# AIHasNearbyAlliedAttackers

FlagsNative

# Arguments

  • int — player
  • point — loc
  • fixed — range

Returns — bool

native bool AIHasNearbyAlliedAttackers(
	int player,
	point loc,
	fixed range,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactProtAI.galaxy

// L1251
AIHasNearbyAlliedAttackers(player, UnitGetPosition(aiUnit), 12.0)
// L1307
AIHasNearbyAlliedAttackers(player, UnitGetPosition(aiUnit), 12.0)

# mods/core.sc2mod

TactTerrAI.galaxy

// L1073
AIHasNearbyAlliedAttackers(player, loc, 10.0)

# mods/starcoop/starcoop.sc2mod

TactProtAI.galaxy

// L1210
AIHasNearbyAlliedAttackers(player, UnitGetPosition(aiUnit), 12.0)

# mods/starcoop/starcoop.sc2mod

TactTerrAI.galaxy

// L1053
AIHasNearbyAlliedAttackers(player, loc, 10.0)

# mods/warcoop/warclassicsystem.sc2mod

TacticalAIWar3.galaxy

// L328
AIHasNearbyAlliedAttackers(player, loc, 10.0)