# Set Talent Tree Pause Game When Selection Panel Shown
Grammar — Set Talent Tree Pause Game When Selection Panel Shown(pauseGame)
Flags —Native|Action
This will cause the game to be paused when the Talent Tree Selection Panel is visible.
# Arguments
bool— Pause Game
Returns — void
native void SetTalentTreePauseGameWhenSelectionPanelShown(
	bool inPauseGame,
);
# Related
Category: Talent Tree / Basic
- Get Hero Talent Link — 
string<gamelink::Talent> — TalentTreeGetHeroTalentLink - Can Select Hero Talent Tree — 
bool— TalentTreeCanSelectHeroTalentTree - Set Selected Hero Talent Tree — 
void— TalentTreeSetSelectedHeroTalentTree - Get Selected Hero Talent Tree — 
int— TalentTreeGetSelectedHeroTalentTree - Get Selected Hero Talent Tree Column — 
int— TalentTreeGetSelectedHeroTalentTreeColumn - Talent Tree Is Allowed — 
bool— TalentTreeAllowed - Talent Tree Clear Tier — 
void— TalentTreeClearTier - Set Talent Tier Enabled — 
void— SetTalentTierEnabled - Set Talent Upgrade Required — 
void— SetTalentUpgradeRequired - Set Talents Enabled — 
void— SetTalentsEnabled - Set Talent Tree Selection Panel Dismiss Allowed — 
void— SetTalentTreeSelectionPanelDismissAllowed - Set Talent Tree Selection Panel Auto Show — 
void— SetTalentTreeSelectionPanelAutoShow - Set Talent Tree Pause Game When Selection Panel Shown — 
void— SetTalentTreePauseGameWhenSelectionPanelShown - Set Talent Tree Hero Level — 
void— SetTalentTreeHeroLevel - HeroTalent Tree Selected — 
void— TriggerAddEventHeroTalentTreeSelected - HeroTalent Tree Selection Panel Shown — 
void— TriggerAddEventHeroTalentTreeSelectionPanelShown - HeroTalent Tree Selection Panel Hidden — 
void— TriggerAddEventHeroTalentTreeSelectionPanelHidden 
# Examples
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2249
    libGame_gv_gateTimerReady = true;
    Wait(0.25, c_timeGame);
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    TriggerQueueEnter();
    UnitIssueOrder(gv_heroHealerTank, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(124123)), c_orderQueueReplace);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap/MapScript.galaxy:292
    libGame_gv_minion_CapCatapults = true;
    SetTalentsEnabled(false);
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    libGame_gv_heroSpawnReady = false;
    libGame_gv_pickingHeroesCallback = gt_InitPlayers;
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:2137
    DialogControlHookupStandard(c_triggerControlTypePanel, "UIContainer/FullscreenUpperContainer/ObjectivePanel");
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 580);
    SetTalentTreePauseGameWhenSelectionPanelShown(false);
    SetTalentTreeSelectionPanelAutoShow(false);
    libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2249
    libGame_gv_gateTimerReady = true;
    Wait(0.25, c_timeGame);
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    TriggerQueueEnter();
    UnitIssueOrder(gv_heroHealerTank, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(124123)), c_orderQueueReplace);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialmapmechanics.stormmap — MapScript.galaxy:292
    libGame_gv_minion_CapCatapults = true;
    SetTalentsEnabled(false);
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    libGame_gv_heroSpawnReady = false;
    libGame_gv_pickingHeroesCallback = gt_InitPlayers;
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:2137
    DialogControlHookupStandard(c_triggerControlTypePanel, "UIContainer/FullscreenUpperContainer/ObjectivePanel");
    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 580);
    SetTalentTreePauseGameWhenSelectionPanelShown(false);
    SetTalentTreeSelectionPanelAutoShow(false);
    libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer(false, libStEx_gv_pLAYER_01_USER);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2719
    }
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    CinematicMode(PlayerGroupAll(), false, 0.0);
    libStEx_gf_FreezeUnfreezeAllUnits(libStEx_ge_FreezeOptions_Unfrezze);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:2781
    TriggerEnable(TriggerGetCurrent(), false);
    SetTalentTreePauseGameWhenSelectionPanelShown(true);
    return true;
}