# Show/Hide Placement Models
Grammar — show|Show/Hide placement models
Flags —Action
Shows or hides unit placement models.
# Arguments
bool
<preset::ShowHideOption> — Show
Returns — void
void libNtve_gf_ShowHidePlacementModels(bool lp_show);
# Related
Category: Visibility / Basic
- Reveal Area —
void
— VisRevealArea - Explore/Unexplore Area —
void
— VisExploreArea - Fill Area Visibility —
void
— VisFillArea - Enable/Disable Visibility —
void
— VisEnable - Show/Hide Placement Models —
void
— libNtve_gf_ShowHidePlacementModels - Get Fog of War Alpha —
fixed
— VisGetFoWAlpha - Set Fog of War Alpha —
void
— VisSetFoWAlpha - Reset Fog of War Alpha —
void
— VisResetFoWAlpha - Visibility Is Enabled —
bool
— VisIsEnabled - Point Is Visible For Player —
bool
— VisIsVisibleForPlayer
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2041
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
auto74C9138D_g = lv_validPlayers;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2105
}
UISetCursorVisible(lv_validPlayers, true);
libNtve_gf_ShowHidePlacementModels(true);
auto10906981_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1731
UIClearMessages(lv_validPlayers, c_messageAreaAll);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
auto74C9138D_g = lv_validPlayers;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1795
}
UISetCursorVisible(lv_validPlayers, true);
libNtve_gf_ShowHidePlacementModels(true);
auto10906981_g = lv_validPlayers;
lv_pickedPlayer = -1;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:779
CinematicMode(lv_validPlayers, true, 0.0);
UISetCursorVisible(lv_validPlayers, false);
libNtve_gf_ShowHidePlacementModels(false);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(0.0, 1.5));
auto375744B4_g = lv_validPlayers;