# Pause Soundtrack
Grammar — pause category soundtrack for players (fade|Fade Option)
Flags —Native
|Action
Pauses a soundtrack for the specified player group.
# Arguments
playergroup
— Playersint
[ preset::SoundtrackCategory ] — Categorybool
[ preset::PauseUnpauseOption ] — Pausebool
[ preset::SoundFadeOption ] — Fade
Returns — void
native void SoundtrackPause(
playergroup players,
int category,
bool pause,
bool fade,
);
# Related
Category: Sound / Soundtracks
- [F] —
void
— Play Soundtrack — ( SoundtrackPlay ) - [F] —
void
— Pause Soundtrack — ( SoundtrackPause ) - [F] —
void
— Stop Soundtrack (Current) — ( SoundtrackStopCurrent ) - [F] —
void
— Stop Soundtrack (Current & Queued) — ( SoundtrackStop ) - [F] —
void
— Wait For Soundtrack — ( SoundtrackWait ) - [F] —
void
— Set Default Soundtrack — ( SoundtrackDefault ) - [F] —
void
— Enable/Disable Soundtrack Continuous — ( SoundtrackSetContinuous ) - [F] —
void
— Set Soundtrack Delay — ( SoundtrackSetDelay ) - [F] —
void
— Enable/Disable Soundtrack Shuffle — ( SoundtrackSetShuffle )
# Examples
# campaigns/liberty.sc2campaign
// L8918
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L744
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L573
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L609
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L19051
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L463
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L585
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L8918
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L744
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L573
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L609
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L19051
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L463
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L585
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L1052
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L1053
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false)
// L5729
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5730
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6289
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9231
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L9243
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9411
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L4707
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5067
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1061
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L811
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4969
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6455
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L9926
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4331
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4804
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L13520
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L13549
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6181
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L6189
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6298
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1955
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L10055
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L10553
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L4707
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5067
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1061
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L811
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4969
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6455
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L9926
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4331
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L4804
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L13520
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L13549
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6181
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L6189
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6298
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1955
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L10055
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L10553
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L1052
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
// L1053
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false)
// L5729
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5730
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6289
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9231
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L9243
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
// L9411
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false)
# campaigns/swarmstory.sc2campaign
// L6651
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6652
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6659
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6660
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6665
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6666
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6681
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6682
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L8864
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
# campaigns/swarmstoryutil.sc2mod
// L260
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false)
# campaigns/void.sc2campaign
// L10509
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5119
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5127
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6886
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7251
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5557
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5558
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L5563
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5564
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5694
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L5695
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L6129
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L5041
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true)
// L5140
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7040
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L7041
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6194
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true)
// L6247
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true)
// L6251
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)
// L6381
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true)