# Show/Hide Placement Models
Grammar — show|Show/Hide placement models
Flags —Action
Shows or hides unit placement models.
# Arguments
- bool<preset::ShowHideOption> — Show
Returns — void
void libNtve_gf_ShowHidePlacementModels(bool lp_show);
# Related
Category: Visibility / Basic
- Reveal Area — void— VisRevealArea
- Explore/Unexplore Area — void— VisExploreArea
- Fill Area Visibility — void— VisFillArea
- Enable/Disable Visibility — void— VisEnable
- Show/Hide Placement Models — void— libNtve_gf_ShowHidePlacementModels
- Get Fog of War Alpha — fixed— VisGetFoWAlpha
- Set Fog of War Alpha — void— VisSetFoWAlpha
- Reset Fog of War Alpha — void— VisResetFoWAlpha
- Visibility Is Enabled — bool— VisIsEnabled
- Point Is Visible For Player — bool— VisIsVisibleForPlayer
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2041
        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2105
        }
        UISetCursorVisible(lv_validPlayers, true);
        libNtve_gf_ShowHidePlacementModels(true);
        auto10906981_g = lv_validPlayers;
        lv_pickedPlayer = -1;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1731
        UIClearMessages(lv_validPlayers, c_messageAreaAll);
        UISetCursorVisible(lv_validPlayers, false);
        libNtve_gf_ShowHidePlacementModels(false);
        libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(lp_duration, 1.5));
        auto74C9138D_g = lv_validPlayers;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1795
        }
        UISetCursorVisible(lv_validPlayers, true);
        libNtve_gf_ShowHidePlacementModels(true);
        auto10906981_g = lv_validPlayers;
        lv_pickedPlayer = -1;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:779
    CinematicMode(lv_validPlayers, true, 0.0);
    UISetCursorVisible(lv_validPlayers, false);
    libNtve_gf_ShowHidePlacementModels(false);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, lv_validPlayers, MaxF(0.0, 1.5));
    auto375744B4_g = lv_validPlayers;