# Get Selected Hero Talent Tree Column
Grammar — Get Selected Hero Talent Tree(player, tier)
Flags —Native
|Function
# Arguments
int
— Playerint
— Tier
Returns — int
native int TalentTreeGetSelectedHeroTalentTreeColumn(
int inPlayer,
int inTier,
);
# Related
Category: Talent Tree / Basic
- Get Hero Talent Link —
string
<gamelink::Talent> — TalentTreeGetHeroTalentLink - Can Select Hero Talent Tree —
bool
— TalentTreeCanSelectHeroTalentTree - Set Selected Hero Talent Tree —
void
— TalentTreeSetSelectedHeroTalentTree - Get Selected Hero Talent Tree —
int
— TalentTreeGetSelectedHeroTalentTree - Get Selected Hero Talent Tree Column —
int
— TalentTreeGetSelectedHeroTalentTreeColumn - Talent Tree Is Allowed —
bool
— TalentTreeAllowed - Talent Tree Clear Tier —
void
— TalentTreeClearTier - Set Talent Tier Enabled —
void
— SetTalentTierEnabled - Set Talent Upgrade Required —
void
— SetTalentUpgradeRequired - Set Talents Enabled —
void
— SetTalentsEnabled - Set Talent Tree Selection Panel Dismiss Allowed —
void
— SetTalentTreeSelectionPanelDismissAllowed - Set Talent Tree Selection Panel Auto Show —
void
— SetTalentTreeSelectionPanelAutoShow - Set Talent Tree Pause Game When Selection Panel Shown —
void
— SetTalentTreePauseGameWhenSelectionPanelShown - Set Talent Tree Hero Level —
void
— SetTalentTreeHeroLevel - HeroTalent Tree Selected —
void
— TriggerAddEventHeroTalentTreeSelected - HeroTalent Tree Selection Panel Shown —
void
— TriggerAddEventHeroTalentTreeSelectionPanelShown - HeroTalent Tree Selection Panel Hidden —
void
— TriggerAddEventHeroTalentTreeSelectionPanelHidden
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:20418
}
libGame_gf_TalentsChooseTalentForPlayer(libGame_gv_talents_ActiveChoiceTierForPlayer[EventPlayer()], TalentTreeGetSelectedHeroTalentTreeColumn(EventPlayer(), libGame_gv_talents_ActiveChoiceTierForPlayer[EventPlayer()]), EventPlayer());
return true;
}