# Fill Area Visibility

Grammar — Change visibility for player player to state within area and cliffLevel|Do/Do Not check cliff level
FlagsNative | Action

Fill the specified region for the specified player with visibility of fogged, masked, hidden or unexplored.

# Arguments

  • int — Player
  • region — Area
  • int [ preset::FillType ] — State
  • bool [ preset::Do_Do_Not_Option ] — Check Cliff Level

Returns — void

native void VisFillArea(
	int player,
	region area,
	int fillType,
	bool checkCliffLevel,
);

Category: Visibility / Basic

# Examples

# mods/heroes.stormmod

MapScript.galaxy

// L8090
VisFillArea(libStEx_gv_pLAYER_01_USER, RegionEntireMap(), c_fillTypeFogged, false)
// L8090
VisFillArea(libStEx_gv_pLAYER_01_USER, RegionEntireMap(), c_fillTypeFogged, false)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L28514
VisFillArea(libCOMI_gv_cM_ZeratulPlayer, RegionEntireMap(), c_fillTypeMasked, false)