# Stop Soundtrack (Current)
Grammar — Stop current category soundtrack for players (fade)
Flags —Native
|Action
Stops a soundtrack for the specified player group. Queued soundtracks are not affected.
# Arguments
playergroup
— Playersint
<preset::SoundtrackCategory> — Categorybool
<preset::SoundFadeOption> — Fade
Returns — void
native void SoundtrackStopCurrent(
playergroup players,
int category,
bool fade,
);
# Related
Category: Sound / Soundtracks
- Play Soundtrack —
void
— SoundtrackPlay - Pause Soundtrack —
void
— SoundtrackPause - Stop Soundtrack (Current) —
void
— SoundtrackStopCurrent - Stop Soundtrack (Current & Queued) —
void
— SoundtrackStop - Wait For Soundtrack —
void
— SoundtrackWait - Set Default Soundtrack —
void
— SoundtrackDefault - Enable/Disable Soundtrack Continuous —
void
— SoundtrackSetContinuous - Set Soundtrack Delay —
void
— SoundtrackSetDelay - Enable/Disable Soundtrack Shuffle —
void
— SoundtrackSetShuffle
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5632
TriggerStop(gt_IntroFrontGate);
if ((gv_introCinematicCompleted == false) && (gv_introMusicFinished == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerExecute(gt_IntroMusicSkipped, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:11009
if ((gv_cinematicCompleted == true)) {
lv_fadeDuratioin = 2.0;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:11012
}
else {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
lv_fadeDuratioin = 0.5;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7938
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent24_TramPicksUpSpeedStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_WaitifCriticalTransmissionisinprogress();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8030
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent25_OutOfLabStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_WaitifCriticalTransmissionisinprogress();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11282
if ((gv_introMusicCompleted == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9561
SoundStop(gv_victoryLoadSound, true);
if ((gv_victoryMusicCompleted == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstorykorhal.sc2map/MapScript.galaxy:950
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicCutscene00_PreMission", c_soundtrackCueAny, c_soundtrackIndexAny, false);
lib281DEC45_gf_PlayScriptedConversation("zSMBriefing_Korhal03", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip, null);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12460
lv_conversationDuration = (9 + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00011", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00030", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00031", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00032", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00082", true), c_soundIndexAny)));
Wait((lv_conversationDuration - 18), c_timeReal);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(18.0, c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12463
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(18.0, c_timeReal);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
lv_soundtrack = "ZZerus03ZurvanMusicOriginalClimax";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1441
Wait(4.0, c_timeAI);
TriggerExecute(gt_MonitorIntroVespeneBreach, true, false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
gv_totalEruptionsRequired = 3;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:5632
TriggerStop(gt_IntroFrontGate);
if ((gv_introCinematicCompleted == false) && (gv_introMusicFinished == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerExecute(gt_IntroMusicSkipped, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:11009
if ((gv_cinematicCompleted == true)) {
lv_fadeDuratioin = 2.0;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:11012
}
else {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
lv_fadeDuratioin = 0.5;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:7938
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent24_TramPicksUpSpeedStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_WaitifCriticalTransmissionisinprogress();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:8030
TriggerQueueEnter();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent25_OutOfLabStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_WaitifCriticalTransmissionisinprogress();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:11282
if ((gv_introMusicCompleted == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:9561
SoundStop(gv_victoryLoadSound, true);
if ((gv_victoryMusicCompleted == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstorykorhal.sc2map — MapScript.galaxy:950
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicCutscene00_PreMission", c_soundtrackCueAny, c_soundtrackIndexAny, false);
lib281DEC45_gf_PlayScriptedConversation("zSMBriefing_Korhal03", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip, null);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:12460
lv_conversationDuration = (9 + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00011", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00030", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00031", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00032", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00082", true), c_soundIndexAny)));
Wait((lv_conversationDuration - 18), c_timeReal);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(18.0, c_timeReal);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:12463
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(18.0, c_timeReal);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
lv_soundtrack = "ZZerus03ZurvanMusicOriginalClimax";
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:1441
Wait(4.0, c_timeAI);
TriggerExecute(gt_MonitorIntroVespeneBreach, true, false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
gv_totalEruptionsRequired = 3;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:12323
lib281DEC45_gf_PlayScriptedConversation("zScripted_EvoMissionsUnlock", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip | lib281DEC45_ge_SwarmStoryFadeStyle_FadeInAfter | lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutAfter | lib281DEC45_ge_SwarmStoryFadeStyle_BlockingFadeInAtStart, null);
if ((lib281DEC45_gf_StoryLastConversationWasSkipped() == false)) {
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7855
libVCMI_gf_GameOver(libVCMI_ge_CampaignMissionGameResultType_Victory);
TriggerQueueEnter();
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerExecute(gt_VictorySetup, true, true);
libVoiC_gf_PlayCinematic("Protoss02", false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:3952
FogSetDensityOverTime(0.18, 90.0);
FogSetFallOffOverTime(0.15, 90.0);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5570
libVoiC_gf_CampaignStopCutscene();
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5693
TriggerStop(gt_IntroZerg);
SoundStopAllTriggerSounds(true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:7855
libVCMI_gf_GameOver(libVCMI_ge_CampaignMissionGameResultType_Victory);
TriggerQueueEnter();
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerExecute(gt_VictorySetup, true, true);
libVoiC_gf_PlayCinematic("Protoss02", false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2map — MapScript.galaxy:3952
FogSetDensityOverTime(0.18, 90.0);
FogSetFallOffOverTime(0.15, 90.0);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5570
libVoiC_gf_CampaignStopCutscene();
libNtve_gf_StoryMode(PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5693
TriggerStop(gt_IntroZerg);
SoundStopAllTriggerSounds(true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1920
libVCUI_gv_pU_MissionCalloutLines[1] = c_invalidDialogControlId;
libVCUI_gv_pU_Mission2DBackground = c_invalidDialogControlId;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
CutsceneStop(libVCUI_gv_pU_MissionCutscene);
TriggerStop(libVCUI_gt_PU_MissionBirthCallouts);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5294
Wait(0.2, c_timeReal);
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
Wait(2.2, c_timeReal);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8027
lv_fadeDuration = 0.0;
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8311
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8542
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9040
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9306
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9735
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9964
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8027
lv_fadeDuration = 0.0;
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8311
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:8542
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:9040
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:9306
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:9735
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap — MapScript.galaxy:9964
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:528
DialogControlSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_countdownLabel, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemStyle(libPBUI_gv_curateHeroSelectionUI.lv_countdownLabel, "CurateHeroSelection_CountdownLabel", PlayerGroupAll());
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Storm_Ambience_Tutorial_Nexus_Platform", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1526
DialogControlSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_finalCountdownFrame, PlayerGroupAll(), false);
DialogSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_dialog, PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
UISetWorldVisible(PlayerGroupAll(), true);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:517
DialogControlSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_countdownLabel, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemStyle(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_countdownLabel, "CurateHeroSelection_CountdownLabel", PlayerGroupAll());
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Storm_Ambience_Tutorial_Nexus_Platform", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1804
DialogControlSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_finalCountdownFrame, PlayerGroupAll(), false);
DialogSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_dialog, PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
UISetWorldVisible(PlayerGroupAll(), true);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1025
DialogControlSetVisible(libIGHS_gv_shuffleUI.lv_arenaModeTitlePanel, PlayerGroupAll(), true);
DialogControlSetVisible(libIGHS_gv_shuffleUI.lv_nonArenaModeTitlePanel, PlayerGroupAll(), false);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "ArenaHeroSelect", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1744
DialogSetVisible(libIGHS_gv_shuffleUI.lv_dialog, PlayerGroupAll(), false);
SoundStop(lv_crowdSound, true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
UISetWorldVisible(PlayerGroupAll(), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:6712
SoundPlayForPlayer(SoundLink("Gen_Hero_Respawn_Amb", -1), lp_player, libCore_gv_playerGroupFromPlayer[lp_player], 100.0, lv_soundOffset);
libGame_gv_heroDeath_DeathAmbientSound[lp_player] = SoundLastPlayed();
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, "MX_Dead", c_soundtrackCueAny, c_soundtrackIndexAny, true);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:748
if ((PlayerGroupCount(lv_livingPlayers) > 0)) {
if ((libSond_gf_SoundtrackIsIntroPlaying() == true)) {
SoundtrackStopCurrent(lv_livingPlayers, c_soundtrackCategoryMusic, true);
libSond_gv_soundtrack_IntroSoundtrackPlaying = false;
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/SoundLib.galaxy:810
// Implementation
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true);
if ((libSond_gv_soundtrack_MapSoundtrackPlaying == true)) {
libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod — base.stormdata/LibSCHO.galaxy:1391
libAIAI_gf_AITeamDelegateActivateDeactivateMapReward(libAIAI_ge_AITeamDelegateActivateDeactivateMapToken_Deactivate);
SoundPlayForPlayer(SoundLink("Event_BraxisHoldout_EventEnd", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true);
libSCHO_gf_MMHOUISetMode(libSCHO_ge_MMHOUIModes_Idle);
libSCHO_gv_mMHO_HiveControlBeaconEventActive = false;
mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmod — base.stormdata/LibVolV.galaxy:290
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_Vehicle_INT", c_soundtrackCueAny, c_soundtrackIndexAny, false);
PlayerAddCooldown(lv_player, "Abil/LeaveVehicle", 5.0);
mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmod — base.stormdata/LibVolV.galaxy:411
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
UnitBehaviorRemove(lv_vehicle, "NeuralLinked", 1);
mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmod — base.stormdata/LibVolV.galaxy:470
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
libUIUI_gf_FullscreenOverlayRemoveItemFromQueueWithCustomStop(lv_player, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle", "StopAlt");
mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod — base.stormdata/LibMSC2.galaxy:470
// Implementation
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true);
libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
libNtve_gf_CreateUnitsAtPoint2(1, lv_canisterType, c_unitCreateIgnorePlacement, libCore_gv_cOMPUTER_Neutral, lp_canisterSpawnLocation, null);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1270
DialogDestroy(libNCUI_gv_nU_MissionDialog);
libNCUI_gv_nU_MissionDialog = c_invalidDialogId;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerEnable(libNCUI_gt_NU_MissionCloseButtonClicked, false);
libNCUI_gf_NU_MissionNewsCalloutSystemOff();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1287
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerEnable(libNCUI_gt_NU_MissionCloseButtonClicked, false);
TriggerEnable(libNCUI_gt_NU_MissionLaunchButtonClicked, false);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9924
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_City_Nova01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, false);
UnitCreate(1, "NovaVulture", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, RegionGetCenter(RegionFromId(116)), 0.0);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6525
TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack3, c_soundtrackCueAny, c_soundtrackIndexAny);
gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(79), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6592
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_BonusObjectiveBlightbringerCleanup();
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6659
TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack4, c_soundtrackCueAny, c_soundtrackIndexAny);
gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(78), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6721
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny);
CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6829
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6970
gv_bonusObjective_MusicPlaying = true;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
if ((libNtve_gf_UnitInRegion(gv_nova, RegionFromId(79)) == true)) {
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack7, c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:7007
gv_bonusObjective_MusicPlaying = false;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2map — MapScript.galaxy:9924
}
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_City_Nova01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, false);
UnitCreate(1, "NovaVulture", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, RegionGetCenter(RegionFromId(116)), 0.0);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6525
TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack3, c_soundtrackCueAny, c_soundtrackIndexAny);
gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(79), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6592
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_BonusObjectiveBlightbringerCleanup();
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6659
TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack4, c_soundtrackCueAny, c_soundtrackIndexAny);
gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(78), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6721
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny);
CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6829
TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:6970
gv_bonusObjective_MusicPlaying = true;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
if ((libNtve_gf_UnitInRegion(gv_nova, RegionFromId(79)) == true)) {
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack7, c_soundtrackCueAny, c_soundtrackIndexAny, false);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2map — MapScript.galaxy:7007
gv_bonusObjective_MusicPlaying = false;
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
return true;