lp_colonyIndex;
TriggerExecute(gt_InfestaColony, true, false);
gf_InfestationDelay(lp_time);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:851
// Implementation
gv_carrionBirdParameter = lp_carrionBird;
TriggerExecute(gt_CarrionBirdFlysAway, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:865
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson03B);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:866
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHanson03B);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:867
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:868
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:869
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:870
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:871
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:874
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
TriggerExecute(gt_IntroQ, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:342
gv_trainCarToAnimate = lp_trainCar;
gv_trainCarToAnimateBreakPoint = lp_breakPoint;
TriggerExecute(gt_TrainCarDamageAnimationController, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:349
// Implementation
gv_trainCarToPing = lp_trainCar;
TriggerExecute(gt_TrainCarPingController, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:418
}
TriggerExecute(auto_gf_RevealDiamondback_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:454
}
TriggerExecute(auto_gf_RescueDiamondback_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:469
gv_diamondbacksFound += 1;
gv_diamondbacksUsed += 1;
TriggerExecute(gt_ObjectiveLocateDiscover, true, true);
if ((gv_diamondbacksFound <= gv_totalDiamondbacks)) {
ObjectiveSetName(gv_objective_Locate, (StringExternal("Param/Value/9669A7DF") + IntToText(gv_diamondbacksFound) + StringExternal("Param/Value/EE97202B") + IntToText(gv_totalDiamondbacks) + StringExternal("Param/Value/24F80960")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:475
if ((gv_diamondbacksFound == gv_totalDiamondbacks)) {
TriggerExecute(gt_ObjectiveLocateComplete, true, false);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
TriggerExecute(gt_DiamondbacksRescuedQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:477
TriggerExecute(gt_ObjectiveLocateComplete, true, false);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
TriggerExecute(gt_DiamondbacksRescuedQ, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:615
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner01);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:616
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner01);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:617
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:319
}
TriggerExecute(auto_gf_SpawnSalvageIfAreaIsClear_Trigger, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:405
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner02);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:406
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner02);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:407
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:408
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:409
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:410
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:411
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:415
libCamp_gf_PurchaseStorymodeTech();
UIAlertPoint("Trigger", gv_p01_USER, StringToText(""), null, PointFromId(46));
TriggerExecute(gt_IntroSequence, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:898
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
TriggerExecute(gt_IntroLanding, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:296
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner03);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:297
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner03);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:298
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:299
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:300
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:301
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:302
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulty, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:305
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
TriggerExecute(gt_IntroSequence, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:766
PlayerPauseAllCharges(gv_p01_USER, true);
UIAlertPoint("Trigger", gv_p01_USER, StringExternal("Param/Value/9E4D978B"), null, PointFromId(966));
TriggerExecute(gt_StartGameWarehouse, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:786
Wait(2.0, c_timeReal);
TriggerExecute(gt_ObjectiveStealtheOdinCreateQ, true, true);
Wait(1.0, c_timeGame);
if ((gv_initialOrderGiven == false)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:396
// Implementation
gv_pickedUnit = lp_aggroedUnit;
TriggerExecute(gt_ShowAggroIcononUnit, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:527
auto3E293D45_val = lp_baseIndex;
if (auto3E293D45_val == 1) {
TriggerExecute(gt_TransmissionAirBaseGankSquadQ, true, false);
TriggerExecute(gt_SendAirBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:528
if (auto3E293D45_val == 1) {
TriggerExecute(gt_TransmissionAirBaseGankSquadQ, true, false);
TriggerExecute(gt_SendAirBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
TriggerExecute(gt_SendAirBaseKillTeam2, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:530
TriggerExecute(gt_SendAirBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
TriggerExecute(gt_SendAirBaseKillTeam2, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:534
if ((lp_progress >= 60.0)) {
TriggerExecute(gt_SendAirBaseKillTeam3, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:539
}
else if (auto3E293D45_val == 2) {
TriggerExecute(gt_TransmissionSiegeBaseGankSquadQ, true, false);
TriggerExecute(gt_SendSiegeBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:540
else if (auto3E293D45_val == 2) {
TriggerExecute(gt_TransmissionSiegeBaseGankSquadQ, true, false);
TriggerExecute(gt_SendSiegeBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
TriggerExecute(gt_SendSiegeBaseKillTeam2, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:542
TriggerExecute(gt_SendSiegeBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
TriggerExecute(gt_SendSiegeBaseKillTeam2, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:546
if ((lp_progress >= 60.0)) {
TriggerExecute(gt_SendSiegeBaseKillTeam3, true, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:551
}
else if (auto3E293D45_val == 3) {
TriggerExecute(gt_TransmissionRaiderBaseGankSquadQ, true, false);
TriggerExecute(gt_SendRaiderBaseKillTeam1, true, false);
if ((lp_progress >= 30.0)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:680
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner05S);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:681
libCamp_gf_LoadCampaignData(libCamp_ge_MapID_MapTHorner05S);
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:682
TriggerExecute(gt_Init01Technology, true, true);
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:683
TriggerExecute(gt_Init02Players, true, true);
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:684
TriggerExecute(gt_Init03Units, true, true);
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:685
TriggerExecute(gt_Init04Music, true, true);
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:686
TriggerExecute(gt_Init05Environment, true, true);
TriggerExecute(gt_Init06Difficulties, true, true);
TriggerExecute(gt_Init07Help, true, true);
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:689
libCamp_gf_RegisterFootageRecording(gt_BriefingQ);
libCamp_gf_PurchaseStorymodeTech();
TriggerExecute(gt_IntroQ, true, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:827
UnitSetInfoText(autoFC03208E_var, StringExternal("Param/Value/E9797FD9"), StringExternal("Param/Value/00228AC0"), StringToText(""));
}
TriggerExecute(gt_CreateGrenades, true, false);
TriggerExecute(gt_CreatePlasmaGuns, true, false);
TriggerExecute(gt_CreateMedicCharges, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:828
}
TriggerExecute(gt_CreateGrenades, true, false);
TriggerExecute(gt_CreatePlasmaGuns, true, false);
TriggerExecute(gt_CreateMedicCharges, true, false);
TriggerExecute(gt_CreateChronoCharges, true, false);