# Pause Soundtrack

Grammarpause category soundtrack for players (fade|Fade Option)
FlagsNative | Action

Pauses a soundtrack for the specified player group.

# Arguments

Returns — void

native void SoundtrackPause(
	playergroup players,
	int category,
	bool pause,
	bool fade,
);

Category: Sound / Soundtracks

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L8918
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L744
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L573
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L609
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L19051
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L463
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L585
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L8918
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L744
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L573
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L609
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L19051
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L463
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L585
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L1052
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L1053
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false)
// L5729
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5730
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6289
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9231
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L9243
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9411
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L4707
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5067
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1061
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L811
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4969
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6455
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L9926
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4331
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4804
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L13520
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L13549
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6181
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L6189
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6298
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1955
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L10055
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L10553
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L4707
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5067
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1061
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L811
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4969
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6455
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L9926
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4331
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4804
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L13520
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L13549
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6181
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L6189
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6298
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1955
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L10055
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L10553
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1052
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L1053
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false)
// L5729
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5730
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6289
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9231
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L9243
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9411
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L6651
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6660
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6665
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6666
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6681
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6682
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L8864
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L260
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)

# campaigns/void.sc2campaign

MapScript.galaxy

// L10509
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5119
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5127
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6886
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7251
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5557
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5558
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5563
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5564
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5694
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5695
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6129
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5041
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5140
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7041
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6194
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6247
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6251
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6381
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)