# Show/Hide Placement Models

Grammarshow|Show/Hide placement models
FlagsAction

Shows or hides unit placement models.

# Arguments

Returns — void

void libNtve_gf_ShowHidePlacementModels(bool lp_show);

Category: Visibility / Basic

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2041

        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2105

        }
        UISetCursorVisible(lv_validPlayers, true);
        libNtve_gf_ShowHidePlacementModels(true);
        auto10906981_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1731

        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1795

        }
        UISetCursorVisible(lv_validPlayers, true);
        libNtve_gf_ShowHidePlacementModels(true);
        auto10906981_g = lv_validPlayers;
        lv_pickedPlayer = -1;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:779

    CinematicMode(lv_validPlayers, true, 0.0);
    UISetCursorVisible(lv_validPlayers, false);
    libNtve_gf_ShowHidePlacementModels(false);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(0.0, 1.5));
    auto375744B4_g = lv_validPlayers;