# Stop Soundtrack (Current)

Grammar — Stop current category soundtrack for players (fade)
FlagsNative | Action

Stops a soundtrack for the specified player group. Queued soundtracks are not affected.

# Arguments

Returns — void

native void SoundtrackStopCurrent(
	playergroup players,
	int category,
	bool fade,
);

Category: Sound / Soundtracks

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L1441
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5632
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11009
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11012
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7938
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8030
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11282
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9561
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L950
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12460
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12463
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5632
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11009
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11012
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L7938
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8030
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L11282
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9561
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L950
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12460
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L12463
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1441
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L12323
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)

# campaigns/void.sc2campaign

MapScript.galaxy

// L7855
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3952
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5570
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5693
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L7855
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L3952
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5570
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L5693
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1920
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L5294
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)

# mods/heroes.stormmod

MapScript.galaxy

// L8027
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8311
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8542
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9040
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9306
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9735
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9964
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8027
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8311
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L8542
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9040
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9306
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9735
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9964
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)

# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod

LibPBUI.galaxy

// L528
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)

# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod

LibPVEU.galaxy

// L517
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1804
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)

# mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod

LibIGHS.galaxy

// L1025
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L1744
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)

# mods/heroesdata.stormmod

GameLib.galaxy

// L6712
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true)

# mods/heroesdata.stormmod

SoundLib.galaxy

// L748
SoundtrackStopCurrent(lv_livingPlayers, c_soundtrackCategoryMusic, true)
// L810
SoundtrackStopCurrent(PlayerGroupSingle(lp_player), c_soundtrackCategoryMusic, true)

# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod

LibSCHO.galaxy

// L1391
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true)

# mods/heroesmapmods/battlegroundmapmods/volskayadata.stormmod

LibVolV.galaxy

// L290
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true)
// L411
SoundtrackStopCurrent(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, true)
// L470
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true)

# mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod

LibMSC2.galaxy

// L470
SoundtrackStopCurrent(libCore_gv_allHeroPlayersPlusObserver, c_soundtrackCategoryMusic, true)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L1270
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L1287
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L9916
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6227
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6293
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6359
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6420
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6664
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6700
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L9916
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6227
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6293
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6359
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6420
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6526
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true)
// L6664
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)
// L6700
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true)