# Wait For Soundtrack
Grammar — Wait for soundtrack playback to end
Flags —Native
|Action
Waits for soundtrack playback to end.
# Arguments
string
<gamelink::Soundtrack> — Soundtrack
Returns — void
native void SoundtrackWait(string soundtrack);
# Related
Category: Sound / Soundtracks
- Play Soundtrack —
void
— SoundtrackPlay - Pause Soundtrack —
void
— SoundtrackPause - Stop Soundtrack (Current) —
void
— SoundtrackStopCurrent - Stop Soundtrack (Current & Queued) —
void
— SoundtrackStop - Wait For Soundtrack —
void
— SoundtrackWait - Set Default Soundtrack —
void
— SoundtrackDefault - Enable/Disable Soundtrack Continuous —
void
— SoundtrackSetContinuous - Set Soundtrack Delay —
void
— SoundtrackSetDelay - Enable/Disable Soundtrack Shuffle —
void
— SoundtrackSetShuffle
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1487
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicEventB", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("THanson02MusicEventB");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Meinhoff", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:1510
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("THanson02MusicEventA");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Hanson02Night", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:17789
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "EasterEggMusic_TerranUpTheNight", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("EasterEggMusic_TerranUpTheNight");
gv_terranUpTheNightPlaying = false;
if ((gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_muted == false) && (gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_music != null)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1487
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicEventB", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("THanson02MusicEventB");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Meinhoff", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:1510
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("THanson02MusicEventA");
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Hanson02Night", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:17789
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "EasterEggMusic_TerranUpTheNight", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait("EasterEggMusic_TerranUpTheNight");
gv_terranUpTheNightPlaying = false;
if ((gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_muted == false) && (gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_music != null)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5452
lv_soundtrack = "ZChar01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5854
lv_soundtrack = "ZChar01MusicCutscene24_EggsCollectionFinished";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar01MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5039
lv_soundtrack = "ZChar02MusicPreIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5069
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicState += 1;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5362
lv_soundtrack = "ZChar02MusicCutscene1_FirstCreepTumor";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5718
lv_soundtrack = "ZChar03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
lv_soundtrack = "ZChar03MusicAlt2";
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5722
lv_soundtrack = "ZChar03MusicAlt2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5750
lv_soundtrack = "ZChar03MusicAlt2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6210
lv_soundtrack = "ZChar03MusicCutscene3_WarfieldGoesNuclear";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7279
lv_soundtrack = "ZExpedition01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7704
lv_soundtrack = "ZExpedition01MusicCutscene04_ProtossAlerted";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:5405
lv_soundtrack = "ZExpedition02MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:8893
lv_soundtrack = "ZExpedition03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9394
lv_soundtrack = "ZExpedition03MusicCutscene_ProtossWarriors";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:6940
lv_soundtrack = "ZHybrid01MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7521
lv_soundtrack = "ZHybrid01MusicCutscene_GasReleased";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:5753
lv_soundtrack = "ZHybrid02MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4971
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5439
lv_soundtrack = "ZHybrid03MusicCutscene01_DestroyTemples";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5794
lv_soundtrack = "ZKorhal01MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6101
lv_soundtrack = "ZKorhal01MusicEvent02_IntoTheCity";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal01MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:5849
lv_soundtrack = "ZKorhal02MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6284
lv_soundtrack = "ZKorhal02MusicCutscene02_FirstGeneratorDestroyed";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal02MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5366
lv_soundtrack = "ZKorhal03MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5757
lv_soundtrack = "ZKorhal03MusicCutscene01_BattleCruiser";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:10333
lv_soundtrack = "ZLab01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:10775
lv_soundtrack = "ZLab01MusicCutsceneA";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:4803
lv_mapMusicTrack = "ZLab02MusicEvent11_ZergLoose1";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_mapMusicTrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6892
lv_soundtrack = "ZLab02MusicCutscene22_RoomChoiceSELECTED";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt2", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8400
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TitanMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11412
lv_soundtrack = "ZLab02MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11795
lv_soundtrack = "ZLab02MusicCutscene12_ElevatorDescent";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midElevatorMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12083
lv_soundtrack = "ZLab02MusicCutscene27_BoardingTheTram";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midBoardTramMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt3", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12513
lv_soundtrack = "ZLab02MusicCutscene28_LeavingTheTram";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midLeavingTramMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt4", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13548
lv_soundtrack = "ZLab02MusicCutscene30_ArchangelDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8844
lv_soundtrack = "ZLab03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9313
lv_soundtrack = "ZLab03_MusicCutscene2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9635
lv_soundtrack = "ZLab03_MusicOutro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_victoryCinematicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6413
lv_soundtrack = "ZSpace01MusicCutscene03_MissionBriefing";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6805
lv_soundtrack = "ZSpace01MusicCutscene08_FirstBase";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:7964
lv_soundtrack = "ZSpace02MusicEvent03_MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8850
lv_soundtrack = "ZSpace02MusicEvent12_ElevatorDescent";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZSpace02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7219
lv_soundtrack = "ZZerus01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7498
lv_soundtrack = "ZZerus01MusicCutscene02_DefendHiveCluster";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus01MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:5640
lv_soundtrack = "ZZerus02MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:6103
lv_soundtrack = "Zzerus02MusicCutscene01_PrimalSpawningPool";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus02MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9998
lv_soundtrack = "ZZerus03MusicEvent03_YagdraDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10026
lv_soundtrack = "ZZerus03_MusicCutscene06_KraithDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicAlt2", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10054
lv_soundtrack = "ZZerus03_MusicCutscene09_SlivanDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10082
lv_soundtrack = "ZZerus03MusicEvent12_ZurvanDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10556
lv_soundtrack = "ZZerus03MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10965
lv_soundtrack = "ZZerus03MusicCutscene01_Yagdra";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_yagdraMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicBoss", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11435
lv_soundtrack = "ZZerus03_MusicCutscene04_Kraith";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_kraithMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicBoss", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11955
lv_soundtrack = "ZZerus03MusicCutscene07_Slivan";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_slivanMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicBoss", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:5452
lv_soundtrack = "ZChar01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:5854
lv_soundtrack = "ZChar01MusicCutscene24_EggsCollectionFinished";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar01MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5039
lv_soundtrack = "ZChar02MusicPreIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5069
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicState += 1;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5362
lv_soundtrack = "ZChar02MusicCutscene1_FirstCreepTumor";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:5718
lv_soundtrack = "ZChar03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
lv_soundtrack = "ZChar03MusicAlt2";
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:5722
lv_soundtrack = "ZChar03MusicAlt2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:5750
lv_soundtrack = "ZChar03MusicAlt2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:6210
lv_soundtrack = "ZChar03MusicCutscene3_WarfieldGoesNuclear";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicFinished = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map — MapScript.galaxy:7279
lv_soundtrack = "ZExpedition01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map — MapScript.galaxy:7704
lv_soundtrack = "ZExpedition01MusicCutscene04_ProtossAlerted";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map — MapScript.galaxy:5405
lv_soundtrack = "ZExpedition02MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:8893
lv_soundtrack = "ZExpedition03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:9394
lv_soundtrack = "ZExpedition03MusicCutscene_ProtossWarriors";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZExpedition03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:6940
lv_soundtrack = "ZHybrid01MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:7521
lv_soundtrack = "ZHybrid01MusicCutscene_GasReleased";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map — MapScript.galaxy:5753
lv_soundtrack = "ZHybrid02MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:4971
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:5439
lv_soundtrack = "ZHybrid03MusicCutscene01_DestroyTemples";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:5794
lv_soundtrack = "ZKorhal01MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:6101
lv_soundtrack = "ZKorhal01MusicEvent02_IntoTheCity";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal01MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:5849
lv_soundtrack = "ZKorhal02MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6284
lv_soundtrack = "ZKorhal02MusicCutscene02_FirstGeneratorDestroyed";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal02MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map — MapScript.galaxy:5366
lv_soundtrack = "ZKorhal03MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map — MapScript.galaxy:5757
lv_soundtrack = "ZKorhal03MusicCutscene01_BattleCruiser";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:10333
lv_soundtrack = "ZLab01MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:10775
lv_soundtrack = "ZLab01MusicCutsceneA";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:4803
lv_mapMusicTrack = "ZLab02MusicEvent11_ZergLoose1";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_mapMusicTrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6892
lv_soundtrack = "ZLab02MusicCutscene22_RoomChoiceSELECTED";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt2", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8400
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 1.0);
SoundtrackWait(lv_soundtrack);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TitanMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11412
lv_soundtrack = "ZLab02MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11795
lv_soundtrack = "ZLab02MusicCutscene12_ElevatorDescent";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midElevatorMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12083
lv_soundtrack = "ZLab02MusicCutscene27_BoardingTheTram";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midBoardTramMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt3", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12513
lv_soundtrack = "ZLab02MusicCutscene28_LeavingTheTram";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midLeavingTramMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicAlt4", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:13548
lv_soundtrack = "ZLab02MusicCutscene30_ArchangelDefeated";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:8844
lv_soundtrack = "ZLab03MusicIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicFinished = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:9313
lv_soundtrack = "ZLab03_MusicCutscene2";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab03MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:9635
lv_soundtrack = "ZLab03_MusicOutro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_victoryCinematicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6413
lv_soundtrack = "ZSpace01MusicCutscene03_MissionBriefing";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_introMusicCompleted = true;
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6805
lv_soundtrack = "ZSpace01MusicCutscene08_FirstBase";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
gv_midMusicCompleted = true;
return true;