# Pause Soundtrack
Grammar — pause category soundtrack for players (fade|Fade Option)
Flags —Native
|Action
Pauses a soundtrack for the specified player group.
# Arguments
playergroup
— Playersint
<preset::SoundtrackCategory> — Categorybool
<preset::PauseUnpauseOption> — Pausebool
<preset::SoundFadeOption> — Fade
Returns — void
native void SoundtrackPause(
playergroup players,
int category,
bool pause,
bool fade,
);
# Related
Category: Sound / Soundtracks
- Play Soundtrack —
void
— SoundtrackPlay - Pause Soundtrack —
void
— SoundtrackPause - Stop Soundtrack (Current) —
void
— SoundtrackStopCurrent - Stop Soundtrack (Current & Queued) —
void
— SoundtrackStop - Wait For Soundtrack —
void
— SoundtrackWait - Set Default Soundtrack —
void
— SoundtrackDefault - Enable/Disable Soundtrack Continuous —
void
— SoundtrackSetContinuous - Set Soundtrack Delay —
void
— SoundtrackSetDelay - Enable/Disable Soundtrack Shuffle —
void
— SoundtrackSetShuffle
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8918
}
TriggerEnable(gt_EscapeKeyMenu, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
TriggerStop(gt_EndCinematic);
FogSetEnabled(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:744
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:659
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:573
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor01MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:609
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19051
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:463
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTosh01MusicMainMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:585
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTychus02MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:652
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TZeratul02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8918
}
TriggerEnable(gt_EscapeKeyMenu, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
TriggerStop(gt_EndCinematic);
FogSetEnabled(false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:744
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:659
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:573
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor01MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor01MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:609
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TRaynor02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:19051
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:463
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTosh01MusicMainMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:585
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTychus02MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:652
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "TZeratul02MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4707
if ((gv_introMusicState == 0)) {
TriggerStop(gt_IntroMusic1);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5040
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5067
gv_introMusicState += 1;
lv_soundtrack = "ZChar02MusicIntro";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:1061
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:811
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4969
lv_soundtrack = "ZHybrid03MissionIntro";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6455
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9926
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
CutsceneStop(gv_campaignIntroCutscene);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:4331
TransmissionWait(TransmissionLastSent(), 2.0);
TriggerStop(gt_HoldoutMusic);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Game);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:4804
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_mapMusicTrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13520
TriggerStop(gt_VictoryMusic);
SoundStop(gv_victoryLoadSound, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLabMusicScoreScreen", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13549
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6181
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(514), 0.0, -1, 10.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
libNtve_gf_UnitCreateFacingPoint(1, "SJHyperion", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromId(30), PointFromId(29));
gv_cineHyperion = UnitLastCreated();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6189
libNtve_gf_ShowHideUnit(gv_enemyBase, true);
libSwaC_gf_DisplayTimestamp("zBriefing_Space01", true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
TriggerExecute(gt_IntroMusic, true, false);
gv_introMusicStarted = true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6298
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
if ((gv_cinematicCompleted == false) && (gv_introMusicStarted == true) && (gv_introMusicCompleted == false)) {
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:1955
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_ZerusLava", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10055
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10553
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
lv_soundtrack = "ZZerus03MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:1052
gv_mapMusicTrack = "ProtossMissionMusic";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:1053
gv_mapMusicTrack = "ProtossMissionMusic";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5729
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "IntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5730
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "IntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionFromId(3), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6289
VisRevealArea(1, RegionFromId(163), 0.0, false);
PlayerSetAlliance(gv_pLAYER_07_TALIS, c_allianceIdPushable, gv_pLAYER_01_USER, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "VP03_Music_ErisEscape", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9231
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(905), 0.0, -1, 10.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "VP03_Music_SummonAmon", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9243
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 3.0);
gv_midAmonSoundtrackCompleted = true;
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9411
SoundStop(gv_amonRoar, true);
if ((gv_midAmonSoundtrackCompleted == false)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4707
if ((gv_introMusicState == 0)) {
TriggerStop(gt_IntroMusic1);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZChar02MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5040
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5067
gv_introMusicState += 1;
lv_soundtrack = "ZChar02MusicIntro";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:1061
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZHybrid01MusicAlt1", c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:811
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:4969
lv_soundtrack = "ZHybrid03MissionIntro";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:6455
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryBuild, 100.0, 0.1);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9926
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
CutsceneStop(gv_campaignIntroCutscene);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:4331
TransmissionWait(TransmissionLastSent(), 2.0);
TriggerStop(gt_HoldoutMusic);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Game);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:4804
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_mapMusicTrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:13520
TriggerStop(gt_VictoryMusic);
SoundStop(gv_victoryLoadSound, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLabMusicScoreScreen", c_soundtrackCueAny, c_soundtrackIndexAny, false);
TriggerExecute(gt_Victory, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:13549
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6181
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(514), 0.0, -1, 10.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
libNtve_gf_UnitCreateFacingPoint(1, "SJHyperion", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromId(30), PointFromId(29));
gv_cineHyperion = UnitLastCreated();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6189
libNtve_gf_ShowHideUnit(gv_enemyBase, true);
libSwaC_gf_DisplayTimestamp("zBriefing_Space01", true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
TriggerExecute(gt_IntroMusic, true, false);
gv_introMusicStarted = true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6298
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
if ((gv_cinematicCompleted == false) && (gv_introMusicStarted == true) && (gv_introMusicCompleted == false)) {
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:1955
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_ZerusLava", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03MusicMain", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:10055
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:10553
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
lv_soundtrack = "ZZerus03MissionIntro";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:1052
gv_mapMusicTrack = "ProtossMissionMusic";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:1053
gv_mapMusicTrack = "ProtossMissionMusic";
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, false);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5729
libA3DDD02B_gf_CampaignPlayCutscene2("Cutscenes\\PrologueIntro.SC2Cutscene", true, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "IntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5730
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "IntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, true);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionFromId(3), gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6289
VisRevealArea(1, RegionFromId(163), 0.0, false);
PlayerSetAlliance(gv_pLAYER_07_TALIS, c_allianceIdPushable, gv_pLAYER_01_USER, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "VP03_Music_ErisEscape", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9231
CinematicFade(false, 1.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(905), 0.0, -1, 10.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "VP03_Music_SummonAmon", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9243
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 3.0);
gv_midAmonSoundtrackCompleted = true;
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9411
SoundStop(gv_amonRoar, true);
if ((gv_midAmonSoundtrackCompleted == false)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6651
if ((libSwaC_gf_ZS_CinematicCutscene(lp_scene) != null) && (lp_animatic == false)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6652
if ((libSwaC_gf_ZS_CinematicCutscene(lp_scene) != null) && (lp_animatic == false)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
MovieStartRecording(UserDataGetString("Scenes", lp_scene, "RecordFileName", 1));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6659
MovieStopRecording();
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
return ;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6660
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
return ;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6665
if ((libSwaC_gf_ZS_SceneMovie(lp_scene) != null)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6666
if ((libSwaC_gf_ZS_SceneMovie(lp_scene) != null)) {
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libSwaC_gf_MuteUnmuteAllSoundChannels(true, c_soundCategoryMovie, PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6681
libSwaC_gf_MuteUnmuteAllSoundChannels(false, c_soundCategoryMovie, PlayerGroupAll());
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
return ;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6682
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
return ;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8864
CinematicFade(true, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
GameSetLighting("SMX1EggRoomSet", 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_Leviathan_EggRoom", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMovie, 35.0, 0.0);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:260
libNtve_gf_SetCinematicTransitionStyle(libNtve_ge_CinematicTransitionStyle_Story);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, false);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10509
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(425), (SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur04|Line00326", true), c_soundIndexAny)) + 1), -1, 10, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5119
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1316), 0.5, -1, 10, true);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5127
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00133", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1636), 0.0, -1, 10, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6886
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:7251
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5557
Wait(0.5, c_timeGame);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5558
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
CutsceneAddGlobalFilter("Korhal");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5563
libVoiC_gf_CampaignPlayCutscene2(lv_cutsceneFile, true, true);
CutsceneRemoveGlobalFilter("Korhal");
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5564
CutsceneRemoveGlobalFilter("Korhal");
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5694
UnitRemove(autoC9116457_var);
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5695
}
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:6129
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_Silence", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetWorldVisible(PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:5041
TriggerStop(gt_IntroMusic);
SoundStopAllTriggerSounds(true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:5140
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PPurifier01_Music_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundtrackWait(lv_soundtrack);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7040
SoundStopAllTriggerSounds(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7041
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
TransmissionClearAll();
UISetCursorVisible(PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6194
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
for (autoCEA75C22_i = 1; autoCEA75C22_i <= autoCEA75C22_n; autoCEA75C22_i += 1) {
UnitCreate(1, "ZerglingBurrowed", 0, gv_pLAYER_02_DOMINION, PointFromId(820), libNtve_gf_RandomAngle());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6247
TriggerStop(gt_MidThrasherBehavior);
libNtve_gf_StoryMode(PlayerGroupAll(), true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, true, true);
CutsceneAddGlobalFilter("Shakuras");
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Mission_SoACalldown_OrbitalStrike.SC2Cutscene", true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6251
libVoiC_gf_CampaignPlayCutscene2("Cutscenes\\Mission_SoACalldown_OrbitalStrike.SC2Cutscene", true, true);
CutsceneRemoveGlobalFilter("Shakuras");
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
libNtve_gf_StoryMode(PlayerGroupAll(), false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(819), 1.0, -1, 10, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6381
libNtve_gf_ShowHideUnit(UnitFromId(755), true);
gf_HideTerrainWhileVoidThrasherIsAlive(gv_voidThrashers.lv_thrasher[1]);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundStop(gv_midStinger1, true);