# Set Talent Tree Selection Panel Auto Show
Grammar — Set Talent Tree Selection Panel Auto Show(autoShow)
Flags —Native
|Action
This prevents the the Talent Tree Selection Panel from automatically showing up at the start of the game
# Arguments
bool
— Auto Show
Returns — void
native void SetTalentTreeSelectionPanelAutoShow(
bool inAutoShow,
);
# Related
Category: Talent Tree / Basic
- Get Hero Talent Link —
string
<gamelink::Talent> — TalentTreeGetHeroTalentLink - Can Select Hero Talent Tree —
bool
— TalentTreeCanSelectHeroTalentTree - Set Selected Hero Talent Tree —
void
— TalentTreeSetSelectedHeroTalentTree - Get Selected Hero Talent Tree —
int
— TalentTreeGetSelectedHeroTalentTree - Get Selected Hero Talent Tree Column —
int
— TalentTreeGetSelectedHeroTalentTreeColumn - Talent Tree Is Allowed —
bool
— TalentTreeAllowed - Talent Tree Clear Tier —
void
— TalentTreeClearTier - Set Talent Tier Enabled —
void
— SetTalentTierEnabled - Set Talent Upgrade Required —
void
— SetTalentUpgradeRequired - Set Talents Enabled —
void
— SetTalentsEnabled - Set Talent Tree Selection Panel Dismiss Allowed —
void
— SetTalentTreeSelectionPanelDismissAllowed - Set Talent Tree Selection Panel Auto Show —
void
— SetTalentTreeSelectionPanelAutoShow - Set Talent Tree Pause Game When Selection Panel Shown —
void
— SetTalentTreePauseGameWhenSelectionPanelShown - Set Talent Tree Hero Level —
void
— SetTalentTreeHeroLevel - HeroTalent Tree Selected —
void
— TriggerAddEventHeroTalentTreeSelected - HeroTalent Tree Selection Panel Shown —
void
— TriggerAddEventHeroTalentTreeSelectionPanelShown - HeroTalent Tree Selection Panel Hidden —
void
— TriggerAddEventHeroTalentTreeSelectionPanelHidden
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:1754
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SetTalentTreeSelectionPanelAutoShow(false);
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:1483
TriggerEnable(gt__1E_RoamingFoutainText, false);
TriggerEnable(gt__1E_RoamingFountainUsed, false);
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:2138
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 580);
SetTalentTreePauseGameWhenSelectionPanelShown(false);
SetTalentTreeSelectionPanelAutoShow(false);
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
DialogControlSetEnabled(libUIUI_gv_uIGameUIHandles.lv_targetInfoPanel, PlayerGroupAll(), false);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:3840
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_MoshPit;
SetTalentTreeSelectionPanelAutoShow(true);
libGame_gv_players[libStEx_gv_pLAYER_03_ORDER1].lv_spawnPoint = PointFromId(2079);
libStEx_gf_SwaptoNewHeroforPlayer(libStEx_gv_pLAYER_03_ORDER1, "Tyrael", 1);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:4781
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_KeepDefense;
SetTalentTreeSelectionPanelAutoShow(true);
TriggerExecute(gt__1D_HookupLaneData, true, false);
TriggerExecute(gt__1D_HookupTownData, true, false);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:5277
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_ZeratulRoaming;
SetTalentTreeSelectionPanelAutoShow(false);
libUIUI_gf_UIHeroConsoleShowHideForPlayer(false, libStEx_gv_pLAYER_01_USER);
TriggerExecute(gt_TwoLane_InitializeLanes, true, false);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:5539
AIRequiredLane(libGame_gv_players[libStEx_gv_pLAYER_08_CHAOS3].lv_heroUnit, 1);
TriggerEnable(gt__1E_GiveMULEAgain, true);
SetTalentTreeSelectionPanelAutoShow(false);
AINotifyGameStarted();
return true;
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:5584
TriggerEnable(gt__1E_RoamingFountainUsed, false);
gv__1E_Complete = true;
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:5655
TriggerEnable(gt__1E_RoamingFoutainText, false);
TriggerEnable(gt__1E_RoamingFountainUsed, false);
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
TriggerEnable(gt__1E_GiveMULEAgain, false);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:6948
TriggerEnable(TriggerGetCurrent(), false);
SetTalentTreeSelectionPanelAutoShow(true);
TriggerExecute(gt_TwoLane_InitializeLanes, true, false);
libGame_gv_players[libStEx_gv_pLAYER_01_USER].lv_spawnPoint = PointFromId(1578);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:1754
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SetTalentTreeSelectionPanelAutoShow(false);
libStEx_gf_CinematicModeTutorial(true, libCore_gv_playerGroupFromPlayer[1], c_transitionDurationImmediate);
libStEx_gf_GlobalCinematicSettingTutorial(true);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:1483
TriggerEnable(gt__1E_RoamingFoutainText, false);
TriggerEnable(gt__1E_RoamingFountainUsed, false);
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:2138
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 580);
SetTalentTreePauseGameWhenSelectionPanelShown(false);
SetTalentTreeSelectionPanelAutoShow(false);
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
DialogControlSetEnabled(libUIUI_gv_uIGameUIHandles.lv_targetInfoPanel, PlayerGroupAll(), false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:3840
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_MoshPit;
SetTalentTreeSelectionPanelAutoShow(true);
libGame_gv_players[libStEx_gv_pLAYER_03_ORDER1].lv_spawnPoint = PointFromId(2079);
libStEx_gf_SwaptoNewHeroforPlayer(libStEx_gv_pLAYER_03_ORDER1, "Tyrael", 1);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:4781
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_KeepDefense;
SetTalentTreeSelectionPanelAutoShow(true);
TriggerExecute(gt__1D_HookupLaneData, true, false);
TriggerExecute(gt__1D_HookupTownData, true, false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:5277
TriggerEnable(TriggerGetCurrent(), false);
gv_challengeCurrent = ge_Challenges_ZeratulRoaming;
SetTalentTreeSelectionPanelAutoShow(false);
libUIUI_gf_UIHeroConsoleShowHideForPlayer(false, libStEx_gv_pLAYER_01_USER);
TriggerExecute(gt_TwoLane_InitializeLanes, true, false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:5539
AIRequiredLane(libGame_gv_players[libStEx_gv_pLAYER_08_CHAOS3].lv_heroUnit, 1);
TriggerEnable(gt__1E_GiveMULEAgain, true);
SetTalentTreeSelectionPanelAutoShow(false);
AINotifyGameStarted();
return true;
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:5584
TriggerEnable(gt__1E_RoamingFountainUsed, false);
gv__1E_Complete = true;
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:5655
TriggerEnable(gt__1E_RoamingFoutainText, false);
TriggerEnable(gt__1E_RoamingFountainUsed, false);
SetTalentTreeSelectionPanelAutoShow(true);
gf__1E_DisableAI();
TriggerEnable(gt__1E_GiveMULEAgain, false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:6948
TriggerEnable(TriggerGetCurrent(), false);
SetTalentTreeSelectionPanelAutoShow(true);
TriggerExecute(gt_TwoLane_InitializeLanes, true, false);
libGame_gv_players[libStEx_gv_pLAYER_01_USER].lv_spawnPoint = PointFromId(1578);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:5103
}
SetTalentTreeSelectionPanelAutoShow(true);
libStEx_gf_SendEventTutorialPlayerHitsRespecButton();
libStEx_gf_TutorialVeteranFlashRespecButton(false);