# Wait For Timer
Grammar — Wait for timer to have time seconds waitType|Elapsed/Remaining
Flags —Action
Pauses a trigger until the chosen Timer has reached a certain point. This point is set by using the Time parameter, and the WaitType parameter.
# Arguments
timer
— Timerfixed
— Timebool
<preset::ElapsedRemainingOption> — WaitType
Returns — void
void libNtve_gf_WaitForTimer(
timer lp_timer,
fixed lp_time,
bool lp_waitType,
);
# Related
Category: General / Waits
- Wait —
void
— Wait - Wait For Condition — macro
- Wait For Condition With Maximum Duration — macro
- Wait For Timer —
void
— libNtve_gf_WaitForTimer - Critical Section — macro
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:1471
gf_SendOverseers(lv_colonyIndex);
gf_CreateDefenders(lv_colonyIndex, 60.0);
libNtve_gf_WaitForTimer(lv_infestationTimer, 60.0, true);
gf_CreateVirophage(lv_colonyIndex, 3);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:1786
TimerStart(gv_nextTrainTimer, gv_trainWaveWait, false, c_timeAI);
}
libNtve_gf_WaitForTimer(gv_nextTrainTimer, 0.0, false);
if ((gv_alternateTrain == 1)) {
gv_alternateTrain = 0;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:866
Wait(0.7, c_timeGame);
}
libNtve_gf_WaitForTimer(lv_periodTimer, 0.0, false);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1435
Wait(0.7, c_timeGame);
}
libNtve_gf_WaitForTimer(lv_recycleDelay, 0.0, false);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1561
TriggerExecute(gt_DialogueSirIveDetectedaDropPodInYourVicinityQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_A, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 115.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
TriggerExecute(gt_RescueFactorySpawnQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1566
TriggerExecute(gt_DialogueSendingCoordinatesToANearbyDroppodQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(2, "SiegeTank");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1574
TriggerExecute(gt_DialogueSirAnotherDropPodIsComingDownQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_C, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
TriggerExecute(gt_RescueStarportSpawnQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1578
TriggerExecute(gt_RescueStarportSpawnQ, true, false);
TriggerExecute(gt_DialogueSirAnotherDropPodHasArrivedNearYourPerimeterQ, true, false);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(4, "Goliath");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1586
TriggerExecute(gt_DialogueYouveGotAnotherDropPodLandingNearByQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(3, "Banshee");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1599
TriggerExecute(gt_Gank_Drop08SplitViking, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 2, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(8, "Marine");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1615
TriggerExecute(gt_Gank_Drop10SplitBattlecruiser, true, false);
gf_CreateRescuable(ge_RescuableRegion_A, 3, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 20.0, true);
TriggerExecute(gt_DialogueCommanderTheLastOfTheDominionDropPodsQ, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1519
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 15.0, false);
TriggerExecute(gt_PlatformLinesBRBQ, true, false);
gv_timerReadytoBlowArea01 = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1522
TriggerExecute(gt_PlatformLinesBRBQ, true, false);
gv_timerReadytoBlowArea01 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1587
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 15.0, false);
TriggerExecute(gt_PlatformLinesBLBQ, true, false);
gv_timerReadytoBlowArea02 = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1590
TriggerExecute(gt_PlatformLinesBLBQ, true, false);
gv_timerReadytoBlowArea02 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1655
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 15.0, false);
TriggerExecute(gt_PlatformLinesTLBQ, true, false);
gv_timerReadytoBlowArea03 = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1658
TriggerExecute(gt_PlatformLinesTLBQ, true, false);
gv_timerReadytoBlowArea03 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1723
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 15.0, false);
TriggerExecute(gt_PlatformLinesTRBQ, true, false);
gv_timerReadytoBlowArea04 = true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1726
TriggerExecute(gt_PlatformLinesTRBQ, true, false);
gv_timerReadytoBlowArea04 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:4185
}
libNtve_gf_WaitForTimer(gv_platformDelayTimer, 0.0, false);
if ((TriggerIsEnabled(gt_ComsatStationQ2) == true)) {
TriggerExecute(gt_ComsatStationQ2, false, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03b.sc2map — MapScript.galaxy:1471
gf_SendOverseers(lv_colonyIndex);
gf_CreateDefenders(lv_colonyIndex, 60.0);
libNtve_gf_WaitForTimer(lv_infestationTimer, 60.0, true);
gf_CreateVirophage(lv_colonyIndex, 3);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:1786
TimerStart(gv_nextTrainTimer, gv_trainWaveWait, false, c_timeAI);
}
libNtve_gf_WaitForTimer(gv_nextTrainTimer, 0.0, false);
if ((gv_alternateTrain == 1)) {
gv_alternateTrain = 0;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:866
Wait(0.7, c_timeGame);
}
libNtve_gf_WaitForTimer(lv_periodTimer, 0.0, false);
}
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:1435
Wait(0.7, c_timeGame);
}
libNtve_gf_WaitForTimer(lv_recycleDelay, 0.0, false);
}
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1561
TriggerExecute(gt_DialogueSirIveDetectedaDropPodInYourVicinityQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_A, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 115.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
TriggerExecute(gt_RescueFactorySpawnQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1566
TriggerExecute(gt_DialogueSendingCoordinatesToANearbyDroppodQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(2, "SiegeTank");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1574
TriggerExecute(gt_DialogueSirAnotherDropPodIsComingDownQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_C, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
TriggerExecute(gt_RescueStarportSpawnQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1578
TriggerExecute(gt_RescueStarportSpawnQ, true, false);
TriggerExecute(gt_DialogueSirAnotherDropPodHasArrivedNearYourPerimeterQ, true, false);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(4, "Goliath");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1586
TriggerExecute(gt_DialogueYouveGotAnotherDropPodLandingNearByQ, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(3, "Banshee");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1599
TriggerExecute(gt_Gank_Drop08SplitViking, true, false);
gf_CreateRescuable(ge_RescuableRegion_B, 2, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
gf_PrepareRescuableDrop(8, "Marine");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:1615
TriggerExecute(gt_Gank_Drop10SplitBattlecruiser, true, false);
gf_CreateRescuable(ge_RescuableRegion_A, 3, 0.0);
libNtve_gf_WaitForTimer(gv_dropPodTimer, 20.0, true);
TriggerExecute(gt_DialogueCommanderTheLastOfTheDominionDropPodsQ, true, false);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1519
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 15.0, false);
TriggerExecute(gt_PlatformLinesBRBQ, true, false);
gv_timerReadytoBlowArea01 = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1522
TriggerExecute(gt_PlatformLinesBRBQ, true, false);
gv_timerReadytoBlowArea01 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1587
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 15.0, false);
TriggerExecute(gt_PlatformLinesBLBQ, true, false);
gv_timerReadytoBlowArea02 = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1590
TriggerExecute(gt_PlatformLinesBLBQ, true, false);
gv_timerReadytoBlowArea02 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1655
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 15.0, false);
TriggerExecute(gt_PlatformLinesTLBQ, true, false);
gv_timerReadytoBlowArea03 = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1658
TriggerExecute(gt_PlatformLinesTLBQ, true, false);
gv_timerReadytoBlowArea03 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1723
}
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 15.0, false);
TriggerExecute(gt_PlatformLinesTRBQ, true, false);
gv_timerReadytoBlowArea04 = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1726
TriggerExecute(gt_PlatformLinesTRBQ, true, false);
gv_timerReadytoBlowArea04 = true;
libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
while (gv_midCinematicIsBusy) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:4185
}
libNtve_gf_WaitForTimer(gv_platformDelayTimer, 0.0, false);
if ((TriggerIsEnabled(gt_ComsatStationQ2) == true)) {
TriggerExecute(gt_ComsatStationQ2, false, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3261
libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/BA756A5C"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
UnitCreate(1, "ZaGara", 0, gv_pLAYER_02_ZERG, PointFromId(3), 270.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3366
libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/50FB92C3"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
libNtve_gf_PauseUnit(gv_zagara, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1609
TriggerEnable(gt_TimedAttackTimerExpires, true);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
TriggerExecute(gt_Reinforcements01, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1611
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
TriggerExecute(gt_Reinforcements01, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
TriggerExecute(gt_Reinforcements02, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1613
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
TriggerExecute(gt_Reinforcements02, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
TriggerExecute(gt_TransmissionNukeWarningQ, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:4920
gv_s2_LockdownTimerWindow = TimerWindowLastCreated();
TimerWindowSetFormat(gv_s2_LockdownTimerWindow, StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown01ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:5474
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
TriggerExecute(gt_SecondLockdownStartedQ, true, false);
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown02ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6175
TimerStart(gv_s2_LockdownTimer, gv_s2_Lockdown_Time[3], false, c_timeGame);
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown03ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5568
gv_holdOut_Window = TimerWindowLastCreated();
TimerWindowSetFormat(gv_holdOut_Window, StringToText("<min2/>:<sec2/>"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5570
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5572
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
TriggerExecute(gt_SetLightingandSoundtrack, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5574
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
TriggerExecute(gt_SetLightingandSoundtrack, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose2Q, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1730
gv__1FirstDominionAttacked = false;
TimerStart(lv_waitTimer, 140.0, false, c_timeAI);
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1732
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1734
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion3Q, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2930
TriggerEnable(TriggerGetCurrent(), false);
TimerStart(lv_waitTimer, 100.0, false, c_timeAI);
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1LockedDoorReinforcements01, true, false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2935
Wait(1.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
TriggerExecute(gt__1LockedDoorAttack01, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2937
libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
TriggerExecute(gt__1LockedDoorAttack01, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2939
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
TriggerExecute(gt__1LockedDoorAttack02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2941
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
TriggerExecute(gt__1LockedDoorAttack02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2943
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
TriggerExecute(gt__1LockedDoorAttack03, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2945
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
TriggerExecute(gt__1LockedDoorAttack03, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
TriggerExecute(gt__1LockedDoorReinforcements02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 20.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstoryspace.sc2map/MapScript.galaxy:756
}
libNtve_gf_WaitForTimer(gv_cutsceneLoadingTimer, 0.0, false);
DialogDestroy(gv_cutsceneLoadingDialog);
CutscenePlay(EventCutsceneId());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1708
Wait(210.0, c_timeAI);
TriggerExecute(gt_SpawnTyrannozorQ, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
TriggerExecute(gt__50Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1710
libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
TriggerExecute(gt__50Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
TriggerExecute(gt_RockBreakingWaves, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1712
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
TriggerExecute(gt_RockBreakingWaves, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
TriggerExecute(gt__75Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1714
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
TriggerExecute(gt__75Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1716
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
gv_endBrakkSpawns = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1718
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
gv_endBrakkSpawns = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
gv_stopCeremonialFight = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1720
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
gv_stopCeremonialFight = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
TriggerExecute(gt__1MinuteRemainingQ, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3261
libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/BA756A5C"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
UnitCreate(1, "ZaGara", 0, gv_pLAYER_02_ZERG, PointFromId(3), 270.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3366
libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/50FB92C3"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
TimerWindowDestroy(TimerWindowLastCreated());
libNtve_gf_PauseUnit(gv_zagara, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:1609
TriggerEnable(gt_TimedAttackTimerExpires, true);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
TriggerExecute(gt_Reinforcements01, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:1611
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
TriggerExecute(gt_Reinforcements01, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
TriggerExecute(gt_Reinforcements02, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:1613
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
TriggerExecute(gt_Reinforcements02, true, false);
libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
TriggerExecute(gt_TransmissionNukeWarningQ, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:4920
gv_s2_LockdownTimerWindow = TimerWindowLastCreated();
TimerWindowSetFormat(gv_s2_LockdownTimerWindow, StringToText("<mintotal/>:<sec2/>"));
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown01ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:5474
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
TriggerExecute(gt_SecondLockdownStartedQ, true, false);
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown02ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6175
TimerStart(gv_s2_LockdownTimer, gv_s2_Lockdown_Time[3], false, c_timeGame);
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
TriggerExecute(gt_TransmissionLockdown03ReminderQ, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:5568
gv_holdOut_Window = TimerWindowLastCreated();
TimerWindowSetFormat(gv_holdOut_Window, StringToText("<min2/>:<sec2/>"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:5570
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:5572
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
TriggerExecute(gt_SetLightingandSoundtrack, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:5574
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
TriggerExecute(gt_SetLightingandSoundtrack, true, false);
libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
TriggerExecute(gt_TransmissionReinforcementsClose2Q, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:1730
gv__1FirstDominionAttacked = false;
TimerStart(lv_waitTimer, 140.0, false, c_timeAI);
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:1732
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:1734
libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
TriggerExecute(gt__1PlayerWaitsbyFirstDominion3Q, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2930
TriggerEnable(TriggerGetCurrent(), false);
TimerStart(lv_waitTimer, 100.0, false, c_timeAI);
libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
TriggerExecute(gt__1LockedDoorReinforcements01, true, false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2935
Wait(1.0, c_timeGame);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
TriggerExecute(gt__1LockedDoorAttack01, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2937
libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
TriggerExecute(gt__1LockedDoorAttack01, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2939
libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
TriggerExecute(gt__1LockedDoorAttack02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2941
libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
TriggerExecute(gt__1LockedDoorAttack02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2943
libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
TriggerExecute(gt__1LockedDoorAttack03, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:2945
libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
TriggerExecute(gt__1LockedDoorAttack03, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
TriggerExecute(gt__1LockedDoorReinforcements02, true, false);
libNtve_gf_WaitForTimer(lv_waitTimer, 20.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryspace.sc2map — MapScript.galaxy:756
}
libNtve_gf_WaitForTimer(gv_cutsceneLoadingTimer, 0.0, false);
DialogDestroy(gv_cutsceneLoadingDialog);
CutscenePlay(EventCutsceneId());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1708
Wait(210.0, c_timeAI);
TriggerExecute(gt_SpawnTyrannozorQ, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
TriggerExecute(gt__50Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1710
libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
TriggerExecute(gt__50Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
TriggerExecute(gt_RockBreakingWaves, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1712
libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
TriggerExecute(gt_RockBreakingWaves, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
TriggerExecute(gt__75Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1714
libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
TriggerExecute(gt__75Q, true, false);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1716
libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
gv_endBrakkSpawns = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1718
libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
gv_endBrakkSpawns = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
gv_stopCeremonialFight = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:1720
libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
gv_stopCeremonialFight = true;
libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
TriggerExecute(gt__1MinuteRemainingQ, true, false);
return true;