# Show/Hide Timer Window
Grammar — show|Show/Hide window|Timer Window for players
Flags —Native
|Action
Shows or hides the specified timer window.
# Arguments
int
[ preset::TimerWindow ] — Windowplayergroup
— Playersbool
[ preset::ShowHideOption ] — Show
Returns — void
native void TimerWindowShow(
int inWindow,
playergroup inPlayers,
bool inShow,
);
# Related
Category: Timer / Timer Windows
- [F] —
int
[ preset::TimerWindow ] — Create Timer Window — ( TimerWindowCreate ) - [F] —
int
[ preset::TimerWindow ] — Last Created Timer Window — ( TimerWindowLastCreated ) - [F] —
void
— Show/Hide Timer Window — ( TimerWindowShow ) - [F] —
bool
— Timer Window Is Visible — ( TimerWindowVisible ) - [F] —
void
— Destroy Timer Window — ( TimerWindowDestroy ) - [F] —
void
— Anchor Timer Window — ( TimerWindowSetAnchor ) - [F] —
void
— Move Timer Window — ( TimerWindowSetPosition ) - [F] —
void
— Reset Timer Window Position — ( TimerWindowResetPosition ) - [F] —
void
— Set Title For Timer Window — ( TimerWindowSetTitle ) - [F] —
void
— Set Timer For Timer Window — ( TimerWindowSetTimer ) - [F] —
void
— Set Time Format For Timer Window — ( TimerWindowSetFormat ) - [F] —
void
— Set Style For Timer Window — ( TimerWindowSetStyle ) - [F] —
void
— Set Gap Width For Timer Window — ( TimerWindowSetGapWidth ) - [F] —
void
— Set Height For Timer Window — ( TimerWindowSetFixedHeight ) - [F] —
void
— Set Timer Window Color — ( TimerWindowSetColor ) - [F] —
void
— Show/Hide Timer Window Border — ( TimerWindowShowBorder ) - [F] —
void
— Show/Hide Timer Window Progress Bar — ( TimerWindowShowProgressBar ) - [F] —
void
— Set Timer Window Progress Color — ( TimerWindowSetProgressColor ) - [F] —
void
— Set Timer Window Image Type — ( TimerWindowSetImageType ) - [F] —
fixed
— Elapsed Time Of Timer — ( TimerGetElapsed ) - [F] —
fixed
— Remaining Time Of Timer — ( TimerGetRemaining )
# Examples
# campaigns/liberty.sc2campaign
// L806
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1057
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1076
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2613
TimerWindowShow(gv_distractionTimerWindow, PlayerGroupAll(), false)
// L2868
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L2924
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1203
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1211
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1478
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1485
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1751
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1755
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1426
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), false)
// L1605
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), true)
// L1797
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1833
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1835
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1842
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1844
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1851
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1853
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1860
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1889
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1893
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L806
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1057
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1076
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2613
TimerWindowShow(gv_distractionTimerWindow, PlayerGroupAll(), false)
// L2868
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L2924
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1203
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1211
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1478
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1485
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1751
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1755
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1426
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), false)
// L1605
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), true)
// L1797
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1833
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1835
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1842
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1844
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1851
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1853
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1860
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1889
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1893
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L2423
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2452
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2527
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), true)
// L2585
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), false)
// L2059
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L2255
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), true)
// L2258
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L726
TimerWindowShow(gv_fieldPowerTimerWindow, PlayerGroupAll(), true)
// L5371
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L5472
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L6070
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L6174
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L7143
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L1785
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L1827
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L4677
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1785
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L1827
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L4677
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L2423
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2452
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2527
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), true)
// L2585
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), false)
// L2059
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L2255
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), true)
// L2258
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L726
TimerWindowShow(gv_fieldPowerTimerWindow, PlayerGroupAll(), true)
// L5371
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L5472
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L6070
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L6174
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L7143
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L1448
TimerWindowShow(gv_protectAlarakWindow, PlayerGroupAll(), false)
// L2430
TimerWindowShow(gv_skyshieldTimerWindow, PlayerGroupAll(), false)
// L4674
TimerWindowShow(gv_disruptionTimerWindow, PlayerGroupAll(), false)
// L1448
TimerWindowShow(gv_protectAlarakWindow, PlayerGroupAll(), false)
// L2430
TimerWindowShow(gv_skyshieldTimerWindow, PlayerGroupAll(), false)
// L4674
TimerWindowShow(gv_disruptionTimerWindow, PlayerGroupAll(), false)
// L3341
TimerWindowShow(gv_missionTimerWindow, PlayerGroupAll(), false)
// L3341
TimerWindowShow(gv_missionTimerWindow, PlayerGroupAll(), false)