# Show/Hide Timer Window

Grammarshow|Show/Hide window|Timer Window for players
FlagsNative | Action

Shows or hides the specified timer window.

# Arguments

Returns — void

native void TimerWindowShow(
	int inWindow,
	playergroup inPlayers,
	bool inShow,
);

Category: Timer / Timer Windows

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L806
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1057
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1076
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2613
TimerWindowShow(gv_distractionTimerWindow, PlayerGroupAll(), false)
// L2868
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L2924
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1203
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1211
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1478
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1485
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1751
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1755
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1426
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), false)
// L1605
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), true)
// L1797
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1833
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1835
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1842
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1844
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1851
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1853
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1860
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1889
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1893
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L806
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1057
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L1076
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2613
TimerWindowShow(gv_distractionTimerWindow, PlayerGroupAll(), false)
// L2868
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L2924
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1203
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1211
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1478
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1485
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1751
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), false)
// L1755
TimerWindowShow(gv_kerrigansETAWINDOW, PlayerGroupAll(), true)
// L1426
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), false)
// L1605
TimerWindowShow(gv_timerWindow, PlayerGroupAll(), true)
// L1797
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1833
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1835
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1842
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1844
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1851
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1853
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1860
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L1889
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), false)
// L1893
TimerWindowShow(gv_zergWormFrenzyTimerWindow, PlayerGroupAll(), true)
// L2423
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2452
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2527
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), true)
// L2585
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), false)
// L2059
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L2255
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), true)
// L2258
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L726
TimerWindowShow(gv_fieldPowerTimerWindow, PlayerGroupAll(), true)
// L5371
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L5472
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L6070
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L6174
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L7143
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L1785
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L1827
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L4677
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L1785
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), false)
// L1827
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L4677
TimerWindowShow(gv_lavaTimerWindow, PlayerGroupAll(), true)
// L2423
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2452
TimerWindowShow(gv_mainTimerWindow, PlayerGroupAll(), true)
// L2527
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), true)
// L2585
TimerWindowShow(gv_psionicAssaultTimerWindow, PlayerGroupAll(), false)
// L2059
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L2255
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), true)
// L2258
TimerWindowShow(gv_dropTimerWindow, PlayerGroupSingle(gv_pLAYER_01_USER), false)
// L726
TimerWindowShow(gv_fieldPowerTimerWindow, PlayerGroupAll(), true)
// L5371
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L5472
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L6070
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L6174
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), true)
// L7143
TimerWindowShow(gv_s2_LockdownTimerWindow, PlayerGroupAll(), false)
// L1448
TimerWindowShow(gv_protectAlarakWindow, PlayerGroupAll(), false)
// L2430
TimerWindowShow(gv_skyshieldTimerWindow, PlayerGroupAll(), false)
// L4674
TimerWindowShow(gv_disruptionTimerWindow, PlayerGroupAll(), false)
// L1448
TimerWindowShow(gv_protectAlarakWindow, PlayerGroupAll(), false)
// L2430
TimerWindowShow(gv_skyshieldTimerWindow, PlayerGroupAll(), false)
// L4674
TimerWindowShow(gv_disruptionTimerWindow, PlayerGroupAll(), false)
// L3341
TimerWindowShow(gv_missionTimerWindow, PlayerGroupAll(), false)
// L3341
TimerWindowShow(gv_missionTimerWindow, PlayerGroupAll(), false)