# Get Selected Hero Talent Tree
Grammar — Get Selected Hero Talent Tree(player, tier)
Flags —Native|Function
# Arguments
int— Playerint— Tier
Returns — int
native int TalentTreeGetSelectedHeroTalentTree(
int inPlayer,
int inTier,
);
# Related
Category: Talent Tree / Basic
- Get Hero Talent Link —
string<gamelink::Talent> — TalentTreeGetHeroTalentLink - Can Select Hero Talent Tree —
bool— TalentTreeCanSelectHeroTalentTree - Set Selected Hero Talent Tree —
void— TalentTreeSetSelectedHeroTalentTree - Get Selected Hero Talent Tree —
int— TalentTreeGetSelectedHeroTalentTree - Get Selected Hero Talent Tree Column —
int— TalentTreeGetSelectedHeroTalentTreeColumn - Talent Tree Is Allowed —
bool— TalentTreeAllowed - Talent Tree Clear Tier —
void— TalentTreeClearTier - Set Talent Tier Enabled —
void— SetTalentTierEnabled - Set Talent Upgrade Required —
void— SetTalentUpgradeRequired - Set Talents Enabled —
void— SetTalentsEnabled - Set Talent Tree Selection Panel Dismiss Allowed —
void— SetTalentTreeSelectionPanelDismissAllowed - Set Talent Tree Selection Panel Auto Show —
void— SetTalentTreeSelectionPanelAutoShow - Set Talent Tree Pause Game When Selection Panel Shown —
void— SetTalentTreePauseGameWhenSelectionPanelShown - Set Talent Tree Hero Level —
void— SetTalentTreeHeroLevel - HeroTalent Tree Selected —
void— TriggerAddEventHeroTalentTreeSelected - HeroTalent Tree Selection Panel Shown —
void— TriggerAddEventHeroTalentTreeSelectionPanelShown - HeroTalent Tree Selection Panel Hidden —
void— TriggerAddEventHeroTalentTreeSelectionPanelHidden
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/AILib.galaxy:1587
lv_currentTalentIndex = 1;
for ( ; lv_currentTalentIndex <= auto6EBA0B45_ae ; lv_currentTalentIndex += 1 ) {
if ((libGame_gv_talents_TalentChoices[lp_trigPlayer][lv_currentTalentIndex].lv_selection != 0) && (libAIAI_gv_aIHeroes[lp_trigPlayer].lv_talentBuilds[lv_currentBuildIndex].lv_talents[lv_currentTalentIndex] == TalentTreeGetHeroTalentLink(lp_trigPlayer, TalentTreeGetSelectedHeroTalentTree(lp_trigPlayer, lv_currentTalentIndex)))) {
if ((lv_currentTalentIndex == 4)) {
lv_currentBuildValue += 2;