# Enable/Disable Visibility
Grammar — enable|Enable/Disable type|Visibility Type visibility
Flags —Native
|Action
Enables/Disables the specified visibility type.
# Arguments
int
<preset::VisibilityType> — Typebool
<preset::Enable_Disable_Option> — Enable
Returns — void
native void VisEnable(int visType, bool enable);
# Related
Category: Visibility / Basic
- Reveal Area —
void
— VisRevealArea - Explore/Unexplore Area —
void
— VisExploreArea - Fill Area Visibility —
void
— VisFillArea - Enable/Disable Visibility —
void
— VisEnable - Show/Hide Placement Models —
void
— libNtve_gf_ShowHidePlacementModels - Get Fog of War Alpha —
fixed
— VisGetFoWAlpha - Set Fog of War Alpha —
void
— VisSetFoWAlpha - Reset Fog of War Alpha —
void
— VisResetFoWAlpha - Visibility Is Enabled —
bool
— VisIsEnabled - Point Is Visible For Player —
bool
— VisIsVisibleForPlayer
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6242
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6243
Wait(1.0, c_timeReal);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:6242
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:6243
Wait(1.0, c_timeReal);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9584
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3850), 1.5, -1, 10.0, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9585
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9840
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.5, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9841
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.5, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9854
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.0);
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9855
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9584
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3850), 1.5, -1, 10.0, true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9585
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
TriggerExecute(gt_VictoryShotMusicYagdra, true, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9840
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.5, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9841
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.5, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9854
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.0);
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9855
libNtve_gf_GlobalCinematicSetting(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22901
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CameraLockInput(1, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22902
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CameraLockInput(1, true);
libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_ArmyCheatStarts, "", "", false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22918
CameraLockInput(1, false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22919
CameraLockInput(1, false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23218
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CameraLockInput(1, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23219
libNtve_gf_HideGameUI(false, PlayerGroupAll());
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CameraLockInput(1, true);
UISetWorldVisible(PlayerGroupAll(), false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23242
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:23243
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2148
GameSetSeedLocked(lp_fixedSeedOnOff);
GamePauseAllCharges(true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
GameSetMissionTimePaused(true);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2149
GamePauseAllCharges(true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
GameSetMissionTimePaused(true);
libNtve_gf__CineModeStoreCheatStatus();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2163
GameSetSeedLocked(false);
GamePauseAllCharges(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
GameSetMissionTimePaused(false);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2164
GamePauseAllCharges(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
GameSetMissionTimePaused(false);
libNtve_gf__CineModeRestoreCheatStatus();
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1832
GameSetSeedLocked(true);
GamePauseAllCharges(true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
GameSetMissionTimePaused(true);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1833
GamePauseAllCharges(true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
GameSetMissionTimePaused(true);
libNtve_gf__CineModeStoreCheatStatus();
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1847
GameSetSeedLocked(false);
GamePauseAllCharges(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
GameSetMissionTimePaused(false);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:1848
GamePauseAllCharges(false);
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
GameSetMissionTimePaused(false);
libNtve_gf__CineModeRestoreCheatStatus();
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:1757
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
return true;
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2643
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
TimerPause(libGame_gv_gameTimer, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3605
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3663
}
VisEnable(c_visTypeFog, true);
VisEnable(c_visTypeMask, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3664
VisEnable(c_visTypeFog, true);
VisEnable(c_visTypeMask, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(184744862), 9.5, -1, 10.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3675
UnitCreateEffectUnit(UnitFromId(38), "WatchtowerRevealDummy", UnitFromId(38));
Wait(6.0, c_timeGame);
VisEnable(c_visTypeFog, false);
VisEnable(c_visTypeMask, false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:3676
Wait(6.0, c_timeGame);
VisEnable(c_visTypeFog, false);
VisEnable(c_visTypeMask, false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1686227739), (9.0 + 1.5), -1, 10.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:1397
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:853
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), c_transitionDurationDefault);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
Wait(1.0, c_timeGame);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:7916
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
gf_TurnCinematicCameraOnOffChallenge(libStEx_gv_pLAYER_01_USER, true);
GameTimeOfDayPause(true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8184
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8442
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8460
gf__1D_SpawnRightWave();
gf__1D_SpawnTopWave();
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
if ((gv__1D_VisionRevealer == null)) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8461
gf__1D_SpawnTopWave();
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
if ((gv__1D_VisionRevealer == null)) {
VisRevealerCreate(libStEx_gv_pLAYER_01_USER, RegionFromId(3));
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8746
libStEx_gf_CinematicModeTutorial2(true, PlayerGroupAll(), c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9561
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:10077
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:1757
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
return true;
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2643
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
TimerPause(libGame_gv_gameTimer, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3605
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3663
}
VisEnable(c_visTypeFog, true);
VisEnable(c_visTypeMask, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3664
VisEnable(c_visTypeFog, true);
VisEnable(c_visTypeMask, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2123273060), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(184744862), 9.5, -1, 10.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3675
UnitCreateEffectUnit(UnitFromId(38), "WatchtowerRevealDummy", UnitFromId(38));
Wait(6.0, c_timeGame);
VisEnable(c_visTypeFog, false);
VisEnable(c_visTypeMask, false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:3676
Wait(6.0, c_timeGame);
VisEnable(c_visTypeFog, false);
VisEnable(c_visTypeMask, false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(264753252), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1686227739), (9.0 + 1.5), -1, 10.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:1397
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
libStEx_gf_TurnCinematicCameraOnOff(gv_pLAYER_01_USER, true);
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:853
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), c_transitionDurationDefault);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
Wait(1.0, c_timeGame);
Wait(1.0, c_timeGame);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:7916
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
gf_TurnCinematicCameraOnOffChallenge(libStEx_gv_pLAYER_01_USER, true);
GameTimeOfDayPause(true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8184
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8442
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8460
gf__1D_SpawnRightWave();
gf__1D_SpawnTopWave();
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
if ((gv__1D_VisionRevealer == null)) {
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8461
gf__1D_SpawnTopWave();
VisEnable(c_visTypeMask, true);
VisEnable(c_visTypeFog, true);
if ((gv__1D_VisionRevealer == null)) {
VisRevealerCreate(libStEx_gv_pLAYER_01_USER, RegionFromId(3));
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8746
libStEx_gf_CinematicModeTutorial2(true, PlayerGroupAll(), c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:9561
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:10077
libStEx_gf_CinematicModeTutorial(true, PlayerGroupAll(), 0.0);
libStEx_gf_GlobalCinematicSettingTutorial(true);
VisEnable(c_visTypeFog, true);
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9968
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(118));
VisRevealerEnable(VisRevealerLastCreated(), true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9969
VisRevealerEnable(VisRevealerLastCreated(), true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:9968
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(118));
VisRevealerEnable(VisRevealerLastCreated(), true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:9969
VisRevealerEnable(VisRevealerLastCreated(), true);
VisEnable(c_visTypeMask, false);
VisEnable(c_visTypeFog, false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;