# Stop Soundtrack (Current & Queued)
Grammar — Stop current & queued category soundtrack for players (fade)
Flags —Native
|Action
Stops the current & queued soundtrack for the specified player group.
# Arguments
playergroup
— Playersint
[ preset::SoundtrackCategory ] — Categorybool
[ preset::SoundFadeOption ] — Fade
Returns — void
native void SoundtrackStop(
playergroup players,
int category,
bool fade,
);
# Related
Category: Sound / Soundtracks
- [F] —
void
— Play Soundtrack — ( SoundtrackPlay ) - [F] —
void
— Pause Soundtrack — ( SoundtrackPause ) - [F] —
void
— Stop Soundtrack (Current) — ( SoundtrackStopCurrent ) - [F] —
void
— Stop Soundtrack (Current & Queued) — ( SoundtrackStop ) - [F] —
void
— Wait For Soundtrack — ( SoundtrackWait ) - [F] —
void
— Set Default Soundtrack — ( SoundtrackDefault ) - [F] —
void
— Enable/Disable Soundtrack Continuous — ( SoundtrackSetContinuous ) - [F] —
void
— Set Soundtrack Delay — ( SoundtrackSetDelay ) - [F] —
void
— Enable/Disable Soundtrack Shuffle — ( SoundtrackSetShuffle )
# Examples
# campaigns/liberty.sc2campaign
// L4065
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L8900
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L2801
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12470
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12946
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L14688
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L36498
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4065
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L8900
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L2801
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12470
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12946
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L14688
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L36498
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# campaigns/libertystory.sc2campaign
// L6011
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L10211
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10212
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# campaigns/swarm.sc2campaign
// L6290
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L8990
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9232
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9244
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9412
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9671
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, false)
// L9845
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5325
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5679
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5263
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6104
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6746
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6750
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7199
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7559
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5203
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8794
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9162
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6799
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7258
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5516
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4815
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5295
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5462
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6019
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6294
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6508
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5700
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6087
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7376
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5227
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5298
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5579
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5957
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7521
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7837
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8003
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8144
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8291
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10173
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10603
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10701
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10952
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1304
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1797
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6763
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L7703
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L12155
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L8428
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L8567
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8571
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6300
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6724
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7762
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8544
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L105
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7045
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7428
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5323
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5955
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6059
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6067
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9995
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10023
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10051
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10079
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10365
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10804
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10883
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L10962
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3019
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4882
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4294
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1569
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L3515
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L2861
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3733
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3289
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3019
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4882
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L4294
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1569
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L3515
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true)