# Save Camera
Grammar — Save the current camera settings for player player
Flags —Native
|Action
Saves the current camera configurations. You can recall the camera settings using “Restore Camera”.
# Arguments
int
— Player
Returns — void
native void CameraSave(int player);
# Related
Category: Camera / Basic
- Apply Camera Object —
void
— CameraApplyInfo - Default Game Camera —
camerainfo
— CameraInfoDefault - Pan Camera —
void
— CameraPan - Make Camera Look At —
void
— CameraLookAt - Camera Target Of Player —
point
— CameraGetTarget - Camera Pitch of Player —
fixed
— CameraGetPitch - Camera Yaw of Player —
fixed
— CameraGetYaw - Camera Distance of Player —
fixed
— CameraGetDistance - Save Camera —
void
— CameraSave - Restore Camera —
void
— CameraRestore - Set Camera Channel On Portrait —
void
— CameraSetChannelOnPortrait - Clear Camera Channel On Portrait —
void
— CameraClearChannelOnPortrait - Set Camera Data —
void
— CameraSetData
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5446
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6559
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11597
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11978
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12176
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5510
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5165
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3642
libNtve_gf_GlobalCinematicSetting(true);
RegionPlayableMapSet(RegionFromId(7));
CameraSave(gv_pLAYER01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5082
libNtve_gf_GlobalCinematicSetting(true);
CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5511
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5778
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7678
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9422
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9775
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10157
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10498
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10940
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11511
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5600
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6537
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6803
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8884
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9291
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6707
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4731
libNtve_gf_GlobalCinematicSetting(true);
RegionPlayableMapSet(RegionFromId(11));
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6250
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_PLAYER);
libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:5446
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6559
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11597
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11978
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12176
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5510
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5165
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3642
libNtve_gf_GlobalCinematicSetting(true);
RegionPlayableMapSet(RegionFromId(7));
CameraSave(gv_pLAYER01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5082
libNtve_gf_GlobalCinematicSetting(true);
CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5511
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5778
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7678
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9422
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9775
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10157
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10498
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10940
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11511
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5600
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:6537
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:6803
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_P01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:8884
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9291
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:6707
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4731
libNtve_gf_GlobalCinematicSetting(true);
RegionPlayableMapSet(RegionFromId(11));
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2map — MapScript.galaxy:6250
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_PLAYER);
libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3929
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4494
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5514
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5904
libSwaC_gf_CinematicModeSwarmCampaign(true, c_transitionDurationDefault);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7352
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libSwaC_gf_EnableDisableZerglingRespawn(false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5862
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:5914
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5438
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_PLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_PLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_PLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:10401
libNtve_gf_GlobalCinematicSetting(true);
gv_inCinematic = true;
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11480
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11854
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12147
libNtve_gf_GlobalCinematicSetting(true);
EnvironmentShow(c_environmentTerrain, true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackground");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12588
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8921
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6484
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8032
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8333
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7290
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10633
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
UnitKill(UnitFromId(3010));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11070
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11545
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12044
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:6036
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:3929
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:4494
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:5514
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:5904
libSwaC_gf_CinematicModeSwarmCampaign(true, c_transitionDurationDefault);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map — MapScript.galaxy:7352
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libSwaC_gf_EnableDisableZerglingRespawn(false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:5862
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:5914
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map — MapScript.galaxy:5438
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_PLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_PLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_PLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:10401
libNtve_gf_GlobalCinematicSetting(true);
gv_inCinematic = true;
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11480
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11854
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12147
libNtve_gf_GlobalCinematicSetting(true);
EnvironmentShow(c_environmentTerrain, true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackground");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12588
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:8921
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6484
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:8032
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:8333
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2map — MapScript.galaxy:7290
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:10633
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
UnitKill(UnitFromId(3010));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:11070
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:11545
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:12044
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:6036
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_pLAYER_01_USER);
libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:7358
if ((libSwaC_gf_StoryMapTypeCheck(libSwaC_gf_CurrentMap(), c_mapKindStory) == false)) {
CameraSave(1);
libSwaC_gf_ZS_ArmyCustomEggUIEnter();
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23214
if ((libSwaC_gf_StoryMapTypeCheck(libSwaC_gf_CurrentMap(), c_mapKindMission) == true)) {
CameraSave(1);
}