# Enable/Disable Soundtrack Continuous
Grammar — Set category soundtrack to play continuous for players
Flags —Native
|Action
Sets a soundtrack to play once or play continuously.
# Arguments
playergroup
— Playersint
[ preset::SoundtrackCategory ] — Categorybool
[ preset::ContinuouslyOnceOption ] — Continuous
Returns — void
native void SoundtrackSetContinuous(
playergroup players,
int category,
bool continuous,
);
# Related
Category: Sound / Soundtracks
- [F] —
void
— Play Soundtrack — ( SoundtrackPlay ) - [F] —
void
— Pause Soundtrack — ( SoundtrackPause ) - [F] —
void
— Stop Soundtrack (Current) — ( SoundtrackStopCurrent ) - [F] —
void
— Stop Soundtrack (Current & Queued) — ( SoundtrackStop ) - [F] —
void
— Wait For Soundtrack — ( SoundtrackWait ) - [F] —
void
— Set Default Soundtrack — ( SoundtrackDefault ) - [F] —
void
— Enable/Disable Soundtrack Continuous — ( SoundtrackSetContinuous ) - [F] —
void
— Set Soundtrack Delay — ( SoundtrackSetDelay ) - [F] —
void
— Enable/Disable Soundtrack Shuffle — ( SoundtrackSetShuffle )
# Examples
# campaigns/liberty.sc2campaign
// L1490
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1513
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L16768
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L16769
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L9901
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5248
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5417
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5493
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1490
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1513
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L16768
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L16769
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L9901
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5248
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5417
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5493
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# campaigns/swarmstoryutil.sc2mod
// L237
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L238
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)
# campaigns/voidstory.sc2campaign
// L611
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L612
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)
# mods/missionpacks/novacampaign.sc2mod
// L543
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L544
SoundtrackSetContinuous(PlayerGroupAll(), c_soundtrackCategoryAmbience, false)