# Set Camera Channel On Portrait
Grammar — Set camera from camera for player player to render-to-texture channel channel using aspect ratio aspectRatio|AspectRatio on portrait portrait
Flags —Native
|Action
In order to use this, you must first create a portrait through triggers. You can then use this action to have a camera object on that portrait render to a render-to-texture channel.
# Arguments
int
— Playercamerainfo
— Camerafixed
— Aspect Ratioint
[ portrait ] — Portraitint
— Channel
Returns — void
native void CameraSetChannelOnPortrait(
int player,
camerainfo c,
fixed aspectRatio,
int portraitId,
int channel,
);
# Related
Category: Camera / Basic
- [F] —
void
— Apply Camera Object — ( CameraApplyInfo ) - [F] —
camerainfo
— Default Game Camera — ( CameraInfoDefault ) - [F] —
void
— Pan Camera — ( CameraPan ) - [F] —
void
— Make Camera Look At — ( CameraLookAt ) - [F] —
point
— Camera Target Of Player — ( CameraGetTarget ) - [F] —
fixed
— Camera Pitch of Player — ( CameraGetPitch ) - [F] —
fixed
— Camera Yaw of Player — ( CameraGetYaw ) - [F] —
fixed
— Camera Distance of Player — ( CameraGetDistance ) - [F] —
void
— Save Camera — ( CameraSave ) - [F] —
void
— Restore Camera — ( CameraRestore ) - [F] —
void
— Set Camera Channel On Portrait — ( CameraSetChannelOnPortrait ) - [F] —
void
— Clear Camera Channel On Portrait — ( CameraClearChannelOnPortrait ) - [F] —
void
— Set Camera Data — ( CameraSetData )
# Examples
— None found —