# Stop Soundtrack (Current)

Grammar — Stop current category soundtrack for players (fade)
FlagsNative | Action

Stops a soundtrack for the specified player group. Queued soundtracks are not affected.

# Arguments

Returns — void

native void SoundtrackStopCurrent(
	playergroup players,
	int category,
	bool fade,
);

Category: Sound / Soundtracks

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5632

    TriggerStop(gt_IntroFrontGate);
    if ((gv_introCinematicCompleted == false) && (gv_introMusicFinished == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        TriggerExecute(gt_IntroMusicSkipped, true, false);
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:11009

    if ((gv_cinematicCompleted == true)) {
        lv_fadeDuratioin = 2.0;
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }
    else {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:11012

    }
    else {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        lv_fadeDuratioin = 0.5;
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:7938

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent24_TramPicksUpSpeedStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_WaitifCriticalTransmissionisinprogress();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:8030

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent25_OutOfLabStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_WaitifCriticalTransmissionisinprogress();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11282


    if ((gv_introMusicCompleted == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9561

    SoundStop(gv_victoryLoadSound, true);
    if ((gv_victoryMusicCompleted == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zstorykorhal.sc2map/MapScript.galaxy:950

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicCutscene00_PreMission", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    lib281DEC45_gf_PlayScriptedConversation("zSMBriefing_Korhal03", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip, null);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12460

    lv_conversationDuration = (9 + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00011", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00030", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00031", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00032", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00082", true), c_soundIndexAny)));
    Wait((lv_conversationDuration - 18), c_timeReal);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(18.0, c_timeReal);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12463

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(18.0, c_timeReal);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    lv_soundtrack = "ZZerus03ZurvanMusicOriginalClimax";
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1441

    Wait(4.0, c_timeAI);
    TriggerExecute(gt_MonitorIntroVespeneBreach, true, false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    gv_totalEruptionsRequired = 3;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2mapMapScript.galaxy:5632

    TriggerStop(gt_IntroFrontGate);
    if ((gv_introCinematicCompleted == false) && (gv_introMusicFinished == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        TriggerExecute(gt_IntroMusicSkipped, true, false);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:11009

    if ((gv_cinematicCompleted == true)) {
        lv_fadeDuratioin = 2.0;
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }
    else {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:11012

    }
    else {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        lv_fadeDuratioin = 0.5;
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:7938

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent24_TramPicksUpSpeedStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_WaitifCriticalTransmissionisinprogress();

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:8030

    TriggerQueueEnter();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Speech);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZLab02MusicEvent25_OutOfLabStart", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_WaitifCriticalTransmissionisinprogress();

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:11282


    if ((gv_introMusicCompleted == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2mapMapScript.galaxy:9561

    SoundStop(gv_victoryLoadSound, true);
    if ((gv_victoryMusicCompleted == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstorykorhal.sc2mapMapScript.galaxy:950

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZKorhal03MusicCutscene00_PreMission", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    lib281DEC45_gf_PlayScriptedConversation("zSMBriefing_Korhal03", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip, null);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:12460

    lv_conversationDuration = (9 + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00011", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00030", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00031", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00032", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus03|Line00082", true), c_soundIndexAny)));
    Wait((lv_conversationDuration - 18), c_timeReal);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(18.0, c_timeReal);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2mapMapScript.galaxy:12463

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZZerus03ZurvanMusicOriginalBuildup", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(18.0, c_timeReal);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    lv_soundtrack = "ZZerus03ZurvanMusicOriginalClimax";
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, lv_soundtrack, c_soundtrackCueAny, c_soundtrackIndexAny, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2mapMapScript.galaxy:1441

    Wait(4.0, c_timeAI);
    TriggerExecute(gt_MonitorIntroVespeneBreach, true, false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    gv_totalEruptionsRequired = 3;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:12323

    lib281DEC45_gf_PlayScriptedConversation("zScripted_EvoMissionsUnlock", c_conversationSkipSimple, lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutOnSkip | lib281DEC45_ge_SwarmStoryFadeStyle_FadeInAfter | lib281DEC45_ge_SwarmStoryFadeStyle_FadeOutAfter | lib281DEC45_ge_SwarmStoryFadeStyle_BlockingFadeInAtStart, null);
    if ((lib281DEC45_gf_StoryLastConversationWasSkipped() == false)) {
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    }
    else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7855

    libVCMI_gf_GameOver(libVCMI_ge_CampaignMissionGameResultType_Victory);
    TriggerQueueEnter();
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    TriggerExecute(gt_VictorySetup, true, true);
    libVoiC_gf_PlayCinematic("Protoss02", false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:3952

    FogSetDensityOverTime(0.18, 90.0);
    FogSetFallOffOverTime(0.15, 90.0);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    return true;

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5570

    libVoiC_gf_CampaignStopCutscene();
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5693

    TriggerStop(gt_IntroZerg);
    SoundStopAllTriggerSounds(true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:7855

    libVCMI_gf_GameOver(libVCMI_ge_CampaignMissionGameResultType_Victory);
    TriggerQueueEnter();
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    TriggerExecute(gt_VictorySetup, true, true);
    libVoiC_gf_PlayCinematic("Protoss02", false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2mapMapScript.galaxy:3952

    FogSetDensityOverTime(0.18, 90.0);
    FogSetFallOffOverTime(0.15, 90.0);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    return true;

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5570

    libVoiC_gf_CampaignStopCutscene();
    libNtve_gf_StoryMode(PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    CutsceneFade(true, 1.0, Color(0,0,0), 100.0, PlayerGroupAll(), true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5693

    TriggerStop(gt_IntroZerg);
    SoundStopAllTriggerSounds(true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 2.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1920

    libVCUI_gv_pU_MissionCalloutLines[1] = c_invalidDialogControlId;
    libVCUI_gv_pU_Mission2DBackground = c_invalidDialogControlId;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    CutsceneStop(libVCUI_gv_pU_MissionCutscene);
    TriggerStop(libVCUI_gt_PU_MissionBirthCallouts);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5294

        Wait(0.2, c_timeReal);
    }
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    Wait(2.2, c_timeReal);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, c_transitionDurationImmediate);

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8027

        lv_fadeDuration = 0.0;
    }
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8311

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:8542

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9040

    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9306

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9735

    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmap/MapScript.galaxy:9964

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8027

        lv_fadeDuration = 0.0;
    }
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8311

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:8542

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:9040

    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:9306

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:9735

    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorialveteran.stormmapMapScript.galaxy:9964

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    return true;
}

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmodbase.stormdata/LibPBUI.galaxy:528

    DialogControlSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_countdownLabel, PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemStyle(libPBUI_gv_curateHeroSelectionUI.lv_countdownLabel, "CurateHeroSelection_CountdownLabel", PlayerGroupAll());
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Storm_Ambience_Tutorial_Nexus_Platform", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmodbase.stormdata/LibPBUI.galaxy:1526

    DialogControlSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_finalCountdownFrame, PlayerGroupAll(), false);
    DialogSetVisible(libPBUI_gv_curateHeroSelectionUI.lv_dialog, PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    UISetWorldVisible(PlayerGroupAll(), true);

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEU.galaxy:517

    DialogControlSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_countdownLabel, PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemStyle(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_countdownLabel, "CurateHeroSelection_CountdownLabel", PlayerGroupAll());
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Storm_Ambience_Tutorial_Nexus_Platform", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEU.galaxy:1804

    DialogControlSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_finalCountdownFrame, PlayerGroupAll(), false);
    DialogSetVisible(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_dialog, PlayerGroupAll(), false);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    UISetWorldVisible(PlayerGroupAll(), true);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1025

        DialogControlSetVisible(libIGHS_gv_shuffleUI.lv_arenaModeTitlePanel, PlayerGroupAll(), true);
        DialogControlSetVisible(libIGHS_gv_shuffleUI.lv_nonArenaModeTitlePanel, PlayerGroupAll(), false);
        SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "ArenaHeroSelect", c_soundtrackCueAny, c_soundtrackIndexAny, false);
        SoundPlayForPlayer(SoundLink("UI_BNet_Draft_Countdown_Start", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1744

    DialogSetVisible(libIGHS_gv_shuffleUI.lv_dialog, PlayerGroupAll(), false);
    SoundStop(lv_crowdSound, true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, libCore_gv_mAPMapAmbience, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    UISetWorldVisible(PlayerGroupAll(), true);

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:6712

        SoundPlayForPlayer(SoundLink("Gen_Hero_Respawn_Amb", -1), lp_player, libCore_gv_playerGroupFromPlayer[lp_player], 100.0, lv_soundOffset);
        libGame_gv_heroDeath_DeathAmbientSound[lp_player] = SoundLastPlayed();
        SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true);
        SoundtrackPlay(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, "MX_Dead", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    }

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/SoundLib.galaxy:748

    if ((PlayerGroupCount(lv_livingPlayers) > 0)) {
        if ((libSond_gf_SoundtrackIsIntroPlaying() == true)) {
            SoundtrackStopCurrent(lv_livingPlayers, c_soundtrackCategoryMusic, true);
            libSond_gv_soundtrack_IntroSoundtrackPlaying = false;
        }

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/SoundLib.galaxy:810


    // Implementation
    SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true);
    if ((libSond_gv_soundtrack_MapSoundtrackPlaying == true)) {
        libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();

mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmodbase.stormdata/LibSCHO.galaxy:1391

    libAIAI_gf_AITeamDelegateActivateDeactivateMapReward(libAIAI_ge_AITeamDelegateActivateDeactivateMapToken_Deactivate);
    SoundPlayForPlayer(SoundLink("Event_BraxisHoldout_EventEnd", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
    SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true);
    libSCHO_gf_MMHOUISetMode(libSCHO_ge_MMHOUIModes_Idle);
    libSCHO_gv_mMHO_HiveControlBeaconEventActive = false;

mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmodbase.stormdata/LibVolV.galaxy:290

    }

    SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_Vehicle_INT", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    PlayerAddCooldown(lv_player, "Abil/LeaveVehicle", 5.0);

mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmodbase.stormdata/LibVolV.galaxy:411

    }

    SoundtrackStopCurrent(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    UnitBehaviorRemove(lv_vehicle, "NeuralLinked", 1);

mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmodbase.stormdata/LibVolV.galaxy:470

    }

    SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    libUIUI_gf_FullscreenOverlayRemoveItemFromQueueWithCustomStop(lv_player, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle", "StopAlt");

mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmodbase.stormdata/LibMSC2.galaxy:470


    // Implementation
    SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true);
    libSond_gf_SoundtrackPlayMapSoundtrackAsDefaultSoundtrackForAllPlayers();
    libNtve_gf_CreateUnitsAtPoint2(1, lv_canisterType, c_unitCreateIgnorePlacement, libCore_gv_cOMPUTER_Neutral, lp_canisterSpawnLocation, null);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:1270

    DialogDestroy(libNCUI_gv_nU_MissionDialog);
    libNCUI_gv_nU_MissionDialog = c_invalidDialogId;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    TriggerEnable(libNCUI_gt_NU_MissionCloseButtonClicked, false);
    libNCUI_gf_NU_MissionNewsCalloutSystemOff();

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:1287

    TransmissionClearAll();
    DialogClearSubtitlePositionOverrideControl();
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    TriggerEnable(libNCUI_gt_NU_MissionCloseButtonClicked, false);
    TriggerEnable(libNCUI_gt_NU_MissionLaunchButtonClicked, false);

mods/novastoryassets.sc2modbase.sc2maps/maps/campaign/nova/nova01.sc2map/MapScript.galaxy:9924

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_City_Nova01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    UnitCreate(1, "NovaVulture", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, RegionGetCenter(RegionFromId(116)), 0.0);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6525

    TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack3, c_soundtrackCueAny, c_soundtrackIndexAny);
    gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(79), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6592

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_BonusObjectiveBlightbringerCleanup();

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6659

    TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack4, c_soundtrackCueAny, c_soundtrackIndexAny);
    gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(78), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6721

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny);
    CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6829

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:6970


    gv_bonusObjective_MusicPlaying = true;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    if ((libNtve_gf_UnitInRegion(gv_nova, RegionFromId(79)) == true)) {
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack7, c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova05.sc2map/MapScript.galaxy:7007


    gv_bonusObjective_MusicPlaying = false;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    return true;

mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nova01.sc2mapMapScript.galaxy:9924

    }

    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_City_Nova01_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    UnitCreate(1, "NovaVulture", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, RegionGetCenter(RegionFromId(116)), 0.0);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6525

    TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack3, c_soundtrackCueAny, c_soundtrackIndexAny);
    gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(79), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6592

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_BonusObjectiveBlightbringerCleanup();

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6659

    TriggerExecute(gt_BonusObjectiveStartBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Indoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack4, c_soundtrackCueAny, c_soundtrackIndexAny);
    gf_BonusObjectivePauseUnpauseUnitGroup(false, UnitGroup(null, c_playerAny, RegionFromId(78), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6721

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny);
    CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6829

    TriggerExecute(gt_BonusObjectiveStopBossMusic, true, false);
    gf_ToggleNovaWeaponReverb(ge_PRESETWeaponReverb_Outdoor);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, gv_mapMusicTrack2, c_soundtrackCueAny, c_soundtrackIndexAny, false);
    CinematicFade(true, 0.75, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:6970


    gv_bonusObjective_MusicPlaying = true;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    if ((libNtve_gf_UnitInRegion(gv_nova, RegionFromId(79)) == true)) {
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack7, c_soundtrackCueAny, c_soundtrackIndexAny, false);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova05.sc2mapMapScript.galaxy:7007


    gv_bonusObjective_MusicPlaying = false;
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    return true;