# Save Camera

Grammar — Save the current camera settings for player player
FlagsNative | Action

Saves the current camera configurations. You can recall the camera settings using “Restore Camera”.

# Arguments

  • int — Player

Returns — void

native void CameraSave(int player);

Category: Camera / Basic

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5446

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6559

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11597

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11978

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12176

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5510

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5165

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3642

    libNtve_gf_GlobalCinematicSetting(true);
    RegionPlayableMapSet(RegionFromId(7));
    CameraSave(gv_pLAYER01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5082

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5511

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5778

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7678

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9422

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9775

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10157

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10498

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10940

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11511

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5600

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6537

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6803

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8884

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9291

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6707

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4731

    libNtve_gf_GlobalCinematicSetting(true);
    RegionPlayableMapSet(RegionFromId(11));
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6250

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_PLAYER);
    libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2mapMapScript.galaxy:5446

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2mapMapScript.galaxy:6559

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:11597

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:11978

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:12176

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2mapMapScript.galaxy:5510

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:5165

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3642

    libNtve_gf_GlobalCinematicSetting(true);
    RegionPlayableMapSet(RegionFromId(7));
    CameraSave(gv_pLAYER01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5082

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5511

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5778

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:7678

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:9422

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:9775

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10157

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10498

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10940

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:11511

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:5600

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:6537

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:6803

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:8884

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:9291

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2mapMapScript.galaxy:6707

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4731

    libNtve_gf_GlobalCinematicSetting(true);
    RegionPlayableMapSet(RegionFromId(11));
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2mapMapScript.galaxy:6250

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_PLAYER);
    libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3929

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4494

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5514

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5904

    libSwaC_gf_CinematicModeSwarmCampaign(true, c_transitionDurationDefault);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7352

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libSwaC_gf_EnableDisableZerglingRespawn(false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5862

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:5914

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5438

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_PLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_PLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_PLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:10401

    libNtve_gf_GlobalCinematicSetting(true);
    gv_inCinematic = true;
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11480

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11854

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12147

    libNtve_gf_GlobalCinematicSetting(true);
    EnvironmentShow(c_environmentTerrain, true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackground");

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12588

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8921

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6484

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8032

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8333

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7290

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10633

    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    UnitKill(UnitFromId(3010));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11070

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11545

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12044

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:6036

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2mapMapScript.galaxy:3929

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2mapMapScript.galaxy:4494

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2mapMapScript.galaxy:5514

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:5904

    libSwaC_gf_CinematicModeSwarmCampaign(true, c_transitionDurationDefault);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2mapMapScript.galaxy:7352

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libSwaC_gf_EnableDisableZerglingRespawn(false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2mapMapScript.galaxy:5862

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2mapMapScript.galaxy:5914

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal03.sc2mapMapScript.galaxy:5438

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_PLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_PLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_PLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:10401

    libNtve_gf_GlobalCinematicSetting(true);
    gv_inCinematic = true;
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:11480

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:11854

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:12147

    libNtve_gf_GlobalCinematicSetting(true);
    EnvironmentShow(c_environmentTerrain, true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackground");

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:12588

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:8921

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:6484

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:8032

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:8333

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2mapMapScript.galaxy:7290

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:10633

    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    UnitKill(UnitFromId(3010));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:11070

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:11545

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:12044

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2mapMapScript.galaxy:6036

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:7358


    if ((libSwaC_gf_StoryMapTypeCheck(libSwaC_gf_CurrentMap(), c_mapKindStory) == false)) {
        CameraSave(1);
        libSwaC_gf_ZS_ArmyCustomEggUIEnter();
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23214


    if ((libSwaC_gf_StoryMapTypeCheck(libSwaC_gf_CurrentMap(), c_mapKindMission) == true)) {
        CameraSave(1);
    }