# Set Height For Timer Window

Grammar — Set window|Timer Window height to height
FlagsNative | Action

Sets the total height of the timer window. Use zero to reset to the default height.

# Arguments

Returns — void

native void TimerWindowSetFixedHeight(
	int inWindow,
	int inHeight,
);

Category: Timer / Timer Windows

# Examples

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2612

    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBorder, c_triggerImageTypeNineSlice);
    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFrame, c_triggerImageTypeNineSlice);
    TimerWindowSetFixedHeight(TimerWindowLastCreated(), 59);
    TimerWindowSetAnchor(TimerWindowLastCreated(), c_anchorTop, 0, -12);
    if ((lp_positiveNegativeOptions == libSwaC_ge_CampaignTimerPositiveNegativeOptions_Positive)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5233

    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFrame, c_triggerImageTypeNineSlice);
    TimerWindowSetStyle(TimerWindowLastCreated(), c_timerWindowStyleVerticalTitleTime, false);
    TimerWindowSetFixedHeight(TimerWindowLastCreated(), 80);
    libVCUI_gf_RepositionTimerWindow(TimerWindowLastCreated());
    if ((libVCUI_gv_pU_TimerWindowHighlightFrame != c_invalidDialogControlId)) {

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3684

    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFrame, c_triggerImageTypeNineSlice);
    TimerWindowSetStyle(TimerWindowLastCreated(), c_timerWindowStyleVerticalTitleTime, false);
    TimerWindowSetFixedHeight(TimerWindowLastCreated(), 80);
    libNCUI_gf_RepositionTimerWindow(TimerWindowLastCreated());
    if ((libNCUI_gv_nU_TimerWindowHighlightFrame != c_invalidDialogControlId)) {

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:5110

    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFrame, c_triggerImageTypeNineSlice);
    TimerWindowSetStyle(TimerWindowLastCreated(), c_timerWindowStyleVerticalTitleTime, false);
    TimerWindowSetFixedHeight(TimerWindowLastCreated(), 80);
    libCOUI_gf_RepositionTimerWindow(TimerWindowLastCreated());
    DialogControlHookupStandard(c_triggerControlTypePanel, "UIContainer\\ConsoleUIContainer\\TriggerWindowPanel\\TimerWindowTemplate");

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:1606

    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageBorder, c_triggerImageTypeNineSlice);
    TimerWindowSetImageType(TimerWindowLastCreated(), c_timerWindowImageProgressFrame, c_triggerImageTypeNineSlice);
    TimerWindowSetFixedHeight(TimerWindowLastCreated(), 59);
    TimerWindowSetAnchor(TimerWindowLastCreated(), c_anchorTop, 0, -12);
    if ((lp_positiveNegativeOptions == libA3DDD02B_ge_CampaignTimerPositiveNegativeOptions_Positive)) {