# Wait For Timer

Grammar — Wait for timer to have time seconds waitType|Elapsed/Remaining
FlagsAction

Pauses a trigger until the chosen Timer has reached a certain point. This point is set by using the Time parameter, and the WaitType parameter.

# Arguments

Returns — void

void libNtve_gf_WaitForTimer(
	timer lp_timer,
	fixed lp_time,
	bool lp_waitType,
);

Category: General / Waits

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:1471

    gf_SendOverseers(lv_colonyIndex);
    gf_CreateDefenders(lv_colonyIndex, 60.0);
    libNtve_gf_WaitForTimer(lv_infestationTimer, 60.0, true);
    gf_CreateVirophage(lv_colonyIndex, 3);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:1786

            TimerStart(gv_nextTrainTimer, gv_trainWaveWait, false, c_timeAI);
        }
        libNtve_gf_WaitForTimer(gv_nextTrainTimer, 0.0, false);
        if ((gv_alternateTrain == 1)) {
            gv_alternateTrain = 0;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:866

            Wait(0.7, c_timeGame);
        }
        libNtve_gf_WaitForTimer(lv_periodTimer, 0.0, false);
    }
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:1435

            Wait(0.7, c_timeGame);
        }
        libNtve_gf_WaitForTimer(lv_recycleDelay, 0.0, false);
    }
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1561

    TriggerExecute(gt_DialogueSirIveDetectedaDropPodInYourVicinityQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_A, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 115.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    TriggerExecute(gt_RescueFactorySpawnQ, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1566

    TriggerExecute(gt_DialogueSendingCoordinatesToANearbyDroppodQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(2, "SiegeTank");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1574

    TriggerExecute(gt_DialogueSirAnotherDropPodIsComingDownQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_C, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    TriggerExecute(gt_RescueStarportSpawnQ, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1578

    TriggerExecute(gt_RescueStarportSpawnQ, true, false);
    TriggerExecute(gt_DialogueSirAnotherDropPodHasArrivedNearYourPerimeterQ, true, false);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(4, "Goliath");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1586

    TriggerExecute(gt_DialogueYouveGotAnotherDropPodLandingNearByQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(3, "Banshee");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1599

    TriggerExecute(gt_Gank_Drop08SplitViking, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 2, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(8, "Marine");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:1615

    TriggerExecute(gt_Gank_Drop10SplitBattlecruiser, true, false);
    gf_CreateRescuable(ge_RescuableRegion_A, 3, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 20.0, true);
    TriggerExecute(gt_DialogueCommanderTheLastOfTheDominionDropPodsQ, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1519

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 15.0, false);
    TriggerExecute(gt_PlatformLinesBRBQ, true, false);
    gv_timerReadytoBlowArea01 = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1522

    TriggerExecute(gt_PlatformLinesBRBQ, true, false);
    gv_timerReadytoBlowArea01 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1587

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 15.0, false);
    TriggerExecute(gt_PlatformLinesBLBQ, true, false);
    gv_timerReadytoBlowArea02 = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1590

    TriggerExecute(gt_PlatformLinesBLBQ, true, false);
    gv_timerReadytoBlowArea02 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1655

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 15.0, false);
    TriggerExecute(gt_PlatformLinesTLBQ, true, false);
    gv_timerReadytoBlowArea03 = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1658

    TriggerExecute(gt_PlatformLinesTLBQ, true, false);
    gv_timerReadytoBlowArea03 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1723

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 15.0, false);
    TriggerExecute(gt_PlatformLinesTRBQ, true, false);
    gv_timerReadytoBlowArea04 = true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1726

    TriggerExecute(gt_PlatformLinesTRBQ, true, false);
    gv_timerReadytoBlowArea04 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:4185

    }

    libNtve_gf_WaitForTimer(gv_platformDelayTimer, 0.0, false);
    if ((TriggerIsEnabled(gt_ComsatStationQ2) == true)) {
        TriggerExecute(gt_ComsatStationQ2, false, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03b.sc2mapMapScript.galaxy:1471

    gf_SendOverseers(lv_colonyIndex);
    gf_CreateDefenders(lv_colonyIndex, 60.0);
    libNtve_gf_WaitForTimer(lv_infestationTimer, 60.0, true);
    gf_CreateVirophage(lv_colonyIndex, 3);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2mapMapScript.galaxy:1786

            TimerStart(gv_nextTrainTimer, gv_trainWaveWait, false, c_timeAI);
        }
        libNtve_gf_WaitForTimer(gv_nextTrainTimer, 0.0, false);
        if ((gv_alternateTrain == 1)) {
            gv_alternateTrain = 0;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2mapMapScript.galaxy:866

            Wait(0.7, c_timeGame);
        }
        libNtve_gf_WaitForTimer(lv_periodTimer, 0.0, false);
    }
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2mapMapScript.galaxy:1435

            Wait(0.7, c_timeGame);
        }
        libNtve_gf_WaitForTimer(lv_recycleDelay, 0.0, false);
    }
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1561

    TriggerExecute(gt_DialogueSirIveDetectedaDropPodInYourVicinityQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_A, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 115.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    TriggerExecute(gt_RescueFactorySpawnQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1566

    TriggerExecute(gt_DialogueSendingCoordinatesToANearbyDroppodQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(2, "SiegeTank");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1574

    TriggerExecute(gt_DialogueSirAnotherDropPodIsComingDownQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_C, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    TriggerExecute(gt_RescueStarportSpawnQ, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1578

    TriggerExecute(gt_RescueStarportSpawnQ, true, false);
    TriggerExecute(gt_DialogueSirAnotherDropPodHasArrivedNearYourPerimeterQ, true, false);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(4, "Goliath");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1586

    TriggerExecute(gt_DialogueYouveGotAnotherDropPodLandingNearByQ, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 1, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 120.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(3, "Banshee");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1599

    TriggerExecute(gt_Gank_Drop08SplitViking, true, false);
    gf_CreateRescuable(ge_RescuableRegion_B, 2, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 150.0, true);
    TimerStart(gv_dropPodTimer, c_timerDurationInfinite, false, c_timeGame);
    gf_PrepareRescuableDrop(8, "Marine");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:1615

    TriggerExecute(gt_Gank_Drop10SplitBattlecruiser, true, false);
    gf_CreateRescuable(ge_RescuableRegion_A, 3, 0.0);
    libNtve_gf_WaitForTimer(gv_dropPodTimer, 20.0, true);
    TriggerExecute(gt_DialogueCommanderTheLastOfTheDominionDropPodsQ, true, false);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1519

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 15.0, false);
    TriggerExecute(gt_PlatformLinesBRBQ, true, false);
    gv_timerReadytoBlowArea01 = true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1522

    TriggerExecute(gt_PlatformLinesBRBQ, true, false);
    gv_timerReadytoBlowArea01 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea01, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1587

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 15.0, false);
    TriggerExecute(gt_PlatformLinesBLBQ, true, false);
    gv_timerReadytoBlowArea02 = true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1590

    TriggerExecute(gt_PlatformLinesBLBQ, true, false);
    gv_timerReadytoBlowArea02 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea02, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1655

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 15.0, false);
    TriggerExecute(gt_PlatformLinesTLBQ, true, false);
    gv_timerReadytoBlowArea03 = true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1658

    TriggerExecute(gt_PlatformLinesTLBQ, true, false);
    gv_timerReadytoBlowArea03 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea03, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1723

    }

    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 15.0, false);
    TriggerExecute(gt_PlatformLinesTRBQ, true, false);
    gv_timerReadytoBlowArea04 = true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:1726

    TriggerExecute(gt_PlatformLinesTRBQ, true, false);
    gv_timerReadytoBlowArea04 = true;
    libNtve_gf_WaitForTimer(gv_platformBlowsTimerArea04, 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    while (gv_midCinematicIsBusy) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:4185

    }

    libNtve_gf_WaitForTimer(gv_platformDelayTimer, 0.0, false);
    if ((TriggerIsEnabled(gt_ComsatStationQ2) == true)) {
        TriggerExecute(gt_ComsatStationQ2, false, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3261

    libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/BA756A5C"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
    TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    UnitCreate(1, "ZaGara", 0, gv_pLAYER_02_ZERG, PointFromId(3), 270.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3366

    libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/50FB92C3"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
    TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    libNtve_gf_PauseUnit(gv_zagara, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1609


    TriggerEnable(gt_TimedAttackTimerExpires, true);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
    TriggerExecute(gt_Reinforcements01, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1611

    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
    TriggerExecute(gt_Reinforcements01, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
    TriggerExecute(gt_Reinforcements02, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:1613

    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
    TriggerExecute(gt_Reinforcements02, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
    TriggerExecute(gt_TransmissionNukeWarningQ, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:4920

    gv_s2_LockdownTimerWindow = TimerWindowLastCreated();
    TimerWindowSetFormat(gv_s2_LockdownTimerWindow, StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown01ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:5474

    TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
    TriggerExecute(gt_SecondLockdownStartedQ, true, false);
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown02ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6175

    TimerStart(gv_s2_LockdownTimer, gv_s2_Lockdown_Time[3], false, c_timeGame);
    TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown03ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5568

    gv_holdOut_Window = TimerWindowLastCreated();
    TimerWindowSetFormat(gv_holdOut_Window, StringToText("<min2/>:<sec2/>"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
    libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5570

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
    libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5572

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
    TriggerExecute(gt_SetLightingandSoundtrack, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5574

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
    TriggerExecute(gt_SetLightingandSoundtrack, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose2Q, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1730

    gv__1FirstDominionAttacked = false;
    TimerStart(lv_waitTimer, 140.0, false, c_timeAI);
    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1732

    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:1734

    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion3Q, true, false);
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2930

    TriggerEnable(TriggerGetCurrent(), false);
    TimerStart(lv_waitTimer, 100.0, false, c_timeAI);
    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1LockedDoorReinforcements01, true, false);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work Start", 0, c_animTimeDefault);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2935

    Wait(1.0, c_timeGame);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
    TriggerExecute(gt__1LockedDoorAttack01, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2937

    libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
    TriggerExecute(gt__1LockedDoorAttack01, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2939

    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
    TriggerExecute(gt__1LockedDoorAttack02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2941

    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
    TriggerExecute(gt__1LockedDoorAttack02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2943

    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
    TriggerExecute(gt__1LockedDoorAttack03, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2945

    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
    TriggerExecute(gt__1LockedDoorAttack03, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
    TriggerExecute(gt__1LockedDoorReinforcements02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 20.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zstoryspace.sc2map/MapScript.galaxy:756

    }

    libNtve_gf_WaitForTimer(gv_cutsceneLoadingTimer, 0.0, false);
    DialogDestroy(gv_cutsceneLoadingDialog);
    CutscenePlay(EventCutsceneId());

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1708

    Wait(210.0, c_timeAI);
    TriggerExecute(gt_SpawnTyrannozorQ, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
    TriggerExecute(gt__50Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1710

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
    TriggerExecute(gt__50Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
    TriggerExecute(gt_RockBreakingWaves, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1712

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
    TriggerExecute(gt_RockBreakingWaves, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
    TriggerExecute(gt__75Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1714

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
    TriggerExecute(gt__75Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
    libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1716

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
    libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
    gv_endBrakkSpawns = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1718

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
    gv_endBrakkSpawns = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
    gv_stopCeremonialFight = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:1720

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
    gv_stopCeremonialFight = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
    TriggerExecute(gt__1MinuteRemainingQ, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2mapMapScript.galaxy:3261

    libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/BA756A5C"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
    TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    UnitCreate(1, "ZaGara", 0, gv_pLAYER_02_ZERG, PointFromId(3), 270.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2mapMapScript.galaxy:3366

    libSwaC_gf_TimerWindowCreate2(TimerLastStarted(), StringExternal("Param/Value/50FB92C3"), true, false, libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive);
    TimerWindowSetFormat(TimerWindowLastCreated(), StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(TimerLastStarted(), 0.0, false);
    TimerWindowDestroy(TimerWindowLastCreated());
    libNtve_gf_PauseUnit(gv_zagara, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:1609


    TriggerEnable(gt_TimedAttackTimerExpires, true);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
    TriggerExecute(gt_Reinforcements01, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:1611

    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 115.0, false);
    TriggerExecute(gt_Reinforcements01, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
    TriggerExecute(gt_Reinforcements02, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:1613

    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 70.0, false);
    TriggerExecute(gt_Reinforcements02, true, false);
    libNtve_gf_WaitForTimer(gv_timedAttackTimer, 30.0, false);
    TriggerExecute(gt_TransmissionNukeWarningQ, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:4920

    gv_s2_LockdownTimerWindow = TimerWindowLastCreated();
    TimerWindowSetFormat(gv_s2_LockdownTimerWindow, StringToText("<mintotal/>:<sec2/>"));
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown01ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:5474

    TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
    TriggerExecute(gt_SecondLockdownStartedQ, true, false);
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown02ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:6175

    TimerStart(gv_s2_LockdownTimer, gv_s2_Lockdown_Time[3], false, c_timeGame);
    TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true);
    libNtve_gf_WaitForTimer(gv_s2_LockdownTimer, 45.0, false);
    TriggerExecute(gt_TransmissionLockdown03ReminderQ, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:5568

    gv_holdOut_Window = TimerWindowLastCreated();
    TimerWindowSetFormat(gv_holdOut_Window, StringToText("<min2/>:<sec2/>"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
    libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:5570

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 300.0, false);
    libSwaC_gf_CreateMissionAutosavePoint(StringExternal("Param/Value/8722A7D4"));
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:5572

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 190.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose1Q, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
    TriggerExecute(gt_SetLightingandSoundtrack, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:5574

    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 100.0, false);
    TriggerExecute(gt_SetLightingandSoundtrack, true, false);
    libNtve_gf_WaitForTimer(gv_reinforcement_Timer, 90.0, false);
    TriggerExecute(gt_TransmissionReinforcementsClose2Q, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:1730

    gv__1FirstDominionAttacked = false;
    TimerStart(lv_waitTimer, 140.0, false, c_timeAI);
    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:1732

    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion1Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:1734

    libNtve_gf_WaitForTimer(lv_waitTimer, 45.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion2Q, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 0.0, false);
    TriggerExecute(gt__1PlayerWaitsbyFirstDominion3Q, true, false);
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2930

    TriggerEnable(TriggerGetCurrent(), false);
    TimerStart(lv_waitTimer, 100.0, false, c_timeAI);
    libNtve_gf_WaitForTimer(lv_waitTimer, 90.0, false);
    TriggerExecute(gt__1LockedDoorReinforcements01, true, false);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work Start", 0, c_animTimeDefault);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2935

    Wait(1.0, c_timeGame);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(62)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
    libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
    TriggerExecute(gt__1LockedDoorAttack01, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2937

    libNtve_gf_WaitForTimer(lv_waitTimer, 80.0, false);
    TriggerExecute(gt__1LockedDoorAttack01, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2939

    libNtve_gf_WaitForTimer(lv_waitTimer, 70.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
    TriggerExecute(gt__1LockedDoorAttack02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2941

    libNtve_gf_WaitForTimer(lv_waitTimer, 60.0, false);
    TriggerExecute(gt__1LockedDoorAttack02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2943

    libNtve_gf_WaitForTimer(lv_waitTimer, 50.0, false);
    CameraShakeStart(gv_p01_USER, c_cameraPositionTarget, c_cameraDirectionZ, 0.07, 2.0, 100.0, 3.0);
    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
    TriggerExecute(gt__1LockedDoorAttack03, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:2945

    libNtve_gf_WaitForTimer(lv_waitTimer, 40.0, false);
    TriggerExecute(gt__1LockedDoorAttack03, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 32.0, false);
    TriggerExecute(gt__1LockedDoorReinforcements02, true, false);
    libNtve_gf_WaitForTimer(lv_waitTimer, 20.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryspace.sc2mapMapScript.galaxy:756

    }

    libNtve_gf_WaitForTimer(gv_cutsceneLoadingTimer, 0.0, false);
    DialogDestroy(gv_cutsceneLoadingDialog);
    CutscenePlay(EventCutsceneId());

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1708

    Wait(210.0, c_timeAI);
    TriggerExecute(gt_SpawnTyrannozorQ, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
    TriggerExecute(gt__50Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1710

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 750.0, false);
    TriggerExecute(gt__50Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
    TriggerExecute(gt_RockBreakingWaves, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1712

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 474.0, false);
    TriggerExecute(gt_RockBreakingWaves, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
    TriggerExecute(gt__75Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1714

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 375.0, false);
    TriggerExecute(gt__75Q, true, false);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
    libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1716

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 290.0, false);
    libSwaC_gf_RemindPlayertoCompleteBonusObjective("ZZerus02Objective02", 0.0);
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
    gv_endBrakkSpawns = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1718

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 230.0, false);
    gv_endBrakkSpawns = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
    gv_stopCeremonialFight = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2mapMapScript.galaxy:1720

    libNtve_gf_WaitForTimer(gv_holdoutTimer, 215.0, false);
    gv_stopCeremonialFight = true;
    libNtve_gf_WaitForTimer(gv_holdoutTimer, 60.0, false);
    TriggerExecute(gt__1MinuteRemainingQ, true, false);
    return true;