# HeroTalent Tree Selected

FlagsNative | Event

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventHeroTalentTreeSelected(
	trigger t,
	int player,
);

Category: Talent Tree / Basic

# Examples

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2232

void gt_TalentsPicked_Init () {
    gt_TalentsPicked = TriggerCreate("gt_TalentsPicked_Func");
    TriggerAddEventHeroTalentTreeSelected(gt_TalentsPicked, c_playerAny);
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:3318

    gt__1A_TalentsPicked = TriggerCreate("gt__1A_TalentsPicked_Func");
    TriggerEnable(gt__1A_TalentsPicked, false);
    TriggerAddEventHeroTalentTreeSelected(gt__1A_TalentsPicked, c_playerAny);
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:2232

void gt_TalentsPicked_Init () {
    gt_TalentsPicked = TriggerCreate("gt_TalentsPicked_Func");
    TriggerAddEventHeroTalentTreeSelected(gt_TalentsPicked, c_playerAny);
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:3318

    gt__1A_TalentsPicked = TriggerCreate("gt__1A_TalentsPicked_Func");
    TriggerEnable(gt__1A_TalentsPicked, false);
    TriggerAddEventHeroTalentTreeSelected(gt__1A_TalentsPicked, c_playerAny);
}

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:20425

void libGame_gt_TalentsChoiceSelected_Init () {
    libGame_gt_TalentsChoiceSelected = TriggerCreate("libGame_gt_TalentsChoiceSelected_Func");
    TriggerAddEventHeroTalentTreeSelected(libGame_gt_TalentsChoiceSelected, c_playerAny);
}

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2741

    libStEx_gt_SE_TrainingModeTalentsPicked = TriggerCreate("libStEx_gt_SE_TrainingModeTalentsPicked_Func");
    TriggerEnable(libStEx_gt_SE_TrainingModeTalentsPicked, false);
    TriggerAddEventHeroTalentTreeSelected(libStEx_gt_SE_TrainingModeTalentsPicked, c_playerAny);
}