# Enable/Disable Visibility

Grammarenable|Enable/Disable type|Visibility Type visibility
FlagsNative | Action

Enables/Disables the specified visibility type.

# Arguments

Returns — void

native void VisEnable(int visType, bool enable);

Category: Visibility / Basic

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6242

    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(1.0, c_timeReal);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6243

    Wait(1.0, c_timeReal);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2mapMapScript.galaxy:6242

    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(1.0, c_timeReal);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2mapMapScript.galaxy:6243

    Wait(1.0, c_timeReal);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9584

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3850), 1.5, -1, 10.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    TriggerExecute(gt_VictoryShotMusicYagdra, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9585

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9840

        libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.5, c_timeGame);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9841

        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.5, c_timeGame);
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9854

        libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.0);
        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.0, c_timeGame);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9855

        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.0, c_timeGame);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9584

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3850), 1.5, -1, 10.0, true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    TriggerExecute(gt_VictoryShotMusicYagdra, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9585

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9840

        libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.5, c_timeGame);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9841

        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.5, c_timeGame);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9854

        libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.0);
        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.0, c_timeGame);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:9855

        libNtve_gf_GlobalCinematicSetting(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        Wait(1.0, c_timeGame);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22901


    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CameraLockInput(1, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22902

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CameraLockInput(1, true);
    libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ArmyCheatStarts, "", "", false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22918


    CameraLockInput(1, false);
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22919

    CameraLockInput(1, false);
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    return true;

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23218


    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CameraLockInput(1, true);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23219

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CameraLockInput(1, true);
    UISetWorldVisible(PlayerGroupAll(), false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23242


    CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23243

    CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    libNtve_gf_HideGameUI(true, PlayerGroupAll());
    return true;

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2148

        GameSetSeedLocked(lp_fixedSeedOnOff);
        GamePauseAllCharges(true);
        VisEnable(c_visTypeMask, false);
        VisEnable(c_visTypeFog, false);
        GameSetMissionTimePaused(true);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2149

        GamePauseAllCharges(true);
        VisEnable(c_visTypeMask, false);
        VisEnable(c_visTypeFog, false);
        GameSetMissionTimePaused(true);
        libNtve_gf__CineModeStoreCheatStatus();

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2163

        GameSetSeedLocked(false);
        GamePauseAllCharges(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        GameSetMissionTimePaused(false);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:2164

        GamePauseAllCharges(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        GameSetMissionTimePaused(false);
        libNtve_gf__CineModeRestoreCheatStatus();

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1832

        GameSetSeedLocked(true);
        GamePauseAllCharges(true);
        VisEnable(c_visTypeMask, false);
        VisEnable(c_visTypeFog, false);
        GameSetMissionTimePaused(true);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1833

        GamePauseAllCharges(true);
        VisEnable(c_visTypeMask, false);
        VisEnable(c_visTypeFog, false);
        GameSetMissionTimePaused(true);
        libNtve_gf__CineModeStoreCheatStatus();

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1847

        GameSetSeedLocked(false);
        GamePauseAllCharges(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        GameSetMissionTimePaused(false);

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:1848

        GamePauseAllCharges(false);
        VisEnable(c_visTypeMask, true);
        VisEnable(c_visTypeFog, true);
        GameSetMissionTimePaused(false);
        libNtve_gf__CineModeRestoreCheatStatus();

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:1757

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    return true;

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2643

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    TimerPause(libGame_gv_gameTimer, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3605

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3663

    }

    VisEnable(c_visTypeFog, true);
    VisEnable(c_visTypeMask, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3664


    VisEnable(c_visTypeFog, true);
    VisEnable(c_visTypeMask, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(184744862), 9.5, -1, 10.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3675

    UnitCreateEffectUnit(UnitFromId(38), "WatchtowerRevealDummy", UnitFromId(38));
    Wait(6.0, c_timeGame);
    VisEnable(c_visTypeFog, false);
    VisEnable(c_visTypeMask, false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3676

    Wait(6.0, c_timeGame);
    VisEnable(c_visTypeFog, false);
    VisEnable(c_visTypeMask, false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1686227739), (9.0 + 1.5), -1, 10.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1397

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:853

    libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), c_transitionDurationDefault);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    Wait(1.0, c_timeGame);
    Wait(1.0, c_timeGame);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:7916

    libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    gf_TurnCinematicCameraOnOffChallenge(libStEx_gv_pLAYER_01_USER, true);
    GameTimeOfDayPause(true);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8184

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8442

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8460

    gf__1D_SpawnRightWave();
    gf__1D_SpawnTopWave();
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    if ((gv__1D_VisionRevealer == null)) {

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8461

    gf__1D_SpawnTopWave();
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    if ((gv__1D_VisionRevealer == null)) {
        VisRevealerCreate(libStEx_gv_pLAYER_01_USER, RegionFromId(3));

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8746

        libStEx_gf_CinematicModeTutorial2(true, PlayerGroupAll(), c_transitionDurationImmediate);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9561

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:10077

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:1757

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    return true;

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:2643

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    TimerPause(libGame_gv_gameTimer, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:3605

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:3663

    }

    VisEnable(c_visTypeFog, true);
    VisEnable(c_visTypeMask, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:3664


    VisEnable(c_visTypeFog, true);
    VisEnable(c_visTypeMask, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(184744862), 9.5, -1, 10.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:3675

    UnitCreateEffectUnit(UnitFromId(38), "WatchtowerRevealDummy", UnitFromId(38));
    Wait(6.0, c_timeGame);
    VisEnable(c_visTypeFog, false);
    VisEnable(c_visTypeMask, false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:3676

    Wait(6.0, c_timeGame);
    VisEnable(c_visTypeFog, false);
    VisEnable(c_visTypeMask, false);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1686227739), (9.0 + 1.5), -1, 10.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmapMapScript.galaxy:1397

    libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
    CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:853

    libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), c_transitionDurationDefault);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    Wait(1.0, c_timeGame);
    Wait(1.0, c_timeGame);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:7916

    libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
    libStEx_gf_GlobalCinematicSettingTutorial(true);
    VisEnable(c_visTypeFog, true);
    gf_TurnCinematicCameraOnOffChallenge(libStEx_gv_pLAYER_01_USER, true);
    GameTimeOfDayPause(true);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8184

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8442

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8460

    gf__1D_SpawnRightWave();
    gf__1D_SpawnTopWave();
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    if ((gv__1D_VisionRevealer == null)) {

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8461

    gf__1D_SpawnTopWave();
    VisEnable(c_visTypeMask, true);
    VisEnable(c_visTypeFog, true);
    if ((gv__1D_VisionRevealer == null)) {
        VisRevealerCreate(libStEx_gv_pLAYER_01_USER, RegionFromId(3));

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8746

        libStEx_gf_CinematicModeTutorial2(true, PlayerGroupAll(), c_transitionDurationImmediate);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:9561

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:10077

        libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
        libStEx_gf_GlobalCinematicSettingTutorial(true);
        VisEnable(c_visTypeFog, true);
    }

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9968

    VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(118));
    VisRevealerEnable(VisRevealerLastCreated(), true);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9969

    VisRevealerEnable(VisRevealerLastCreated(), true);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2mapMapScript.galaxy:9968

    VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(118));
    VisRevealerEnable(VisRevealerLastCreated(), true);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2mapMapScript.galaxy:9969

    VisRevealerEnable(VisRevealerLastCreated(), true);
    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;