# Visibility Is Enabled
Grammar — type|Visibility Type visibility is enabled
Flags —Native|Function
Returns true if the visibilty type for the game matches the type specified.
# Arguments
int<preset::VisibilityType> — Type
Returns — bool
native bool VisIsEnabled(int visType);
# Related
Category: Visibility / Basic
- Reveal Area —
void— VisRevealArea - Explore/Unexplore Area —
void— VisExploreArea - Fill Area Visibility —
void— VisFillArea - Enable/Disable Visibility —
void— VisEnable - Show/Hide Placement Models —
void— libNtve_gf_ShowHidePlacementModels - Get Fog of War Alpha —
fixed— VisGetFoWAlpha - Set Fog of War Alpha —
void— VisSetFoWAlpha - Reset Fog of War Alpha —
void— VisResetFoWAlpha - Visibility Is Enabled —
bool— VisIsEnabled - Point Is Visible For Player —
bool— VisIsVisibleForPlayer
# Examples
— None found —