# Save Camera

Grammar — Save the current camera settings for player player
FlagsNative | Action

Saves the current camera configurations. You can recall the camera settings using “Restore Camera”.

# Arguments

  • int — Player

Returns — void

native void CameraSave(int player);

Category: Camera / Basic

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L5446
CameraSave(gv_p01_USER)
// L6559
CameraSave(gv_p01_USER)
// L11597
CameraSave(gv_p01_USER)
// L11978
CameraSave(gv_p01_USER)
// L12176
CameraSave(gv_p01_USER)
// L5510
CameraSave(gv_p1_USER)
// L5116
CameraSave(gv_p1_USER)
// L3642
CameraSave(gv_pLAYER01_USER)
// L5082
CameraSave(gv_pLAYER_01_USER)
// L5511
CameraSave(gv_pLAYER_01_USER)
// L5778
CameraSave(gv_pLAYER_01_USER)
// L7662
CameraSave(gv_p01_USER)
// L9422
CameraSave(gv_p1_USER)
// L9775
CameraSave(gv_p1_USER)
// L10157
CameraSave(gv_p1_USER)
// L10498
CameraSave(gv_p1_USER)
// L10940
CameraSave(gv_p1_USER)
// L11511
CameraSave(gv_p1_USER)
// L5600
CameraSave(gv_pLAYER_P01_USER)
// L6537
CameraSave(gv_pLAYER_P01_USER)
// L6803
CameraSave(gv_pLAYER_P01_USER)
// L8884
CameraSave(gv_p1_USER)
// L9291
CameraSave(gv_p1_USER)
// L6707
CameraSave(gv_p1_USER)
// L4731
CameraSave(gv_p01_USER)
// L6250
CameraSave(gv_p01_PLAYER)
// L5446
CameraSave(gv_p01_USER)
// L6559
CameraSave(gv_p01_USER)
// L11597
CameraSave(gv_p01_USER)
// L11978
CameraSave(gv_p01_USER)
// L12176
CameraSave(gv_p01_USER)
// L5510
CameraSave(gv_p1_USER)
// L5116
CameraSave(gv_p1_USER)
// L3642
CameraSave(gv_pLAYER01_USER)
// L5082
CameraSave(gv_pLAYER_01_USER)
// L5511
CameraSave(gv_pLAYER_01_USER)
// L5778
CameraSave(gv_pLAYER_01_USER)
// L7662
CameraSave(gv_p01_USER)
// L9422
CameraSave(gv_p1_USER)
// L9775
CameraSave(gv_p1_USER)
// L10157
CameraSave(gv_p1_USER)
// L10498
CameraSave(gv_p1_USER)
// L10940
CameraSave(gv_p1_USER)
// L11511
CameraSave(gv_p1_USER)
// L5600
CameraSave(gv_pLAYER_P01_USER)
// L6537
CameraSave(gv_pLAYER_P01_USER)
// L6803
CameraSave(gv_pLAYER_P01_USER)
// L8884
CameraSave(gv_p1_USER)
// L9291
CameraSave(gv_p1_USER)
// L6707
CameraSave(gv_p1_USER)
// L4731
CameraSave(gv_p01_USER)
// L6250
CameraSave(gv_p01_PLAYER)
// L3929
CameraSave(gv_pLAYER_01_USER)
// L4494
CameraSave(gv_pLAYER_01_USER)
// L5514
CameraSave(gv_pLAYER_01_USER)
// L5904
CameraSave(gv_pLAYER_01_USER)
// L7352
CameraSave(gv_pLAYER_01_USER)
// L5862
CameraSave(gv_pLAYER_01_USER)
// L5914
CameraSave(gv_pLAYER_01_USER)
// L5438
CameraSave(gv_PLAYER_01_USER)
// L10401
CameraSave(gv_pLAYER_01_USER)
// L11480
CameraSave(gv_pLAYER_01_USER)
// L11854
CameraSave(gv_pLAYER_01_USER)
// L12147
CameraSave(gv_pLAYER_01_USER)
// L12588
CameraSave(gv_pLAYER_01_USER)
// L8921
CameraSave(gv_pLAYER_01_USER)
// L6484
CameraSave(gv_pLAYER_01_USER)
// L8032
CameraSave(gv_p01_USER)
// L8333
CameraSave(gv_p01_USER)
// L7290
CameraSave(gv_pLAYER_01_USER)
// L10633
CameraSave(gv_pLAYER_01_USER)
// L11070
CameraSave(gv_pLAYER_01_USER)
// L11545
CameraSave(gv_pLAYER_01_USER)
// L12044
CameraSave(gv_pLAYER_01_USER)
// L6036
CameraSave(gv_pLAYER_01_USER)
// L3929
CameraSave(gv_pLAYER_01_USER)
// L4494
CameraSave(gv_pLAYER_01_USER)
// L5514
CameraSave(gv_pLAYER_01_USER)
// L5904
CameraSave(gv_pLAYER_01_USER)
// L7352
CameraSave(gv_pLAYER_01_USER)
// L5862
CameraSave(gv_pLAYER_01_USER)
// L5914
CameraSave(gv_pLAYER_01_USER)
// L5438
CameraSave(gv_PLAYER_01_USER)
// L10401
CameraSave(gv_pLAYER_01_USER)
// L11480
CameraSave(gv_pLAYER_01_USER)
// L11854
CameraSave(gv_pLAYER_01_USER)
// L12147
CameraSave(gv_pLAYER_01_USER)
// L12588
CameraSave(gv_pLAYER_01_USER)
// L8921
CameraSave(gv_pLAYER_01_USER)
// L6484
CameraSave(gv_pLAYER_01_USER)
// L8032
CameraSave(gv_p01_USER)
// L8333
CameraSave(gv_p01_USER)
// L7290
CameraSave(gv_pLAYER_01_USER)
// L10633
CameraSave(gv_pLAYER_01_USER)
// L11070
CameraSave(gv_pLAYER_01_USER)
// L11545
CameraSave(gv_pLAYER_01_USER)
// L12044
CameraSave(gv_pLAYER_01_USER)
// L6036
CameraSave(gv_pLAYER_01_USER)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L7358
CameraSave(1)
// L23214
CameraSave(1)