# Enable/Disable Soundtrack Continuous

Grammar — Set category soundtrack to play continuous for players
FlagsNative | Action

Sets a soundtrack to play once or play continuously.

# Arguments

Returns — void

native void SoundtrackSetContinuous(
	playergroup players,
	int category,
	bool continuous,
);

Category: Sound / Soundtracks

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1490
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1513
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L16768
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L16769
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L9901
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5248
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5417
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5493
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1490
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1513
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L16768
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L16769
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L9901
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5248
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5417
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5493
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L237
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L238
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L611
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L612
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L543
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L544
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)