# Visibility Is Enabled
Grammar — type|Visibility Type visibility is enabled
Flags —Native
|Function
Returns true if the visibilty type for the game matches the type specified.
# Arguments
int
[ preset::VisibilityType ] — Type
Returns — bool
native bool VisIsEnabled(int visType);
# Related
Category: Visibility / Basic
- [F] —
void
— Reveal Area — ( VisRevealArea ) - [F] —
void
— Explore/Unexplore Area — ( VisExploreArea ) - [F] —
void
— Fill Area Visibility — ( VisFillArea ) - [F] —
void
— Enable/Disable Visibility — ( VisEnable ) - [F] —
void
— Show/Hide Placement Models — ( libNtve_gf_ShowHidePlacementModels ) - [F] —
fixed
— Get Fog of War Alpha — ( VisGetFoWAlpha ) - [F] —
void
— Set Fog of War Alpha — ( VisSetFoWAlpha ) - [F] —
void
— Reset Fog of War Alpha — ( VisResetFoWAlpha ) - [F] —
bool
— Visibility Is Enabled — ( VisIsEnabled ) - [F] —
bool
— Point Is Visible For Player — ( VisIsVisibleForPlayer )
# Examples
— None found —