# Save Camera
Grammar — Save the current camera settings for player player
Flags —Native
|Action
Saves the current camera configurations. You can recall the camera settings using “Restore Camera”.
# Arguments
int
— Player
Returns — void
native void CameraSave(int player);
# Related
Category: Camera / Basic
- [F] —
void
— Apply Camera Object — ( CameraApplyInfo ) - [F] —
camerainfo
— Default Game Camera — ( CameraInfoDefault ) - [F] —
void
— Pan Camera — ( CameraPan ) - [F] —
void
— Make Camera Look At — ( CameraLookAt ) - [F] —
point
— Camera Target Of Player — ( CameraGetTarget ) - [F] —
fixed
— Camera Pitch of Player — ( CameraGetPitch ) - [F] —
fixed
— Camera Yaw of Player — ( CameraGetYaw ) - [F] —
fixed
— Camera Distance of Player — ( CameraGetDistance ) - [F] —
void
— Save Camera — ( CameraSave ) - [F] —
void
— Restore Camera — ( CameraRestore ) - [F] —
void
— Set Camera Channel On Portrait — ( CameraSetChannelOnPortrait ) - [F] —
void
— Clear Camera Channel On Portrait — ( CameraClearChannelOnPortrait ) - [F] —
void
— Set Camera Data — ( CameraSetData )
# Examples
# campaigns/liberty.sc2campaign
// L5446
CameraSave(gv_p01_USER)
// L6559
CameraSave(gv_p01_USER)
// L11597
CameraSave(gv_p01_USER)
// L11978
CameraSave(gv_p01_USER)
// L12176
CameraSave(gv_p01_USER)
// L5510
CameraSave(gv_p1_USER)
// L5165
CameraSave(gv_p1_USER)
// L3642
CameraSave(gv_pLAYER01_USER)
// L5082
CameraSave(gv_pLAYER_01_USER)
// L5511
CameraSave(gv_pLAYER_01_USER)
// L5778
CameraSave(gv_pLAYER_01_USER)
// L7678
CameraSave(gv_p01_USER)
// L9422
CameraSave(gv_p1_USER)
// L9775
CameraSave(gv_p1_USER)
// L10157
CameraSave(gv_p1_USER)
// L10498
CameraSave(gv_p1_USER)
// L10940
CameraSave(gv_p1_USER)
// L11511
CameraSave(gv_p1_USER)
// L5600
CameraSave(gv_pLAYER_P01_USER)
// L6537
CameraSave(gv_pLAYER_P01_USER)
// L6803
CameraSave(gv_pLAYER_P01_USER)
// L8884
CameraSave(gv_p1_USER)
// L9291
CameraSave(gv_p1_USER)
// L6707
CameraSave(gv_p1_USER)
// L4731
CameraSave(gv_p01_USER)
// L6250
CameraSave(gv_p01_PLAYER)
// L5446
CameraSave(gv_p01_USER)
// L6559
CameraSave(gv_p01_USER)
// L11597
CameraSave(gv_p01_USER)
// L11978
CameraSave(gv_p01_USER)
// L12176
CameraSave(gv_p01_USER)
// L5510
CameraSave(gv_p1_USER)
// L5165
CameraSave(gv_p1_USER)
// L3642
CameraSave(gv_pLAYER01_USER)
// L5082
CameraSave(gv_pLAYER_01_USER)
// L5511
CameraSave(gv_pLAYER_01_USER)
// L5778
CameraSave(gv_pLAYER_01_USER)
// L7678
CameraSave(gv_p01_USER)
// L9422
CameraSave(gv_p1_USER)
// L9775
CameraSave(gv_p1_USER)
// L10157
CameraSave(gv_p1_USER)
// L10498
CameraSave(gv_p1_USER)
// L10940
CameraSave(gv_p1_USER)
// L11511
CameraSave(gv_p1_USER)
// L5600
CameraSave(gv_pLAYER_P01_USER)
// L6537
CameraSave(gv_pLAYER_P01_USER)
// L6803
CameraSave(gv_pLAYER_P01_USER)
// L8884
CameraSave(gv_p1_USER)
// L9291
CameraSave(gv_p1_USER)
// L6707
CameraSave(gv_p1_USER)
// L4731
CameraSave(gv_p01_USER)
// L6250
CameraSave(gv_p01_PLAYER)
// L6036
CameraSave(gv_pLAYER_01_USER)
// L5514
CameraSave(gv_pLAYER_01_USER)
// L5904
CameraSave(gv_pLAYER_01_USER)
// L7352
CameraSave(gv_pLAYER_01_USER)
// L5862
CameraSave(gv_pLAYER_01_USER)
// L5914
CameraSave(gv_pLAYER_01_USER)
// L5438
CameraSave(gv_PLAYER_01_USER)
// L10401
CameraSave(gv_pLAYER_01_USER)
// L11480
CameraSave(gv_pLAYER_01_USER)
// L11854
CameraSave(gv_pLAYER_01_USER)
// L12147
CameraSave(gv_pLAYER_01_USER)
// L12588
CameraSave(gv_pLAYER_01_USER)
// L8921
CameraSave(gv_pLAYER_01_USER)
// L6484
CameraSave(gv_pLAYER_01_USER)
// L8032
CameraSave(gv_p01_USER)
// L8333
CameraSave(gv_p01_USER)
// L7290
CameraSave(gv_pLAYER_01_USER)
// L10633
CameraSave(gv_pLAYER_01_USER)
// L11070
CameraSave(gv_pLAYER_01_USER)
// L11545
CameraSave(gv_pLAYER_01_USER)
// L12044
CameraSave(gv_pLAYER_01_USER)
// L3929
CameraSave(gv_pLAYER_01_USER)
// L4494
CameraSave(gv_pLAYER_01_USER)
// L3929
CameraSave(gv_pLAYER_01_USER)
// L4494
CameraSave(gv_pLAYER_01_USER)
// L5514
CameraSave(gv_pLAYER_01_USER)
// L5904
CameraSave(gv_pLAYER_01_USER)
// L7352
CameraSave(gv_pLAYER_01_USER)
// L5862
CameraSave(gv_pLAYER_01_USER)
// L5914
CameraSave(gv_pLAYER_01_USER)
// L5438
CameraSave(gv_PLAYER_01_USER)
// L10401
CameraSave(gv_pLAYER_01_USER)
// L11480
CameraSave(gv_pLAYER_01_USER)
// L11854
CameraSave(gv_pLAYER_01_USER)
// L12147
CameraSave(gv_pLAYER_01_USER)
// L12588
CameraSave(gv_pLAYER_01_USER)
// L8921
CameraSave(gv_pLAYER_01_USER)
// L6484
CameraSave(gv_pLAYER_01_USER)
// L8032
CameraSave(gv_p01_USER)
// L8333
CameraSave(gv_p01_USER)
// L7290
CameraSave(gv_pLAYER_01_USER)
// L10633
CameraSave(gv_pLAYER_01_USER)
// L11070
CameraSave(gv_pLAYER_01_USER)
// L11545
CameraSave(gv_pLAYER_01_USER)
// L12044
CameraSave(gv_pLAYER_01_USER)
// L6036
CameraSave(gv_pLAYER_01_USER)
# campaigns/swarmstory.sc2campaign
// L7358
CameraSave(1)
// L23214
CameraSave(1)