# Default Game Camera
Grammar — Default game camera
Flags —Native
|Function
Returns the default game camera settings.
Returns — camerainfo
native camerainfo CameraInfoDefault();
# Related
Category: Camera / Basic
- Apply Camera Object —
void
— CameraApplyInfo - Default Game Camera —
camerainfo
— CameraInfoDefault - Pan Camera —
void
— CameraPan - Make Camera Look At —
void
— CameraLookAt - Camera Target Of Player —
point
— CameraGetTarget - Camera Pitch of Player —
fixed
— CameraGetPitch - Camera Yaw of Player —
fixed
— CameraGetYaw - Camera Distance of Player —
fixed
— CameraGetDistance - Save Camera —
void
— CameraSave - Restore Camera —
void
— CameraRestore - Set Camera Channel On Portrait —
void
— CameraSetChannelOnPortrait - Clear Camera Channel On Portrait —
void
— CameraClearChannelOnPortrait - Set Camera Data —
void
— CameraSetData
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:2470
// Variable Initialization
lv_camera = CameraInfoDefault();
// Implementation
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:894
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(125), 1.5);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerExecute(gt_FirebatDropshipAction, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:894
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(125), 1.5);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerExecute(gt_FirebatDropshipAction, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:765
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:765
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:944
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:944
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4668
GameTimeOfDayPause(false);
CreepSetSpeed(c_creepSpeedDecay, 100.0);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
VisRevealerCreate(gv_p01_USER, RegionFromId(9));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4678
libNtve_gf_GlobalCinematicSetting(false);
if ((gv_introCinematicCompleted == false)) {
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(474)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4678
libNtve_gf_GlobalCinematicSetting(false);
if ((gv_introCinematicCompleted == false)) {
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(474)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:980
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:980
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:903
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:903
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:761
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:761
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:3268
Wait(14.5, c_timeGame);
CameraLockInput(gv_p01_USER, true);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 1.0, -1, 10, true);
CameraPan(gv_p01_USER, RegionGetCenter(RegionFromId(20)), 2.0, -1, 10, false);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5695
TriggerExecute(gt_StartAI, true, false);
Wait(0.5, c_timeReal);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5707
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5707
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6487
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
if ((gv_introCinematicCompleted == true)) {
lv_fadeDuration = 1.5;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6496
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);
UnitSelect(UnitFromId(1), gv_p01_USER, true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6496
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);
UnitSelect(UnitFromId(1), gv_p01_USER, true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6624
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
libNtve_gf_SwooshCamera(gv_p01_USER, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), 42.0, UnitGetPosition(gv_odin), 8.0);
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THorner04Tychus00021", 0), c_transmissionDurationAdd, 1.0, true);
TriggerExecute(gt_TychusEjection, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6824
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
TriggerExecute(gt_StartAI, true, false);
TriggerExecute(gt_StartUpgrades, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6838
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6838
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeResourcePanel, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5055
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
VisExploreArea(gv_p1_USER, RegionFromId(32), true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5152
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
VisExploreArea(gv_p1_USER, RegionFromId(32), true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5163
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5163
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5426
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(160), 0.0, -1, 10, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
UnitSetState(UnitFromId(1726), c_unitStateTargetable, true);
TriggerEnable(gt_PlayHoloboard01Q, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:760
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:760
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:854
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(598)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libCamp_gf_ChangeAmbience("Ambience_TRaynor03Rain");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:854
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(598)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libCamp_gf_ChangeAmbience("Ambience_TRaynor03Rain");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:18145
CameraLockInput(1, false);
CameraApplyInfo(1, CameraInfoDefault(), 0.0, -1, 10, false);
gv_debugStoryModeEnabled = false;
libNtve_gf_StoryMode(PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:612
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:612
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:973
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:973
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1062
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(92)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1062
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(92)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:912
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(74)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGameQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:912
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(74)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGameQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6093
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringToText(""), null, CameraInfoGetTarget(CameraInfoFromId(470)));
CameraPan(gv_pLAYER01_USER, CameraInfoGetTarget(CameraInfoFromId(470)), 0.0, -1, 10, false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_pLAYER01_USER, RegionEntireMap(), false, false);
UnitBehaviorRemove(gv_nova, "SuppressCloak", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6291
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh03BRaynor00004", 0), c_transmissionDurationAdd, 0.0, true);
CameraPan(gv_pLAYER01_USER, PointFromId(753), 0.0, -1, 10, false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libNtve_gf_PauseUnit(gv_nova, false);
UnitSetFacing(gv_nova, 315.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6377
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringToText(""), null, PointFromId(753));
CameraPan(gv_pLAYER01_USER, PointFromId(753), 0.0, -1, 10, false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
TriggerExecute(gt_P3Activate, true, false);
UnitBehaviorRemove(gv_nova, "SuppressCloak", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1720
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_ObjectiveUserInterfaceCreateQ, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1720
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(207)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_ObjectiveUserInterfaceCreateQ, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2001
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_priorCameraLoc = CameraGetTarget(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2001
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(211)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_priorCameraLoc = CameraGetTarget(gv_p01_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2702
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2702
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(250)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4122
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4122
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(184)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5691
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(183)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5691
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(183)), 1.5);
CinematicFade(true, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
VisRevealerCreate(gv_p01_USER, RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:707
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(26)), 1.5);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:707
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(26)), 1.5);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:705
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
GamePauseAllCharges(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:705
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
GamePauseAllCharges(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:1152
CameraLockInput(gv_p1_USER, true);
Wait(1.0, c_timeGame);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraLockInput(gv_p1_USER, false);
autoB899A2E8_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:1267
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(404), 0.75, -1, 10, true);
Wait(0.75, c_timeGame);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraLockInput(gv_p1_USER, false);
autoE07EEE0D_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5430
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(UnitFromId(508)), 1.5);
VisRevealArea(gv_p1_USER, RegionFromId(6), 0.0, false);
VisRevealArea(gv_p1_USER, RegionFromId(5), 0.1, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5430
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(UnitFromId(508)), 1.5);
VisRevealArea(gv_p1_USER, RegionFromId(6), 0.0, false);
VisRevealArea(gv_p1_USER, RegionFromId(5), 0.1, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:938
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(154), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UIAlertPoint("Trigger", gv_p01_USER, StringExternal("Param/Value/D9C38F6C"), null, PointFromId(154));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:938
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(154), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UIAlertPoint("Trigger", gv_p01_USER, StringExternal("Param/Value/D9C38F6C"), null, PointFromId(154));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:692
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(359), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGameStage1, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:692
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(359), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGameStage1, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3867
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(13), 1.5);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3868
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(13), 1.5);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3868
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(13), 1.5);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4982
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(161), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
TriggerExecute(gt_StartAI, true, false);
TriggerStop(gt_IntroScene);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1329
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1329
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:1531
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:1531
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__1StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3694
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(137), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3695
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(137), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__2StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3695
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(137), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__2StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5629
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(138), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5630
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(138), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__3StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5630
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(138), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__3StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7570
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(139), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7571
libNtve_gf_GlobalCinematicSetting(false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(139), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt__4StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1100
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_P01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(353)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1100
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_P01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(353)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5351
PlayerSetState(gv_pLAYER_ZERG_MAIN, c_playerStateFidgetingEnabled, true);
TriggerEnable(gt_IntroKerriganAnimations, false);
CameraApplyInfo(gv_pLAYER_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_pLAYER_USER, RegionEntireMap(), false, false);
TriggerExecute(gt_StartAI, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5371
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_USER), 1.5);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5371
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_USER), 1.5);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1098
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1098
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9187
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libCamp_gf_AddUnitTypeToUnitHelpPanel("Karass", false, gv_p1_USER);
auto7910592F_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9212
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, 42.0, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(854), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9748
}
lv_fadeDuration = 1.0;
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9754
VisExploreArea(1, RegionEntireMap(), false, false);
VisRevealArea(1, RegionFromId(28), 0.1, false);
libNtve_gf_SwooshCamera(gv_p1_USER, 42.0, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(53), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6316
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraPan(gv_p1_USER, PointFromId(2), 0.0, -1, 10, false);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
Wait(0.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6347
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, 42.0, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(2), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:699
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(425), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGameStage1, true, false);