# Get Selected Hero Talent Tree Column
Grammar — Get Selected Hero Talent Tree(player, tier)
Flags —Native|Function
# Arguments
int— Playerint— Tier
Returns — int
native int TalentTreeGetSelectedHeroTalentTreeColumn(
int inPlayer,
int inTier,
);
# Related
Category: Talent Tree / Basic
- Get Hero Talent Link —
string<gamelink::Talent> — TalentTreeGetHeroTalentLink - Can Select Hero Talent Tree —
bool— TalentTreeCanSelectHeroTalentTree - Set Selected Hero Talent Tree —
void— TalentTreeSetSelectedHeroTalentTree - Get Selected Hero Talent Tree —
int— TalentTreeGetSelectedHeroTalentTree - Get Selected Hero Talent Tree Column —
int— TalentTreeGetSelectedHeroTalentTreeColumn - Talent Tree Is Allowed —
bool— TalentTreeAllowed - Talent Tree Clear Tier —
void— TalentTreeClearTier - Set Talent Tier Enabled —
void— SetTalentTierEnabled - Set Talent Upgrade Required —
void— SetTalentUpgradeRequired - Set Talents Enabled —
void— SetTalentsEnabled - Set Talent Tree Selection Panel Dismiss Allowed —
void— SetTalentTreeSelectionPanelDismissAllowed - Set Talent Tree Selection Panel Auto Show —
void— SetTalentTreeSelectionPanelAutoShow - Set Talent Tree Pause Game When Selection Panel Shown —
void— SetTalentTreePauseGameWhenSelectionPanelShown - Set Talent Tree Hero Level —
void— SetTalentTreeHeroLevel - HeroTalent Tree Selected —
void— TriggerAddEventHeroTalentTreeSelected - HeroTalent Tree Selection Panel Shown —
void— TriggerAddEventHeroTalentTreeSelectionPanelShown - HeroTalent Tree Selection Panel Hidden —
void— TriggerAddEventHeroTalentTreeSelectionPanelHidden
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:20418
}
libGame_gf_TalentsChooseTalentForPlayer(libGame_gv_talents_ActiveChoiceTierForPlayer[EventPlayer()], TalentTreeGetSelectedHeroTalentTreeColumn(EventPlayer(), libGame_gv_talents_ActiveChoiceTierForPlayer[EventPlayer()]), EventPlayer());
return true;
}