# Stop Soundtrack (Current)
Grammar — Stop current category soundtrack for players (fade)
Flags —Native
|Action
Stops a soundtrack for the specified player group. Queued soundtracks are not affected.
# Arguments
playergroup
— Playersint
[ preset::SoundtrackCategory ] — Categorybool
[ preset::SoundFadeOption ] — Fade
Returns — void
native void SoundtrackStopCurrent(
playergroup players,
int category,
bool fade,
);
# Related
Category: Sound / Soundtracks
- [F] —
void
— Play Soundtrack — ( SoundtrackPlay ) - [F] —
void
— Pause Soundtrack — ( SoundtrackPause ) - [F] —
void
— Stop Soundtrack (Current) — ( SoundtrackStopCurrent ) - [F] —
void
— Stop Soundtrack (Current & Queued) — ( SoundtrackStop ) - [F] —
void
— Wait For Soundtrack — ( SoundtrackWait ) - [F] —
void
— Set Default Soundtrack — ( SoundtrackDefault ) - [F] —
void
— Enable/Disable Soundtrack Continuous — ( SoundtrackSetContinuous ) - [F] —
void
— Set Soundtrack Delay — ( SoundtrackSetDelay ) - [F] —
void
— Enable/Disable Soundtrack Shuffle — ( SoundtrackSetShuffle )
# Examples
# campaigns/swarm.sc2campaign
// L1441
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5632
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11009
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11012
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7938
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8030
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11282
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9561
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L950
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12460
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12463
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5632
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11009
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11012
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7938
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8030
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11282
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9561
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L950
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12460
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12463
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1441
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# campaigns/swarmstoryutil.sc2mod
// L12323
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# campaigns/void.sc2campaign
// L7855
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3952
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5570
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5693
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L7855
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3952
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5570
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5693
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# campaigns/voidstory.sc2campaign
// L1920
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5294
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# mods/heroes.stormmod
// L8027
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8311
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8542
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9040
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9306
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9735
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9964
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8027
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8311
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8542
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9040
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9306
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9735
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9964
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod
// L528
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L517
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1804
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod
// L1025
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1744
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
# mods/heroesdata.stormmod
// L6712
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true)
# mods/heroesdata.stormmod
// L748
SoundtrackStopCurrent(lv_livingPlayers, c_soundtrackCategoryMusic, true)
// L810
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true)
# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod
// L1391
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true)
# mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmod
// L290
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true)
// L411
SoundtrackStopCurrent(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, true)
// L470
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true)
# mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod
// L470
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true)
# mods/missionpacks/novacampaign.sc2mod
// L1270
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1287
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
# mods/novastoryassets.sc2mod
// L9916
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6227
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6293
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6359
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6420
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6664
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6700
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9916
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6227
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6293
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6359
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6420
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6664
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6700
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)