# Player Skips Trigger
Grammar — player skips trigger
Flags —Native|Event
Occurs when a player attempts to skip a trigger with the Escape key, even if no other players skip it.
# Arguments
int— Playertrigger— Trigger
Returns — void
native void TriggerAddEventTriggerSkipped(
trigger t,
int inPlayer,
trigger inTrigger,
);
# Event parameters
- Triggering Trigger — EventTrigger
# Related
Category: Trigger / Basic
- Create Trigger From Trigger
- New Trigger —
trigger— TriggerCreate - Run Trigger —
void— TriggerExecute - Run Trigger By Name —
void— libNtve_gf_TriggerExecuteByName - Stop Trigger —
void— TriggerStop - Destroy Trigger —
void— TriggerDestroy - Turn Trigger On/Off —
void— TriggerEnable - Trigger Is On —
bool— TriggerIsEnabled - Current Trigger —
trigger— TriggerGetCurrent - Wait For Trigger —
void— TriggerWaitForTrigger - Current Trigger Thread SetFlags —
void— TriggerCurrentTriggerThreadSetFlags - Allow Trigger To Be Skipped —
void— TriggerSkippableBegin - Player Skips Trigger —
void— TriggerAddEventTriggerSkipped - Register Events — macro
- Send Generic Event —
void— TriggerSendEvent - Generic Event —
void— TriggerAddEventGeneric - Generic Event Parameter —
string— TriggerEventParamName - Triggering Event Name —
string— EventGenericName - Triggering Trigger —
trigger— EventTrigger - Trigger Active Count —
int— TriggerActiveCount - Trigger Execution Count —
int— TriggerGetExecCount - Trigger Evaluation Count —
int— TriggerGetEvalCount - Trigger Function Name —
string— TriggerGetFunction - Evaluate Trigger Conditions —
bool— TriggerEvaluate
# Examples
— None found —