# Camera Distance of Player
Grammar — Current camera distance of player player
Flags —Native
|Function
Returns the current camera distance of a player. Camera distance is tracked for all players in a multiplayer game, but the queried locations will be slightly old due to network latency.
# Arguments
int
— Player
Returns — fixed
native fixed CameraGetDistance(int player);
# Related
Category: Camera / Basic
- [F] —
void
— Apply Camera Object — ( CameraApplyInfo ) - [F] —
camerainfo
— Default Game Camera — ( CameraInfoDefault ) - [F] —
void
— Pan Camera — ( CameraPan ) - [F] —
void
— Make Camera Look At — ( CameraLookAt ) - [F] —
point
— Camera Target Of Player — ( CameraGetTarget ) - [F] —
fixed
— Camera Pitch of Player — ( CameraGetPitch ) - [F] —
fixed
— Camera Yaw of Player — ( CameraGetYaw ) - [F] —
fixed
— Camera Distance of Player — ( CameraGetDistance ) - [F] —
void
— Save Camera — ( CameraSave ) - [F] —
void
— Restore Camera — ( CameraRestore ) - [F] —
void
— Set Camera Channel On Portrait — ( CameraSetChannelOnPortrait ) - [F] —
void
— Clear Camera Channel On Portrait — ( CameraClearChannelOnPortrait ) - [F] —
void
— Set Camera Data — ( CameraSetData )
# Examples
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L4832
CameraGetDistance(1)
// L4833
CameraGetDistance(1)
# mods/novastoryassets.sc2mod
// L4479
CameraGetDistance(1)
// L4480
CameraGetDistance(1)
// L4479
CameraGetDistance(1)
// L4480
CameraGetDistance(1)
# mods/starcoop/starcoop.sc2mod
// L25320
CameraGetDistance(lv_player)
// L25321
CameraGetDistance(lv_player)
// L29235
CameraGetDistance(lv_player)
// L29236
CameraGetDistance(lv_player)
// L33851
CameraGetDistance(lv_indexPlayer)